import pygame from game.TerrainTile import TerrainTile from game.Screen import Locations class Map: def __init__(self, filename, game, screen): self.game = game self.screen = screen self.terrain = [] self.entities = [] with open(filename, 'rt') as f: for line in f: self.terrain.append(line) self.tileSize = self.screen.mapSize/20 self.tileWidth = len(self.terrain[0]) self.tileHeight = len(self.terrain) self.width = self.tileWidth * self.tileSize self.height = self.tileHeight * self.tileSize self.terrainDraw() def terrainDraw(self): for row, tiles in enumerate(self.terrain): for col, tile in enumerate(tiles): if tile == 'w': self.screen.draw(TerrainTile(self.game, col, row, 'wall.png', self.screen.mapSize), Locations.MAP, col, row) if tile == ',': self.screen.draw(TerrainTile(self.game, col, row, 'floor.png', self.screen.mapSize), Locations.MAP, col, row) if tile == '.': self.screen.draw(TerrainTile(self.game, col, row, 'grass.png', self.screen.mapSize), Locations.MAP, col, row)