104 lines
2.8 KiB
Python
104 lines
2.8 KiB
Python
# import all files
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from config import *
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import events
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# import modules
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import os, sys
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import pygame
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from pygame.locals import *
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# resource handler
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def load_img(name):
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img_path=os.path.join('data/graphics', name)
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image=pygame.image.load(img_path).convert()
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colorkey=image.get_at((0,0))
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image.set_colorkey(colorkey, RLEACCEL)
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return image, image.get_rect()
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def load_sound(name):
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sound_path=os.path.join('data/sounds')
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sound=pygame.mixer.Sound(sound_path)
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return sound
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# sprite groups
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all_sprites=pygame.sprite.Group()
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# sprites classes
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vec=pygame.math.Vector2
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class Player(pygame.sprite.Sprite):
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def __init__(self, fname, s_pos_x, s_pos_y, speed):
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pygame.sprite.Sprite.__init__(self)
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self.image, self.rect=load_img(fname +'.png')
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self.rect.center=(s_pos_x, s_pos_y)
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self.pos=vec(s_pos_x, s_pos_y)
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self.speed=vec(0, 0)
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self.acc=vec(0, 0)
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self.friction=-0.25
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self.facing=0 # where the player is looking (0-north, 1-east, 2-south, 3-west)
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self.colliding=False
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def moveup(self):
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if self.facing!=0:
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self.image=pygame.transform.rotate(self.image, (self.facing*90))
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self.facing=0
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self.acc.y=-1.5
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self.acc.x=0
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def movedown(self):
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if self.facing!=2:
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self.image=pygame.transform.rotate(self.image, (self.facing*90)-180)
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self.facing=2
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self.acc.y=1.5
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self.acc.x=0
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def moveright(self):
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if self.facing!=1:
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self.image=pygame.transform.rotate(self.image, (self.facing*90)-90)
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self.facing=1
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self.acc.x=1.5
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self.acc.y=0
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def moveleft(self):
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if self.facing!=3:
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self.image=pygame.transform.rotate(self.image, (self.facing*90)-270)
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self.facing=3
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self.acc.x=-1.5
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self.acc.y=0
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def shoot(self):
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nothing
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def stopmoving(self):
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self.acc=vec(0, 0)
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def move(self):
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if self.colliding:
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if self.facing==0:
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self.pos.y+=1
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elif self.facing==1:
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self.pos.x-=1
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elif self.facing==2:
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self.pos.y-=1
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elif self.facing==3:
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self.pos.x+=1
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self.rect.center=self.pos
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self.speed=vec(0, 0)
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self.acc=vec(0, 0)
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self.colliding=False
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else:
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self.acc+=self.speed*self.friction
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self.speed+=self.acc
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self.pos+=self.speed+0.5*self.acc
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self.rect.center=self.pos
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def update(self):
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self.move()
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class Bullet(pygame.sprite.Sprite):
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def __init__(self, fname):
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pygame.sprite.Sprite.__init__(self)
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self.image, self.rect=load_img(fname + '.png')
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