Mateusz
|
a6a8812ace
|
route-planning.md - file links corrections
|
2020-04-27 12:23:40 +02:00 |
|
Mateusz
|
5a4228fcff
|
route-planning.md - space corrections #1
|
2020-04-27 12:15:48 +02:00 |
|
Mateusz
|
20c3c269de
|
route-planning.md - endline corrections #1
|
2020-04-27 12:08:30 +02:00 |
|
Mateusz
|
0d8d9309ae
|
Raport route-planning.md main loop describe
|
2020-04-27 12:05:24 +02:00 |
|
Mateusz
|
b4624c4c56
|
raport progress
|
2020-04-27 11:06:14 +02:00 |
|
|
6fbc9184f4
|
Algorithm now picks up items
|
2020-04-26 20:22:16 +02:00 |
|
Michał Czekański
|
a6b717935f
|
Extract clicks on collidables to new method - make code clear
|
2020-04-26 18:45:07 +02:00 |
|
Michał Czekański
|
013e8b524d
|
Add new getTileOnCoord method
New method uses pygame.rect.collidepoint method which doesn't need exact tile's coordinates
|
2020-04-26 18:42:00 +02:00 |
|
Michał Czekański
|
2ba090b2d4
|
Add debug printing terrain tiles under mouse click
|
2020-04-26 18:41:05 +02:00 |
|
Michał Czekański
|
87fc6bea1f
|
Fix not adding grass tiles to terrainTilesList
|
2020-04-26 18:34:38 +02:00 |
|
Michał Czekański
|
08d425b938
|
Fix sea being not collidable
Player can't walk over sea
|
2020-04-26 18:11:54 +02:00 |
|
Michał Czekański
|
1255ab8e16
|
Fix problems with pathfinding to some map locations and add go-to on click
succesor method fixed
|
2020-04-26 18:09:02 +02:00 |
|
Michał Czekański
|
31d2bf0009
|
Fix random A* target selection
There was try catch catching all Exceptions, now it's only catching IndexErrors
|
2020-04-26 16:33:39 +02:00 |
|
Michał Czekański
|
dee9ebb77c
|
Fix not stepping on final entity
|
2020-04-26 16:04:47 +02:00 |
|
Michał Czekański
|
b12c969d14
|
Add changes to last move detection
|
2020-04-26 15:20:17 +02:00 |
|
Michał Czekański
|
1edaa1f74e
|
If A* destination is entity - disable stepping on it
Player shouldn't step on berry or rabbit, etc...
|
2020-04-26 14:41:22 +02:00 |
|
Michał Czekański
|
f1e0c3c593
|
Add automatic player movement delay
|
2020-04-26 14:33:04 +02:00 |
|
Michał Czekański
|
b8abacd4cc
|
Add picking random target for A* algorithm
When user clicks "u" key target is being picked.
|
2020-04-26 14:13:27 +02:00 |
|
Michał Czekański
|
ab1b4e9efc
|
Fix going to target in goToTarget method
Disabled trying to retrieve moves from empty movement list.
|
2020-04-26 14:12:54 +02:00 |
|
Michał Czekański
|
d5c9f5f801
|
Fix player rotation
|
2020-04-26 14:09:35 +02:00 |
|
Michał Czekański
|
a5569f0b8f
|
Disable player stats lowering for A* test
|
2020-04-26 14:08:38 +02:00 |
|
Michał Czekański
|
0151413cdd
|
Merge remote-tracking branch 'origin/latestThing' into latestThing
|
2020-04-26 13:47:40 +02:00 |
|
Michał Czekański
|
5facbfb2fd
|
Update A_star so that it generates some movements (not always correct)
|
2020-04-26 13:47:22 +02:00 |
|
Mateusz
|
53ee1e1f10
|
refactor and describe map lists and methods
|
2020-04-26 13:36:19 +02:00 |
|
Michał Czekański
|
deeba7c740
|
Spaghetti code, not working
|
2020-04-26 03:59:09 +02:00 |
|
Michał Czekański
|
39b689d8f0
|
Merge remote-tracking branch 'origin/terrainTilesList' into NewMovementFinishing
|
2020-04-26 01:39:18 +02:00 |
|
Mateusz
|
8b9d953553
|
add terrainTilesList
|
2020-04-26 01:37:27 +02:00 |
|
Michał Czekański
|
b7f4bc6101
|
Merge remote-tracking branch 'origin/NewMovement' into NewMovementFinishing
|
2020-04-26 01:08:58 +02:00 |
|
Mateusz
|
c14ed38df2
|
add clay sprite and route-planning document skelethon
|
2020-04-26 01:08:15 +02:00 |
|
Michał Czekański
|
7a79ccc9c2
|
Finish graphSearch method in AutomaticMovement.py
|
2020-04-26 00:55:36 +02:00 |
|
Michał Czekański
|
e01dfeb85a
|
Change priority method in AutomaticMovement.py
Now priority method calculates pr for given node
|
2020-04-26 00:22:03 +02:00 |
|
Michał Czekański
|
2e6f2db543
|
Merge remote-tracking branch 'origin/NewMovement' into NewMovementFinishing
|
2020-04-26 00:18:37 +02:00 |
|
Michał Czekański
|
b6234b1a93
|
Move node class to separate AStarNode.py file
|
2020-04-26 00:13:31 +02:00 |
|
Michał Czekański
|
b296fbe492
|
Rename coords field to state
|
2020-04-26 00:06:20 +02:00 |
|
Michał Czekański
|
5af76a1b16
|
Change succesor method in AutomaticMovement.py
Now succesor takes state as an argument and returns all possible moves for that state.
|
2020-04-26 00:03:38 +02:00 |
|
Michał Czekański
|
cdcf5fb052
|
Add coordination field in node class
|
2020-04-25 23:56:07 +02:00 |
|
Michał Czekański
|
cef686a74f
|
Add method calculating new state with given action
|
2020-04-25 23:55:31 +02:00 |
|
Mateusz
|
d44274397d
|
describe sprites costs
|
2020-04-25 23:34:49 +02:00 |
|
Mateusz
|
91efd32d87
|
add clay sprite
|
2020-04-25 23:34:18 +02:00 |
|
Mateusz
|
4d6de52e8c
|
add cost attribute
|
2020-04-25 23:33:55 +02:00 |
|
Michał Czekański
|
7d9dd06d09
|
Add import new class in Game.py
|
2020-04-25 23:19:41 +02:00 |
|
Michał Czekański
|
e6c36eea8d
|
Add partially finished AutomaticMovement class
|
2020-04-25 23:19:19 +02:00 |
|
Michał Czekański
|
0084750629
|
Add todo at TerrainTile class
|
2020-04-25 23:18:29 +02:00 |
|
|
e37a17cadd
|
Added getTileOnCoord method
|
2020-04-25 22:49:57 +02:00 |
|
|
5ca1a0b4d0
|
New movement testing
|
2020-04-25 22:02:21 +02:00 |
|
|
d7e0b37666
|
Added new movement methods
|
2020-04-25 22:02:08 +02:00 |
|
Michał Czekański
|
28a581bd3e
|
Add missing fonts
|
2020-04-06 15:48:13 +02:00 |
|
Michał Czekański
|
508401d0a3
|
Merge branch 'master' of https://git.wmi.amu.edu.pl/s444409/DSZI_Survival
|
2020-04-06 15:45:47 +02:00 |
|
Michał Czekański
|
69313b0984
|
Add antialiasing
|
2020-04-06 15:45:05 +02:00 |
|
|
1bfa195616
|
Zaktualizuj 'environment.md'
|
2020-04-06 12:34:05 +00:00 |
|