68 lines
1.7 KiB
Python
68 lines
1.7 KiB
Python
# import all files
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from config import *
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from sprites import *
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from colours import *
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import events
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# import modules
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import os, sys
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import pygame
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from pygame.locals import *
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# JEChANE
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# initialization
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pygame.init()
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pygame.mixer.init()
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screen=pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
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pygame.display.set_caption(WIN_NAME)
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clock=pygame.time.Clock()
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# initialize two players
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events.players.append(Player('asd', 400, 100, 10))
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events.players.append(Player('qwe', 400, 500, 10))
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events.p1_group.add(events.players[0])
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events.p2_group.add(events.players[1])
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all_sprites.add(events.players)
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events.running=True
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# debug text
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font=pygame.font.SysFont("Arial", 12)
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def draw_debug_text():
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texts=[
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font.render("P1 facing: " + str(events.players[0].facing), True, (100,100,100)),
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font.render("P2 facing: " + str(events.players[1].facing), True, (100,100,100)),
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font.render("P1 bullets: " + str(len(events.p1_bullet)), True, (100,100,100)),
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font.render("P2 bullets: " + str(len(events.p2_bullet)), True, (100,100,100))
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]
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count=0
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for text in texts:
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screen.blit(text, (0,count*12))
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count+=1
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# set hitbox objects as screen boundaries ### DEBUG ###
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boundary=pygame.sprite.Group()
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boundary.add=Hitbox(int(WINDOW_WIDTH/2), 0, WINDOW_WIDTH, 10)
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bg, bg_rect=load_img("bg.png")
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# game loop
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while events.running:
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clock.tick(FPS)
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# events
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pygame.event.pump()
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events.event_handler()
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# update
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all_sprites.update()
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screen.fill(BLACK)
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# draw
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screen.blit(bg,(0,0))
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draw_debug_text()
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all_sprites.draw(screen)
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pygame.display.flip()
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pygame.quit()
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sys.exit() |