Collision v2
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d3ad2c310b
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@ -3,7 +3,7 @@ import pygame
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from pygame.locals import *
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from pygame.locals import *
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# Runtime settings
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# Runtime settings
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WINDOW_WIDTH = 1280
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WINDOW_WIDTH = 720
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WINDOW_HEIGHT = 720
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WINDOW_HEIGHT = 720
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FPS = 30
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FPS = 30
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WIN_NAME = "Kostschevsky's shooter"
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WIN_NAME = "Kostschevsky's shooter"
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data/graphics/p1.png
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data/graphics/p1.png
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data/graphics/p2.png
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data/graphics/p2.png
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map_player_collision.txt
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map_player_collision.txt
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@ -0,0 +1,45 @@
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111111111111111111111111111111111111
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100000000001111111111111000000000001
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111111100000011111111100000000000001
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101001000000011111110000000000000001
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100000000000001110000000000000000001
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100000000000000110000000000000000001
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100000000000000110000000000100000001
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100000010000000110000000001111000001
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100000111000000110000000001111100001
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100001110000000111000000011111000001
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100011100000000000000000001111000001
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100001000000000000000000000011000001
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100000000000000000000000000011100001
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100000000000000011100000000001000001
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100000000000000001100000000000000001
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100000000000000000110000000000000001
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100000000010000000110000000000000001
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100000000111100000110000000000000001
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100000000011110000011000000000000001
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100000000000100000011000000000000001
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100000000000000000011000000000000001
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100000000000000000011100000000000001
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100000000000000000001100000000000001
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110000000000000000001111101000000001
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111000000000000000001111111100000001
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110000000000000000111111111000000001
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100000010000000001111111110000000001
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100000111000000001111111111100000001
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110000010000100011111111111110000001
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111000000001110111111111111100000001
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111110000000111111111111111100000001
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111111000000111100000011111100000001
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111111000000010000000000011000000001
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111111100100000000000000000000000001
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111111111110000000000000000000000001
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111111111111111111111111111111111111
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27
maps.py
27
maps.py
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from os import path
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import pygame
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walls=pygame.sprite.Group()
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class Hitbox(pygame.sprite.Sprite):
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def __init__(self, x, y):
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self.groups=walls
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pygame.sprite.Sprite.__init__(self, self.groups)
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self.image=pygame.Surface((20,20))
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self.rect=self.image.get_rect()
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self.x=x
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self.y=y
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self.rect.x=x*20
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self.rect.y=y*20
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game_folder=path.dirname(__file__)
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map_pdata=[]
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with open(path.join(game_folder, 'map_player_collision.txt')) as f:
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for line in f:
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map_pdata.append(line)
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for row, tiles in enumerate(map_pdata):
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for col, tile in enumerate(tiles):
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if tile=='1':
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Hitbox(col, row)
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@ -2,14 +2,14 @@
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from config import *
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from config import *
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from sprites import *
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from sprites import *
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from colours import *
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from colours import *
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import maps
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import events
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import events
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# import modules
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# import modules
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from os import path
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import os, sys
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import os, sys
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import pygame
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import pygame
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from pygame.locals import *
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from pygame.locals import *
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# JEChANE
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# initialization
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# initialization
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pygame.init()
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pygame.init()
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@ -20,8 +20,8 @@ clock=pygame.time.Clock()
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# initialize two players
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# initialize two players
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events.players.append(Player('asd', 400, 100, 10))
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events.players.append(Player('p1', 400, 100, 10))
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events.players.append(Player('qwe', 400, 500, 10))
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events.players.append(Player('p2', 430, 300, 10))
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events.p1_group.add(events.players[0])
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events.p1_group.add(events.players[0])
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events.p2_group.add(events.players[1])
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events.p2_group.add(events.players[1])
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all_sprites.add(events.players)
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all_sprites.add(events.players)
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22
sprites.py
22
sprites.py
@ -1,5 +1,6 @@
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# import all files
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# import all files
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from config import *
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from config import *
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import maps
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#import events
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#import events
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# import modules
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# import modules
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import os, sys
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import os, sys
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@ -39,6 +40,7 @@ class Player(pygame.sprite.Sprite):
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self.friction=-0.25
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self.friction=-0.25
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self.facing=0 # where the player is looking (0-north, 1-east, 2-south, 3-west)
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self.facing=0 # where the player is looking (0-north, 1-east, 2-south, 3-west)
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self.colliding=False
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self.colliding=False
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self.lastpos=self.rect.center
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def moveup(self):
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def moveup(self):
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if self.facing!=0:
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if self.facing!=0:
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@ -71,21 +73,21 @@ class Player(pygame.sprite.Sprite):
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def stopmoving(self):
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def stopmoving(self):
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self.acc=vec(0, 0)
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self.acc=vec(0, 0)
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def wallcollide(self):
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for wall in maps.walls:
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if self.rect.colliderect(wall.rect):
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return True
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return False
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def move(self):
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def move(self):
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if self.colliding:
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if self.colliding or self.wallcollide():
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if self.facing==0:
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self.rect.center=self.lastpos
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self.pos.y+=1
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self.pos=self.lastpos
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elif self.facing==1:
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self.pos.x-=1
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elif self.facing==2:
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self.pos.y-=1
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elif self.facing==3:
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self.pos.x+=1
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self.rect.center=self.pos
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self.speed=vec(0, 0)
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self.speed=vec(0, 0)
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self.acc=vec(0, 0)
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self.acc=vec(0, 0)
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self.colliding=False
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self.colliding=False
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else:
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else:
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self.lastpos=self.rect.center
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self.acc+=self.speed*self.friction
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self.acc+=self.speed*self.friction
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self.speed+=self.acc
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self.speed+=self.acc
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self.pos+=self.speed+0.5*self.acc
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self.pos+=self.speed+0.5*self.acc
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