Added background image
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56803f3dfb
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@ -44,10 +44,6 @@ def draw_debug_text():
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screen.blit(text, (0,count*12))
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screen.blit(text, (0,count*12))
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count+=1
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count+=1
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# set hitbox objects as screen boundaries ### DEBUG ###
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boundary=pygame.sprite.Group()
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boundary.add=Hitbox(int(WINDOW_WIDTH/2), 0, WINDOW_WIDTH, 10)
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bg, bg_rect=load_img("bg.png")
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bg, bg_rect=load_img("bg.png")
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# game loop
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# game loop
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12
sprites.py
12
sprites.py
@ -20,10 +20,6 @@ def load_sound(name):
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sound=pygame.mixer.Sound(sound_path)
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sound=pygame.mixer.Sound(sound_path)
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return sound
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return sound
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# timer
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clock=pygame.time.Clock()
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# sprite groups
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# sprite groups
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all_sprites=pygame.sprite.Group()
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all_sprites=pygame.sprite.Group()
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@ -105,7 +101,6 @@ class Bullet(pygame.sprite.Sprite):
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self.rect.center=(x, y)
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self.rect.center=(x, y)
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self.speed=vec(0, 0)
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self.speed=vec(0, 0)
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self.direction=direction
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self.direction=direction
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self.clock=pygame.time.Clock()
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def shoot(self):
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def shoot(self):
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if self.direction==0:
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if self.direction==0:
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@ -122,10 +117,3 @@ class Bullet(pygame.sprite.Sprite):
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self.shoot()
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self.shoot()
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if self.rect.bottom<0 or self.rect.right<0 or self.rect.left>WINDOW_WIDTH or self.rect.top>WINDOW_HEIGHT:
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if self.rect.bottom<0 or self.rect.right<0 or self.rect.left>WINDOW_WIDTH or self.rect.top>WINDOW_HEIGHT:
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self.kill()
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self.kill()
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class Hitbox(pygame.sprite.Sprite):
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def __init__(self, x, y, w, h):
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self.size=pygame.Surface((x,y))
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self.rect=self.size.get_rect()
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self.rect.center=vec(x,y)
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print(self.rect.center)
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