131 lines
3.7 KiB
Python
131 lines
3.7 KiB
Python
# import all files
|
|
from config import *
|
|
#import events
|
|
# import modules
|
|
import os, sys
|
|
import pygame
|
|
from pygame.locals import *
|
|
|
|
# resource handler
|
|
|
|
def load_img(name):
|
|
img_path=os.path.join('data/graphics', name)
|
|
image=pygame.image.load(img_path).convert()
|
|
colorkey=image.get_at((0,0))
|
|
image.set_colorkey(colorkey, RLEACCEL)
|
|
return image, image.get_rect()
|
|
|
|
def load_sound(name):
|
|
sound_path=os.path.join('data/sounds')
|
|
sound=pygame.mixer.Sound(sound_path)
|
|
return sound
|
|
|
|
# timer
|
|
|
|
clock=pygame.time.Clock()
|
|
|
|
# sprite groups
|
|
|
|
all_sprites=pygame.sprite.Group()
|
|
|
|
# sprites classes
|
|
|
|
vec=pygame.math.Vector2
|
|
|
|
class Player(pygame.sprite.Sprite):
|
|
def __init__(self, fname, s_pos_x, s_pos_y, speed):
|
|
pygame.sprite.Sprite.__init__(self)
|
|
self.image, self.rect=load_img(fname +'.png')
|
|
self.rect.center=(s_pos_x, s_pos_y)
|
|
self.pos=vec(s_pos_x, s_pos_y)
|
|
self.speed=vec(0, 0)
|
|
self.acc=vec(0, 0)
|
|
self.friction=-0.25
|
|
self.facing=0 # where the player is looking (0-north, 1-east, 2-south, 3-west)
|
|
self.colliding=False
|
|
|
|
def moveup(self):
|
|
if self.facing!=0:
|
|
self.image=pygame.transform.rotate(self.image, (self.facing*90))
|
|
self.facing=0
|
|
self.acc.y=-1.5
|
|
self.acc.x=0
|
|
|
|
def movedown(self):
|
|
if self.facing!=2:
|
|
self.image=pygame.transform.rotate(self.image, (self.facing*90)-180)
|
|
self.facing=2
|
|
self.acc.y=1.5
|
|
self.acc.x=0
|
|
|
|
def moveright(self):
|
|
if self.facing!=1:
|
|
self.image=pygame.transform.rotate(self.image, (self.facing*90)-90)
|
|
self.facing=1
|
|
self.acc.x=1.5
|
|
self.acc.y=0
|
|
|
|
def moveleft(self):
|
|
if self.facing!=3:
|
|
self.image=pygame.transform.rotate(self.image, (self.facing*90)-270)
|
|
self.facing=3
|
|
self.acc.x=-1.5
|
|
self.acc.y=0
|
|
|
|
def stopmoving(self):
|
|
self.acc=vec(0, 0)
|
|
|
|
def move(self):
|
|
if self.colliding:
|
|
if self.facing==0:
|
|
self.pos.y+=1
|
|
elif self.facing==1:
|
|
self.pos.x-=1
|
|
elif self.facing==2:
|
|
self.pos.y-=1
|
|
elif self.facing==3:
|
|
self.pos.x+=1
|
|
self.rect.center=self.pos
|
|
self.speed=vec(0, 0)
|
|
self.acc=vec(0, 0)
|
|
self.colliding=False
|
|
else:
|
|
self.acc+=self.speed*self.friction
|
|
self.speed+=self.acc
|
|
self.pos+=self.speed+0.5*self.acc
|
|
self.rect.center=self.pos
|
|
|
|
def update(self):
|
|
self.move()
|
|
|
|
class Bullet(pygame.sprite.Sprite):
|
|
def __init__(self, fname, x, y, direction):
|
|
pygame.sprite.Sprite.__init__(self)
|
|
self.image, self.rect=load_img(fname + '.png')
|
|
self.rect.center=(x, y)
|
|
self.speed=vec(0, 0)
|
|
self.direction=direction
|
|
self.clock=pygame.time.Clock()
|
|
|
|
def shoot(self):
|
|
if self.direction==0:
|
|
self.speed.y=-BULLET_SPEED
|
|
elif self.direction==1:
|
|
self.speed.x=BULLET_SPEED
|
|
elif self.direction==2:
|
|
self.speed.y=BULLET_SPEED
|
|
elif self.direction==3:
|
|
self.speed.x=-BULLET_SPEED
|
|
self.rect.center+=self.speed
|
|
|
|
def update(self):
|
|
self.shoot()
|
|
if self.rect.bottom<0 or self.rect.right<0 or self.rect.left>WINDOW_WIDTH or self.rect.top>WINDOW_HEIGHT:
|
|
self.kill()
|
|
|
|
class Hitbox(pygame.sprite.Sprite):
|
|
def __init__(self, x, y, w, h):
|
|
self.size=pygame.Surface((x,y))
|
|
self.rect=self.size.get_rect()
|
|
self.rect.center=vec(x,y)
|
|
print(self.rect.center) |