final
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Before Width: | Height: | Size: 7.8 KiB After Width: | Height: | Size: 27 KiB |
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Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 20 KiB |
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Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 20 KiB |
@ -60,6 +60,8 @@ def clear_round():
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events.p1_group.remove()
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events.p1_group.remove()
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events.p2_group.remove()
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events.p2_group.remove()
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events.players.clear()
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events.players.clear()
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for i in events.bars:
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i.delete()
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events.bars.clear()
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events.bars.clear()
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events.p1_bullet.clear()
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events.p1_bullet.clear()
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events.p2_bullet.clear()
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events.p2_bullet.clear()
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@ -156,4 +156,7 @@ class HPBar(pygame.sprite.Sprite):
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self.image=pygame.transform.scale(self.image, (self.width, 30))
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self.image=pygame.transform.scale(self.image, (self.width, 30))
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def update(self):
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def update(self):
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self.gothit
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self.gothit
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def delete(self):
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self.kill()
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