Collision v2
This commit is contained in:
parent
d3ad2c310b
commit
bdfad40968
@ -3,7 +3,7 @@ import pygame
|
||||
from pygame.locals import *
|
||||
|
||||
# Runtime settings
|
||||
WINDOW_WIDTH = 1280
|
||||
WINDOW_WIDTH = 720
|
||||
WINDOW_HEIGHT = 720
|
||||
FPS = 30
|
||||
WIN_NAME = "Kostschevsky's shooter"
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 227 B After Width: | Height: | Size: 162 B |
BIN
data/graphics/p1.png
Normal file
BIN
data/graphics/p1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 228 B |
BIN
data/graphics/p2.png
Normal file
BIN
data/graphics/p2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 227 B |
45
map_player_collision.txt
Normal file
45
map_player_collision.txt
Normal file
@ -0,0 +1,45 @@
|
||||
111111111111111111111111111111111111
|
||||
100000000001111111111111000000000001
|
||||
111111100000011111111100000000000001
|
||||
101001000000011111110000000000000001
|
||||
100000000000001110000000000000000001
|
||||
100000000000000110000000000000000001
|
||||
100000000000000110000000000100000001
|
||||
100000010000000110000000001111000001
|
||||
100000111000000110000000001111100001
|
||||
100001110000000111000000011111000001
|
||||
100011100000000000000000001111000001
|
||||
100001000000000000000000000011000001
|
||||
100000000000000000000000000011100001
|
||||
100000000000000011100000000001000001
|
||||
100000000000000001100000000000000001
|
||||
100000000000000000110000000000000001
|
||||
100000000010000000110000000000000001
|
||||
100000000111100000110000000000000001
|
||||
100000000011110000011000000000000001
|
||||
100000000000100000011000000000000001
|
||||
100000000000000000011000000000000001
|
||||
100000000000000000011100000000000001
|
||||
100000000000000000001100000000000001
|
||||
110000000000000000001111101000000001
|
||||
111000000000000000001111111100000001
|
||||
110000000000000000111111111000000001
|
||||
100000010000000001111111110000000001
|
||||
100000111000000001111111111100000001
|
||||
110000010000100011111111111110000001
|
||||
111000000001110111111111111100000001
|
||||
111110000000111111111111111100000001
|
||||
111111000000111100000011111100000001
|
||||
111111000000010000000000011000000001
|
||||
111111100100000000000000000000000001
|
||||
111111111110000000000000000000000001
|
||||
111111111111111111111111111111111111
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
27
maps.py
27
maps.py
@ -0,0 +1,27 @@
|
||||
from os import path
|
||||
import pygame
|
||||
|
||||
walls=pygame.sprite.Group()
|
||||
|
||||
class Hitbox(pygame.sprite.Sprite):
|
||||
def __init__(self, x, y):
|
||||
self.groups=walls
|
||||
pygame.sprite.Sprite.__init__(self, self.groups)
|
||||
self.image=pygame.Surface((20,20))
|
||||
self.rect=self.image.get_rect()
|
||||
self.x=x
|
||||
self.y=y
|
||||
self.rect.x=x*20
|
||||
self.rect.y=y*20
|
||||
|
||||
game_folder=path.dirname(__file__)
|
||||
map_pdata=[]
|
||||
|
||||
with open(path.join(game_folder, 'map_player_collision.txt')) as f:
|
||||
for line in f:
|
||||
map_pdata.append(line)
|
||||
|
||||
for row, tiles in enumerate(map_pdata):
|
||||
for col, tile in enumerate(tiles):
|
||||
if tile=='1':
|
||||
Hitbox(col, row)
|
@ -2,14 +2,14 @@
|
||||
from config import *
|
||||
from sprites import *
|
||||
from colours import *
|
||||
import maps
|
||||
import events
|
||||
# import modules
|
||||
from os import path
|
||||
import os, sys
|
||||
import pygame
|
||||
from pygame.locals import *
|
||||
|
||||
# JEChANE
|
||||
|
||||
# initialization
|
||||
|
||||
pygame.init()
|
||||
@ -20,8 +20,8 @@ clock=pygame.time.Clock()
|
||||
|
||||
# initialize two players
|
||||
|
||||
events.players.append(Player('asd', 400, 100, 10))
|
||||
events.players.append(Player('qwe', 400, 500, 10))
|
||||
events.players.append(Player('p1', 400, 100, 10))
|
||||
events.players.append(Player('p2', 430, 300, 10))
|
||||
events.p1_group.add(events.players[0])
|
||||
events.p2_group.add(events.players[1])
|
||||
all_sprites.add(events.players)
|
||||
|
24
sprites.py
24
sprites.py
@ -1,5 +1,6 @@
|
||||
# import all files
|
||||
from config import *
|
||||
import maps
|
||||
#import events
|
||||
# import modules
|
||||
import os, sys
|
||||
@ -39,6 +40,7 @@ class Player(pygame.sprite.Sprite):
|
||||
self.friction=-0.25
|
||||
self.facing=0 # where the player is looking (0-north, 1-east, 2-south, 3-west)
|
||||
self.colliding=False
|
||||
self.lastpos=self.rect.center
|
||||
|
||||
def moveup(self):
|
||||
if self.facing!=0:
|
||||
@ -71,28 +73,28 @@ class Player(pygame.sprite.Sprite):
|
||||
def stopmoving(self):
|
||||
self.acc=vec(0, 0)
|
||||
|
||||
def wallcollide(self):
|
||||
for wall in maps.walls:
|
||||
if self.rect.colliderect(wall.rect):
|
||||
return True
|
||||
return False
|
||||
|
||||
def move(self):
|
||||
if self.colliding:
|
||||
if self.facing==0:
|
||||
self.pos.y+=1
|
||||
elif self.facing==1:
|
||||
self.pos.x-=1
|
||||
elif self.facing==2:
|
||||
self.pos.y-=1
|
||||
elif self.facing==3:
|
||||
self.pos.x+=1
|
||||
self.rect.center=self.pos
|
||||
if self.colliding or self.wallcollide():
|
||||
self.rect.center=self.lastpos
|
||||
self.pos=self.lastpos
|
||||
self.speed=vec(0, 0)
|
||||
self.acc=vec(0, 0)
|
||||
self.colliding=False
|
||||
else:
|
||||
self.lastpos=self.rect.center
|
||||
self.acc+=self.speed*self.friction
|
||||
self.speed+=self.acc
|
||||
self.pos+=self.speed+0.5*self.acc
|
||||
self.rect.center=self.pos
|
||||
|
||||
def update(self):
|
||||
self.move()
|
||||
self.move()
|
||||
|
||||
class Bullet(pygame.sprite.Sprite):
|
||||
def __init__(self, fname, x, y, direction):
|
||||
|
Loading…
Reference in New Issue
Block a user