add entity to collidables in Map method
This commit is contained in:
parent
c121519605
commit
f399ba0d53
@ -6,7 +6,6 @@ class Map:
|
||||
def __init__(self, filename, screen):
|
||||
self.screen = screen
|
||||
self.terrain = []
|
||||
self.entities = []
|
||||
self.collidableTerrain = []
|
||||
self.collidables = pygame.sprite.Group()
|
||||
|
||||
@ -36,8 +35,8 @@ class Map:
|
||||
self.screen.draw(TerrainTile(col, row, 'grass.png', self.tileSize), Locations.MAP, 0, 0)
|
||||
|
||||
def addEntity(self, entity):
|
||||
self.entities.append(entity)
|
||||
self.screen.draw(entity, Locations.MAP, 0, 0)
|
||||
self.collidables.add(entity)
|
||||
|
||||
# add object to map.collidables list to be collidable
|
||||
def collision(self, x, y):
|
||||
|
Loading…
Reference in New Issue
Block a user