path update

This commit is contained in:
marcin 2019-02-19 11:40:07 +01:00
parent 2e2576fdb3
commit 7070baeb60

View File

@ -11,22 +11,17 @@ from pygame.locals import *
screen=pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT)) screen=pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
def load_img(name): def load_img(name):
img_path=os.path.join('data\graphics', name) img_path=os.path.join('data','graphics', name)
image=pygame.image.load(img_path).convert() image=pygame.image.load(img_path).convert()
colorkey=image.get_at((0,0)) colorkey=image.get_at((0,0))
image.set_colorkey(colorkey, RLEACCEL) image.set_colorkey(colorkey, RLEACCEL)
return image, image.get_rect() return image, image.get_rect()
def load_img_noalpha(name): def load_img_noalpha(name):
img_path=os.path.join('data\graphics', name) img_path=os.path.join('data','graphics', name)
image=pygame.image.load(img_path).convert() image=pygame.image.load(img_path).convert()
return image return image
def load_sound(name):
sound_path=os.path.join('data\sounds')
sound=pygame.mixer.Sound(sound_path)
return sound
# sprite groups # sprite groups
all_sprites=pygame.sprite.Group() all_sprites=pygame.sprite.Group()