162 lines
4.6 KiB
Python
162 lines
4.6 KiB
Python
# import all files
|
|
from config import *
|
|
import maps
|
|
#import events
|
|
# import modules
|
|
import os, sys
|
|
import pygame
|
|
from pygame.locals import *
|
|
# resource handler
|
|
|
|
screen=pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
|
|
|
|
def load_img(name):
|
|
img_path=os.path.join('data\graphics', name)
|
|
image=pygame.image.load(img_path).convert()
|
|
colorkey=image.get_at((0,0))
|
|
image.set_colorkey(colorkey, RLEACCEL)
|
|
return image, image.get_rect()
|
|
|
|
def load_img_noalpha(name):
|
|
img_path=os.path.join('data\graphics', name)
|
|
image=pygame.image.load(img_path).convert()
|
|
return image
|
|
|
|
def load_sound(name):
|
|
sound_path=os.path.join('data\sounds')
|
|
sound=pygame.mixer.Sound(sound_path)
|
|
return sound
|
|
|
|
# sprite groups
|
|
|
|
all_sprites=pygame.sprite.Group()
|
|
# sprites classes
|
|
|
|
vec=pygame.math.Vector2
|
|
|
|
class Player(pygame.sprite.Sprite):
|
|
def __init__(self, fname, s_pos_x, s_pos_y, speed):
|
|
pygame.sprite.Sprite.__init__(self)
|
|
self.image, self.rect=load_img(fname +'.png')
|
|
self.rect.center=vec(s_pos_x, s_pos_y)
|
|
self.pos=vec(s_pos_x, s_pos_y)
|
|
self.speed=vec(0, 0)
|
|
self.acc=vec(0, 0)
|
|
self.friction=-0.25
|
|
self.facing=0 # where the player is looking (0-north, 1-east, 2-south, 3-west)
|
|
self.colliding=False
|
|
self.lastpos=(0,0)
|
|
self.hp=PLAYER_HP
|
|
self.alive=True
|
|
self.hp_visible=False
|
|
|
|
def moveup(self):
|
|
if self.facing!=0:
|
|
self.image=pygame.transform.rotate(self.image, (self.facing*90))
|
|
self.facing=0
|
|
self.acc.y=-1.5
|
|
self.acc.x=0
|
|
|
|
def movedown(self):
|
|
if self.facing!=2:
|
|
self.image=pygame.transform.rotate(self.image, (self.facing*90)-180)
|
|
self.facing=2
|
|
self.acc.y=1.5
|
|
self.acc.x=0
|
|
|
|
def moveright(self):
|
|
if self.facing!=1:
|
|
self.image=pygame.transform.rotate(self.image, (self.facing*90)-90)
|
|
self.facing=1
|
|
self.acc.x=1.5
|
|
self.acc.y=0
|
|
|
|
def moveleft(self):
|
|
if self.facing!=3:
|
|
self.image=pygame.transform.rotate(self.image, (self.facing*90)-270)
|
|
self.facing=3
|
|
self.acc.x=-1.5
|
|
self.acc.y=0
|
|
|
|
def stopmoving(self):
|
|
self.acc=vec(0, 0)
|
|
|
|
def wallcollide(self):
|
|
for wall in maps.walls:
|
|
if self.rect.colliderect(wall.rect):
|
|
return True
|
|
return False
|
|
|
|
def gothit(self):
|
|
self.hp_visible=True
|
|
if self.hp>0:
|
|
self.hp-=BULLET_DMG
|
|
if self.hp<=0:
|
|
self.alive=False
|
|
|
|
def move(self):
|
|
if self.colliding or self.wallcollide():
|
|
self.rect.center=self.lastpos
|
|
self.pos=vec(self.lastpos[0], self.lastpos[1]) ## tuple to vector
|
|
self.speed=vec(0, 0)
|
|
self.acc=vec(0, 0)
|
|
self.colliding=False
|
|
else:
|
|
self.lastpos=self.rect.center
|
|
self.acc+=self.speed*self.friction
|
|
self.speed+=self.acc
|
|
self.pos+=self.speed+0.5*self.acc
|
|
self.rect.center=self.pos
|
|
|
|
def update(self):
|
|
self.move()
|
|
|
|
def delete(self):
|
|
self.kill()
|
|
|
|
class Bullet(pygame.sprite.Sprite):
|
|
def __init__(self, fname, x, y, direction):
|
|
pygame.sprite.Sprite.__init__(self)
|
|
self.image, self.rect=load_img(fname + '.png')
|
|
self.rect.center=(x, y)
|
|
self.speed=vec(0, 0)
|
|
self.direction=direction
|
|
|
|
def shoot(self):
|
|
if self.direction==0:
|
|
self.speed.y=-BULLET_SPEED
|
|
elif self.direction==1:
|
|
self.speed.x=BULLET_SPEED
|
|
elif self.direction==2:
|
|
self.speed.y=BULLET_SPEED
|
|
elif self.direction==3:
|
|
self.speed.x=-BULLET_SPEED
|
|
self.rect.center+=self.speed
|
|
|
|
def update(self):
|
|
self.shoot()
|
|
if not pygame.sprite.spritecollideany(self, maps.bwalls, collided = None)==None:
|
|
self.kill()
|
|
|
|
def delete(self):
|
|
self.kill()
|
|
|
|
class HPBar(pygame.sprite.Sprite):
|
|
def __init__(self, x, y):
|
|
pygame.sprite.Sprite.__init__(self)
|
|
self.image=pygame.Surface((150, 30))
|
|
self.image.fill((87,156,135))
|
|
self.rect=self.image.get_rect()
|
|
self.rect.center=((x, y))
|
|
self.width=150
|
|
|
|
def gothit(self):
|
|
self.width-=int(150*(BULLET_DMG/100))
|
|
self.width=max([self.width, 0])
|
|
self.image=pygame.transform.scale(self.image, (self.width, 30))
|
|
|
|
def update(self):
|
|
self.gothit
|
|
|
|
def delete(self):
|
|
self.kill() |