Python-project/sprites.py

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# import all files
from config import *
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#import events
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# import modules
import os, sys
import pygame
from pygame.locals import *
# resource handler
def load_img(name):
img_path=os.path.join('data/graphics', name)
image=pygame.image.load(img_path).convert()
colorkey=image.get_at((0,0))
image.set_colorkey(colorkey, RLEACCEL)
return image, image.get_rect()
def load_sound(name):
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sound_path=os.path.join('data/sounds')
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sound=pygame.mixer.Sound(sound_path)
return sound
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# timer
clock=pygame.time.Clock()
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# sprite groups
all_sprites=pygame.sprite.Group()
# sprites classes
vec=pygame.math.Vector2
class Player(pygame.sprite.Sprite):
def __init__(self, fname, s_pos_x, s_pos_y, speed):
pygame.sprite.Sprite.__init__(self)
self.image, self.rect=load_img(fname +'.png')
self.rect.center=(s_pos_x, s_pos_y)
self.pos=vec(s_pos_x, s_pos_y)
self.speed=vec(0, 0)
self.acc=vec(0, 0)
self.friction=-0.25
self.facing=0 # where the player is looking (0-north, 1-east, 2-south, 3-west)
self.colliding=False
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def moveup(self):
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if self.facing!=0:
self.image=pygame.transform.rotate(self.image, (self.facing*90))
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self.facing=0
self.acc.y=-1.5
self.acc.x=0
def movedown(self):
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if self.facing!=2:
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self.image=pygame.transform.rotate(self.image, (self.facing*90)-180)
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self.facing=2
self.acc.y=1.5
self.acc.x=0
def moveright(self):
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if self.facing!=1:
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self.image=pygame.transform.rotate(self.image, (self.facing*90)-90)
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self.facing=1
self.acc.x=1.5
self.acc.y=0
def moveleft(self):
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if self.facing!=3:
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self.image=pygame.transform.rotate(self.image, (self.facing*90)-270)
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self.facing=3
self.acc.x=-1.5
self.acc.y=0
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def stopmoving(self):
self.acc=vec(0, 0)
def move(self):
if self.colliding:
if self.facing==0:
self.pos.y+=1
elif self.facing==1:
self.pos.x-=1
elif self.facing==2:
self.pos.y-=1
elif self.facing==3:
self.pos.x+=1
self.rect.center=self.pos
self.speed=vec(0, 0)
self.acc=vec(0, 0)
self.colliding=False
else:
self.acc+=self.speed*self.friction
self.speed+=self.acc
self.pos+=self.speed+0.5*self.acc
self.rect.center=self.pos
def update(self):
self.move()
class Bullet(pygame.sprite.Sprite):
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def __init__(self, fname, x, y, direction):
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pygame.sprite.Sprite.__init__(self)
self.image, self.rect=load_img(fname + '.png')
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self.rect.center=(x, y)
self.speed=vec(0, 0)
self.direction=direction
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self.clock=pygame.time.Clock()
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def shoot(self):
if self.direction==0:
self.speed.y=-BULLET_SPEED
elif self.direction==1:
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self.speed.x=BULLET_SPEED
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elif self.direction==2:
self.speed.y=BULLET_SPEED
elif self.direction==3:
self.speed.x=-BULLET_SPEED
self.rect.center+=self.speed
def update(self):
self.shoot()
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if self.rect.bottom<0 or self.rect.right<0 or self.rect.left>WINDOW_WIDTH or self.rect.top>WINDOW_HEIGHT:
self.kill()
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class Hitbox(pygame.sprite.Sprite):
def __init__(self, x, y, w, h):
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self.size=pygame.Surface((x,y))
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self.rect=self.size.get_rect()
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self.rect.center=vec(x,y)
print(self.rect.center)