126 lines
3.0 KiB
Python
126 lines
3.0 KiB
Python
# import all files
|
|
from config import *
|
|
from sprites import Player, all_sprites, load_img, screen, HPBar, load_img_noalpha
|
|
from colours import *
|
|
import maps
|
|
import events
|
|
# import modules
|
|
from os import path
|
|
import os, sys
|
|
import pygame
|
|
from pygame.locals import *
|
|
|
|
# initialization
|
|
|
|
pygame.init()
|
|
#pygame.mixer.init()
|
|
pygame.display.set_caption(WIN_NAME)
|
|
clock=pygame.time.Clock()
|
|
|
|
# init resources
|
|
|
|
bg=load_img_noalpha("bg.png")
|
|
splash=load_img_noalpha("splash.png")
|
|
end=load_img_noalpha("end0.png")
|
|
p2end=load_img_noalpha("endp1.png")
|
|
p1end=load_img_noalpha("endp2.png")
|
|
|
|
# debug text
|
|
|
|
font=pygame.font.SysFont("Arial", 12)
|
|
|
|
def draw_debug_text():
|
|
texts=[
|
|
font.render("P1 HP: " + str(events.players[0].hp), True, (100,100,100)),
|
|
font.render("P2 HP: " + str(events.players[1].hp), True, (100,100,100))
|
|
]
|
|
count=0
|
|
for text in texts:
|
|
screen.blit(text, (0,count*12))
|
|
count+=1
|
|
|
|
def init_round():
|
|
events.players.append(Player('p1', 400, 100, 10))
|
|
events.players.append(Player('p2', 430, 300, 10))
|
|
events.p1_group.add(events.players[0])
|
|
events.p2_group.add(events.players[1])
|
|
all_sprites.add(events.players)
|
|
events.running=True
|
|
events.bars.append(HPBar(200,886))
|
|
events.bars.append(HPBar(570,886))
|
|
all_sprites.add(events.bars)
|
|
|
|
def clear_round():
|
|
events.players[0].delete()
|
|
events.players[1].delete()
|
|
for i in events.p1_bullet:
|
|
i.delete()
|
|
for i in events.p2_bullet:
|
|
i.delete()
|
|
events.p1_group.remove()
|
|
events.p2_group.remove()
|
|
events.players.clear()
|
|
for i in events.bars:
|
|
i.delete()
|
|
events.bars.clear()
|
|
events.p1_bullet.clear()
|
|
events.p2_bullet.clear()
|
|
events.p1_bullet_group.remove()
|
|
events.p2_bullet_group.remove()
|
|
all_sprites.remove()
|
|
|
|
def waitforkey():
|
|
waiting=True
|
|
while waiting:
|
|
clock.tick(FPS)
|
|
pygame.event.pump()
|
|
events.event_handler()
|
|
keys=pygame.key.get_pressed()
|
|
if keys[pygame.K_SPACE]:
|
|
waiting=False
|
|
if keys[pygame.K_ESCAPE]:
|
|
pygame.quit()
|
|
sys.exit()
|
|
|
|
def startscreen():
|
|
screen.blit(splash,(0,0))
|
|
pygame.display.flip()
|
|
waitforkey()
|
|
|
|
def endscreen():
|
|
if events.players[0].hp<=0 and events.players[1].hp<=0: #both players dead
|
|
screen.blit(end,(0,0))
|
|
elif events.players[0].hp<=0:
|
|
screen.blit(p1end,(0,0))
|
|
elif events.players[1].hp<=0:
|
|
screen.blit(p2end,(0,0))
|
|
pygame.display.flip()
|
|
waitforkey()
|
|
|
|
# game loop
|
|
firstrun=True
|
|
while events.mainloop:
|
|
init_round()
|
|
if firstrun:
|
|
startscreen()
|
|
pygame.event.clear()
|
|
while events.running:
|
|
clock.tick(FPS)
|
|
# events
|
|
pygame.event.pump()
|
|
events.event_handler()
|
|
# update
|
|
all_sprites.update()
|
|
screen.fill(BLACK)
|
|
if events.dead():
|
|
break
|
|
# draw
|
|
screen.blit(bg,(0,0))
|
|
#draw_debug_text()
|
|
all_sprites.draw(screen)
|
|
pygame.display.flip()
|
|
endscreen()
|
|
clear_round()
|
|
firstrun=False
|
|
pygame.quit()
|
|
sys.exit() |