Dodanie klas dania i talerza
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@ -4,11 +4,25 @@ import time
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pygame.init()
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pygame.init()
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class Dish(object):
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def __init__(self, dishName, prepTime):
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self.dishName = dishName
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self.preparationTime = prepTime
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class Plate(object):
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def __init__(self, dish):
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self.dishName = dish.dishName
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self.isEmpty = False
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self.preparationTime = dish.preparationTime
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def eat(self):
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self.isEmpty = True #zjadanie dania jest oznaczeniem talerza jako pusty (metoda będzie wywoływana przez klienta)
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class Table(object):
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class Table(object):
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def __init__(self, pos):
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def __init__(self, pos):
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self.pos = pos
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self.pos = pos
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def move(self, newx, newy):
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def move(self, newx, newy): #metoda do ustawiania stołów poprzez podanie nowych współrzędnych
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self.pos[0] = newx
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self.pos[0] = newx
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self.pos[1] = newy
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self.pos[1] = newy
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