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3b294030f4
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Fixed movement when moveTimeout is zero
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2020-05-17 01:30:38 +02:00 |
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d9a4750f7d
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Added random seed
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2020-05-17 01:29:20 +02:00 |
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878f9b9523
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All interactables are now reachable
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2020-05-17 01:29:08 +02:00 |
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ada3564713
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Fixed issue with targets forwards to player
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2020-05-17 01:02:07 +02:00 |
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d1b6027ffa
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Fixed fitness logging
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2020-05-17 00:46:33 +02:00 |
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eed7d2ea82
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Added GA iteration run param
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2020-05-17 00:43:24 +02:00 |
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0225eda1eb
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Added file logging
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2020-05-17 00:38:36 +02:00 |
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7c6cc737e1
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Added execution parameters
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2020-05-17 00:27:53 +02:00 |
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4b75bebf5a
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Added more debug keybindings
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2020-05-17 00:16:20 +02:00 |
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2afbcdaff8
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Removed A* debug text
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2020-05-17 00:15:56 +02:00 |
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b9997a0a93
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Changed entities
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2020-05-17 00:15:09 +02:00 |
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584d371ec1
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Optimized map respawn method
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2020-05-17 00:14:42 +02:00 |
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dcc8da6d2a
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Changed fatigue
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2020-05-17 00:14:23 +02:00 |
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92490789ea
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Improved multithreading
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2020-05-17 00:14:10 +02:00 |
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6725c4ae0c
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Weighted entity picks are now seeded
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2020-05-16 22:50:56 +02:00 |
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8c2a3f2bff
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Fixed bug, where the game would crash if there are no pikcupable entities left
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2020-05-16 22:36:42 +02:00 |
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1c8b21bf2c
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Changed fatigue
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2020-05-16 16:23:49 +02:00 |
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05898f5b8b
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Added __del__ method
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2020-05-16 16:23:31 +02:00 |
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052d8ca7ce
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pre-alpha multithreading
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2020-05-16 16:22:53 +02:00 |
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de3a0569a9
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Added GA gamemode
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2020-05-16 15:39:53 +02:00 |
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66ac27a6fe
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Bugfixes
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2020-05-16 14:46:02 +02:00 |
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ac6a7df4fe
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Added mutation
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2020-05-16 14:21:09 +02:00 |
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e8e36a4420
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Added more info printing
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2020-05-16 14:13:46 +02:00 |
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625b6956c9
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Added mating
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2020-05-16 14:10:18 +02:00 |
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f56eedb657
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Added mating pool selection function
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2020-05-16 13:51:09 +02:00 |
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0cd91fd1a1
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Fixed entities textures colorspaces
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2020-05-16 13:20:33 +02:00 |
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b89822a658
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Added TODO
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2020-05-16 13:01:11 +02:00 |
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9484a05dd5
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Added walking affinity weight
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2020-05-16 12:54:21 +02:00 |
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30e1db94bf
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First steps in GA
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2020-05-16 12:54:04 +02:00 |
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264aa2969c
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Added respawn method
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2020-05-16 12:47:40 +02:00 |
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a45be130e6
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Added disableMovementTime method
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2020-05-16 12:36:37 +02:00 |
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7877cbb239
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Added missing affinity to the player's init
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2020-05-16 12:14:16 +02:00 |
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5e1e089015
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getInteractablesByClassifier's classifier param is now optional
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2020-05-16 11:41:51 +02:00 |
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6ec1c0b2d2
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Game class revamp
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2020-05-16 11:13:36 +02:00 |
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15babde728
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buffed fatigue
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2020-05-16 11:01:01 +02:00 |
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233ce2462c
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fixed movePoints
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2020-05-16 10:59:46 +02:00 |
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5d060ae8a4
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Fixed return type
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2020-05-16 10:54:31 +02:00 |
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25372c2f34
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Added tooltip to affinities
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2020-05-16 10:44:34 +02:00 |
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b6893379cf
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added getInteractablesByClassifier method
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2020-05-16 10:44:19 +02:00 |
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74093de1d3
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Added weighted choice function
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2020-05-16 10:44:01 +02:00 |
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b61ffc008b
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Now uses classifier enum instead of stings
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2020-05-16 10:21:37 +02:00 |
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a0c315a600
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Added Classifiers enum
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2020-05-16 10:21:23 +02:00 |
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64c9a4979c
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Added newline at the end of the file
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2020-05-16 10:07:46 +02:00 |
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fce8eea181
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Player may now have affinities to entity types
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2020-05-16 10:07:35 +02:00 |
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8cad7be0a5
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Added affinities container
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2020-05-16 10:05:42 +02:00 |
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2318000476
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Added type fields to entities from JSON
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2020-05-16 10:02:01 +02:00 |
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454e0ac87d
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__str__ prints classifiers
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2020-05-16 10:01:47 +02:00 |
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fa1fe48abb
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Added __str__ method
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2020-05-16 09:59:53 +02:00 |
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90746c51d9
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Added missing param hint in docstring
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2020-05-16 09:51:04 +02:00 |
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215dd876f7
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Added classifier param to the constructor
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2020-05-16 09:50:10 +02:00 |
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