Player class now has statistics
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@ -10,6 +10,7 @@ class Player(Entity):
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super().__init__("player.jpg", size, (spawnpoint[0] * size, spawnpoint[1] * size))
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super().__init__("player.jpg", size, (spawnpoint[0] * size, spawnpoint[1] * size))
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# Where the player is facing, 0 - north, 1
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# Where the player is facing, 0 - north, 1
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self.rotation = Rotations.NORTH
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self.rotation = Rotations.NORTH
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self.statistics = Statistics(100, 0, 0, 100)
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# Move in a desired direction
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# Move in a desired direction
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def move(self, rotation):
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def move(self, rotation):
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@ -28,6 +29,7 @@ class Player(Entity):
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self.image = pygame.transform.rotate(self.image, ((self.rotation.value - rotation.value) * 90))
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self.image = pygame.transform.rotate(self.image, ((self.rotation.value - rotation.value) * 90))
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self.rotation = rotation
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self.rotation = rotation
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class Rotations(Enum):
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class Rotations(Enum):
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NORTH = 0
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NORTH = 0
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EAST = 1
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EAST = 1
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