added java & fixed z7

This commit is contained in:
marcin 2019-05-13 14:42:48 +02:00
parent 4fc3b7661f
commit 1287b0deaa
17 changed files with 413 additions and 0 deletions

24
Jerzy/Okno.java Normal file
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package POB_2019.Jerzy;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JButton;
import java.awt.*;
public class Okno extends JFrame {
public Okno(){
super("Moje okno");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setPreferredSize(new Dimension(500,500));
setLocation(100,100);
setVisible(true);
}
@Override
public void paintComponents(Graphics g){
super.paintComponents(g);
Graphics g2 = (Graphics2D) g;
g2.drawOval(10,10, 490, 490);
g2.drawRect(100,100, 400, 400);
setVisible(true);
}
}

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Jerzy/main.java Normal file
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package POB_2019.Jerzy;
import java.awt.EventQueue;
public class main {
public static void main (String[] args){
EventQueue.invokeLater(new Runnable(){
public void run(){
new Okno();
}
});
}
}

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Kolokwium 15.04/a.out Executable file

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geometry: geometry.cpp
g++ --std=c++14 $< -o $@

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#include <iostream>
#include <string>
#include <cmath>
#include <vector>
using namespace std;
class Geometry {
public:
virtual string type()=0;
virtual float volume()=0;
};
class Box : public Geometry {
private:
int dimX, dimY, dimZ;
public:
Box(int _dimX, int _dimY, int _dimZ){
dimX=_dimX;
dimY=_dimY;
dimZ=_dimZ;
}
virtual string type(){
return "Box";
}
virtual float volume(){
return(dimX*dimZ*dimY);
}
};
class Ball : public Geometry {
private:
int radius;
public:
Ball(int _radius){
radius=_radius;
}
virtual string type(){
return "Ball";
}
virtual float volume(){
return (float)4/3*M_PI*pow(radius, 3);
}
};
int main()
{
vector<Geometry*> geometries = {
(Geometry*)new Box(10, 2, 3),
(Geometry*)new Box(3, 3, 1),
(Geometry*)new Ball(5),
(Geometry*)new Ball(1)
};
for (Geometry *f : geometries) {
cout << f->type() << ": volume = " << f->volume() << "\n";
}
return 0;
}

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#!/usr/bin/env python3
class Owner():
def __init__(self, _name, _surname):
self.name=_name
self.surname=_surname
def __str__(self):
return "%s %s" % (self.name, self.surname)
class Car(Owner):
def __init__(self, _brand, _owner):
self.brand=_brand
self.owner=_owner
def __str__(self):
return "%s, %s %s" % (self.brand, self.owner.name, self.owner.surname)
class Parking(Car):
def __init__(self, _parkingSpaces):
self.cars=[]
self.parkingSpaces=_parkingSpaces
def addCar(self, car):
if len(self.cars)>=self.parkingSpaces:
return;
else:
self.cars.append(car)
def removeCar(self, selectedCar):
if selectedCar in self.cars:
self.cars.remove(selectedCar)
def count(self):
return str(len(self.cars))
def freePlaces(self):
return str(self.parkingSpaces-len(self.cars))
def __str__(self):
sStream=''
sStream=sStream + str(len(self.cars)) + ' cars:\n'
for car in self.cars:
sStream=sStream + str(car) + '\n'
return sStream
parking = Parking(3)
owner1 = Owner("Jan", "Sienkiewicz")
owner2 = Owner("Marek", "Kowalski")
car1 = Car("Renault", owner1)
car2 = Car("BMW", owner2)
car3 = Car("Opel", owner1)
car4 = Car("Mercedes", owner1)
parking.addCar(car1)
parking.addCar(car2)
parking.addCar(car3)
parking.addCar(car4)
parking.removeCar(car3)
parking.addCar(car4)
print(parking)

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Kolokwium 15.04/zad1 Executable file

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Kolokwium 15.04/zad1.cpp Normal file
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#include <iostream>
#include <string>
#include <cmath>
#include <vector>
using namespace std;
class Geometry {
public:
virtual string type()=0;
virtual float volume()=0;
};
class Box : public Geometry {
private:
int dimX, dimY, dimZ;
public:
Box(int _dimX, int _dimY, int _dimZ){
dimX=_dimX;
dimY=_dimY;
dimZ=_dimZ;
}
virtual string type(){
return "Box";
}
virtual float volume(){
return(dimX*dimZ*dimY);
}
};
class Ball : public Geometry {
private:
int radius;
public:
Ball(int _radius){
radius=_radius;
}
virtual string type(){
return "Ball";
}
virtual float volume(){
return (float)4/3*M_PI*pow(radius, 3);
}
};
int main()
{
vector<Geometry*> geometries = {
(Geometry*)new Box(10, 2, 3),
(Geometry*)new Box(3, 3, 1),
(Geometry*)new Ball(5),
(Geometry*)new Ball(1)
};
for (Geometry *f : geometries) {
cout << f->type() << ": volume = " << f->volume() << "\n";
}
return 0;
}

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Kolokwium 15.04/zad2.py Normal file
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#!/usr/bin/env python3
class Owner():
def __init__(self, _name, _surname):
self.name=_name
self.surname=_surname
def __str__(self):
return "%s %s" % (self.name, self.surname)
class Car(Owner):
def __init__(self, _brand, _owner):
self.brand=_brand
self.owner=_owner
def __str__(self):
return "%s, %s %s" % (self.brand, self.owner.name, self.owner.surname)
class Parking(Car):
def __init__(self, _parkingSpaces):
self.cars=[]
self.parkingSpaces=_parkingSpaces
def addCar(self, car):
if len(self.cars)>=self.parkingSpaces:
return;
else:
self.cars.append(car)
def removeCar(self, selectedCar):
if selectedCar in self.cars:
self.cars.remove(selectedCar)
def count(self):
return str(len(self.cars))
def freePlaces(self):
return str(self.parkingSpaces-len(self.cars))
def __str__(self):
sStream=''
sStream=sStream + str(len(self.cars)) + ' cars:\n'
for car in self.cars:
sStream=sStream + str(car) + '\n'
return sStream
parking = Parking(3)
owner1 = Owner("Jan", "Sienkiewicz")
owner2 = Owner("Marek", "Kowalski")
car1 = Car("Renault", owner1)
car2 = Car("BMW", owner2)
car3 = Car("Opel", owner1)
car4 = Car("Mercedes", owner1)
parking.addCar(car1)
parking.addCar(car2)
parking.addCar(car3)
parking.addCar(car4)
parking.removeCar(car3)
parking.addCar(car4)
print(parking)

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POB_Java/Employee.class Normal file

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POB_Java/Employee.java Normal file
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import java.io.*;
public class Employee {
String name;
int age;
String designation;
double salary;
// This is the constructor of the class Employee
public Employee(String name) {
this.name = name;
}
// Assign the age of the Employee to the variable age.
public void empAge(int empAge) {
age = empAge;
}
/* Assign the designation to the variable designation.*/
public void empDesignation(String empDesig) {
designation = empDesig;
}
/* Assign the salary to the variable salary.*/
public void empSalary(double empSalary) {
salary = empSalary;
}
/* Print the Employee details */
public void printEmployee() {
System.out.println("Name:"+ name );
System.out.println("Age:" + age );
System.out.println("Designation:" + designation );
System.out.println("Salary:" + salary);
}
public void compare(Employee emp){
if(emp.salary > this.salary){
System.out.println("Second employee earns more.");
} else if (emp.salary < this.salary){
System.out.println("First employee earns more.");
} else {
System.out.println("Both employees earn the same ammount.");
}
}
}

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public class Employee_main{
public static void main(String []args){
Employee emp1=new Employee("Marcin");
emp1.salary=1500;
Employee emp2=new Employee("Tomasz");
emp2.salary=1900;
emp1.compare(emp2);
}
}

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zad7_1 Executable file

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zad7_1.cpp Normal file
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#include <iostream>
#include <string>
#include <sstream>
using namespace std;
class Vec2 {
private:
int x,y;
public:
Vec2(int _x, int _y){
x=_x;
y=_y;
}
string toString(){
stringstream s;
s << "[" << x << ", " << y << "]";
return s.str();
}
friend Vec2 operator+(const Vec2& vec1, const Vec2& vec2){
return Vec2(vec1.x+vec2.x, vec1.y+vec2.y);
}
friend Vec2 operator-(const Vec2& vec1, const Vec2& vec2){
return Vec2(vec1.x-vec2.x, vec1.y-vec2.y);
}
Vec2& operator+=(const Vec2& vec){
x=vec.x+x;
y=vec.y+y;
return *this;
}
Vec2& operator-=(const Vec2& vec){
x=vec.x-x;
y=vec.y-y;
return *this;
}
friend float operator*(const Vec2& vec1, const Vec2& vec2){
return (float)vec1.x*vec2.x + (float)vec1.y+vec2.y;
}
bool operator==(const Vec2& vec){
if(x==vec.x && y==vec.y) return 1;
else return 0;
}
bool operator!=(const Vec2& vec){
if(x==vec.x && y==vec.y) return 0;
else return 1;
}
};
int main(){
Vec2 vec1 = Vec2(5,1);
Vec2 vec2 = Vec2(3,4);
Vec2 vec3 = vec1 + vec2;
cout << vec3.toString() << endl;
vec3+=vec2;
cout << vec3.toString() << endl;
vec3-=vec1;
cout << vec3.toString() << endl;
cout << vec3*vec2 << endl;
}

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zad7_2.cpp Normal file
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#include <iostream>
#include <string>
#include <sstream>
using namespace std;
template <typename num>
class Vec2 {
private:
num x,y;
public:
Vec2(num _x, num _y){
x=_x;
y=_y;
}
string toString(){
stringstream s;
s << "[" << x << ", " << y << "]";
return s.str();
}
Vec2 add(const Vec2& vec){
return Vec2(x+vec.x, y+vec.y);
}
num multiply(const Vec2& vec){
return (float)x*vec.x + (float)y*vec.y;
}
};
int main(){
Vec2<float> vec1 = Vec2<float>(5.5f,1.2f);
Vec2<float> vec2 = Vec2<float>(3.4f,4.2f);
Vec2<float> vec3 = vec1.add(vec2);
cout << vec3.toString() << endl;
}