path update
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@ -11,22 +11,17 @@ from pygame.locals import *
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screen=pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
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screen=pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
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def load_img(name):
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def load_img(name):
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img_path=os.path.join('data\graphics', name)
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img_path=os.path.join('data','graphics', name)
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image=pygame.image.load(img_path).convert()
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image=pygame.image.load(img_path).convert()
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colorkey=image.get_at((0,0))
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colorkey=image.get_at((0,0))
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image.set_colorkey(colorkey, RLEACCEL)
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image.set_colorkey(colorkey, RLEACCEL)
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return image, image.get_rect()
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return image, image.get_rect()
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def load_img_noalpha(name):
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def load_img_noalpha(name):
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img_path=os.path.join('data\graphics', name)
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img_path=os.path.join('data','graphics', name)
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image=pygame.image.load(img_path).convert()
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image=pygame.image.load(img_path).convert()
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return image
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return image
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def load_sound(name):
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sound_path=os.path.join('data\sounds')
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sound=pygame.mixer.Sound(sound_path)
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return sound
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# sprite groups
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# sprite groups
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all_sprites=pygame.sprite.Group()
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all_sprites=pygame.sprite.Group()
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