Mateusz
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14850cd230
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random first population - herbs random spawn works
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2020-05-28 23:57:27 +02:00 |
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Mateusz
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87a341744c
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spawn 10 transparent herbs
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2020-05-26 13:23:13 +02:00 |
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Mateusz
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1eb62c3382
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when player pickup all herbs, his statistics reset
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2020-05-26 12:31:55 +02:00 |
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d31e03050e
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Buffed firepit
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2020-05-17 10:16:45 +02:00 |
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878f9b9523
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All interactables are now reachable
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2020-05-17 01:29:08 +02:00 |
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b9997a0a93
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Changed entities
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2020-05-17 00:15:09 +02:00 |
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1c8b21bf2c
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Changed fatigue
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2020-05-16 16:23:49 +02:00 |
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d27986045d
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Added type field to classify entities
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2020-05-16 09:46:41 +02:00 |
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82081212ac
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More level design
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2020-04-06 11:12:31 +02:00 |
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e49ef3013c
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Firepit regenerates more stamina
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2020-04-06 11:07:20 +02:00 |
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4a33b6e761
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Level design i guess
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2020-04-06 10:55:47 +02:00 |
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2b9a9d3c0c
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Added drinkable river
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2020-04-06 10:47:10 +02:00 |
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02ca45748a
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Added firepit that replenishes your stamina
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2020-04-06 10:40:39 +02:00 |
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49666ee664
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Changed entity effect values
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2020-04-06 00:53:20 +02:00 |
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Wirus
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752284a90d
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transparent textures
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2020-04-06 00:43:20 +02:00 |
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Wirus
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b2b7c7810d
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delete ',' after false
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2020-04-06 00:07:13 +02:00 |
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Wirus
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e8e9cca0bb
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Merge remote-tracking branch 'origin/passingEvents' into passingEvents
# Conflicts:
# data/mapdata/mapEntities.json
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2020-04-06 00:03:06 +02:00 |
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Wirus
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38b6adc8a1
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add bush and rabbit in mapEntities
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2020-04-06 00:01:16 +02:00 |
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jonspacz
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c7793f5c43
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added rock as a non-pickupable entity
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2020-04-05 23:59:07 +02:00 |
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617ee0c2c2
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Added sample entities
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2020-04-05 23:14:34 +02:00 |
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