Improved killing
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@ -43,7 +43,12 @@ def collision_check(p):
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else:
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else:
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return False
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return False
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def bullethits():
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def bullethits():
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hits=pygame.sprite.groupcollide(p2_group, p1_bullet_group, True, True)
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hits1=pygame.sprite.groupcollide(p2_group, p1_bullet_group, True, True)
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hits2=pygame.sprite.groupcollide(p1_group, p2_bullet_group, True, True)
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if hits1:
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print("Player 1 killed Player 2")
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if hits2:
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print("Player 2 killed Player 1")
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def player1_input(keys):
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def player1_input(keys):
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if keys[P1_SHOOT]:
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if keys[P1_SHOOT]:
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@ -67,7 +72,7 @@ def player1_input(keys):
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def player2_input(keys):
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def player2_input(keys):
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if keys[P2_SHOOT]:
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if keys[P2_SHOOT]:
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p2_bullet.append(Bullet('bullet', players[1].pos.x, players[1].pos.y, players[1].facing))
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p2_bullet.append(Bullet('bullet', players[1].pos.x, players[1].pos.y, players[1].facing))
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p2_bullet_group.add(p1_bullet[-1])
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p2_bullet_group.add(p2_bullet[-1])
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all_sprites.add(p2_bullet[-1])
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all_sprites.add(p2_bullet[-1])
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p2_bullet[-1].direction=players[1].facing
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p2_bullet[-1].direction=players[1].facing
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p2_bullet[-1].shoot()
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p2_bullet[-1].shoot()
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