Zmiana akcji agenta - obrót prawo/lewo, ruch do przodu
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@ -210,6 +210,9 @@ class Waiter(object):
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self.dirny = 1
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self.dirny = 1
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self.plates = [] #lista niesionych przez agenta talerzy, planowo lista par: (talerz, klient)
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self.plates = [] #lista niesionych przez agenta talerzy, planowo lista par: (talerz, klient)
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self.direction = direction #kierunek, w ktory jest skierowany bot
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self.direction = direction #kierunek, w ktory jest skierowany bot
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self.currentRotation = 0
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self.rotate = "forward"
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self.rotationNumber = 0
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def moveRandomly(self, noWalkable):
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def moveRandomly(self, noWalkable):
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rand = random.randrange(1, 5, 1) #losuje w zakresie 1-4
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rand = random.randrange(1, 5, 1) #losuje w zakresie 1-4
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@ -316,16 +319,29 @@ class Waiter(object):
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plate = self.plates.pop(0)
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plate = self.plates.pop(0)
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client.takePlateAndEat(plate)
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client.takePlateAndEat(plate)
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def rotateRight(self):
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self.currentRotation += 90
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def rotateLeft(self):
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self.currentRotation -= 90
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def goForward(self, movex, movey):
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self.posx += movex
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self.posy += movey
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self.pos = (self.posx, self.posy)
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def draw(self, surface):
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def draw(self, surface):
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image = pygame.image.load(r'waiter_right.png')
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image = pygame.image.load(r'waiter_right.png')
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image = pygame.transform.scale(image, (sizeBetween - 1, sizeBetween - 1))
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image = pygame.transform.scale(image, (sizeBetween - 1, sizeBetween - 1))
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if self.direction == "right":
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if self.rotate == "right":
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image = pygame.transform.rotate(image, 270)
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self.rotateRight()
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elif self.direction == "left":
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elif self.rotate == "left":
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image = pygame.transform.rotate(image, 90)
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self.rotateLeft()
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elif self.direction == "up":
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elif self.direction == "forward":
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image = pygame.transform.rotate(image, 180)
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pass
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image = pygame.transform.rotate(image, self.currentRotation)
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i = self.pos[0]
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i = self.pos[0]
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j = self.pos[1]
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j = self.pos[1]
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@ -338,19 +354,41 @@ class Waiter(object):
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for i in range(lenght):
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for i in range(lenght):
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movex = positionList[i + 1][0] - positionList[i][0]
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movex = positionList[i + 1][0] - positionList[i][0]
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movey = positionList[i + 1][1] - positionList[i][1]
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movey = positionList[i + 1][1] - positionList[i][1]
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self.posx += movex
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self.posy += movey
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self.pos = (self.posx, self.posy)
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prevDirection = self.direction
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if movex == -1 and movey == 0:
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if movex == -1 and movey == 0:
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self.direction = "left"
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self.direction = 1 #"left"
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elif movex == 1 and movey == 0:
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elif movex == 1 and movey == 0:
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self.direction = "right"
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self.direction = 3 #"right"
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elif movey == -1 and movex == 0:
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elif movey == 1 and movex == 0:
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self.direction = "down"
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self.direction = 4 #"down"
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else:
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else:
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self.direction = "up"
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self.direction = 2 #"up"
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howToRotate = prevDirection - self.direction #działa!
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print(prevDirection)
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print(self.direction)
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print(howToRotate)
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if howToRotate < 0:
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self.rotate = "left"
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self.rotationNumber = abs(howToRotate)
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elif howToRotate > 0:
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self.rotate = "right"
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self.rotationNumber = abs(howToRotate)
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elif howToRotate == 0:
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self.rotate = "forward"
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self.rotationNumber = 0
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print(self.rotate)
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for i in range(self.rotationNumber):
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redrawWindow(window)
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time.sleep(0.5)
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self.rotate = "forward"
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self.rotationNumber -= 0
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self.goForward(movex, movey)
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redrawWindow(window)
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redrawWindow(window)
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time.sleep(0.5)
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time.sleep(0.5)
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@ -398,7 +436,7 @@ def main():
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rows = 15
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rows = 15
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sizeBetween = width // rows #wielkość pojedynczej kratki
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sizeBetween = width // rows #wielkość pojedynczej kratki
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window = pygame.display.set_mode((width, width))
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window = pygame.display.set_mode((width, width))
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bot = Waiter((255, 0, 0), (12, 8), "right")
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bot = Waiter((255, 0, 0), (12, 8), 2)
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tables = []
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tables = []
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tables.append(Table((0, 3), 1))
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tables.append(Table((0, 3), 1))
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@ -432,10 +470,10 @@ def main():
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pygame.time.delay(100)
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pygame.time.delay(100)
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clock.tick(60)
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clock.tick(60)
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redrawWindow(window)
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redrawWindow(window)
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#bot.moveRandomly(list)
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#bot.moveRandomly()
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goal = (1,5)
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goal = (1, 5)
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bot.goByAStar(goal)
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bot.goByAStar(goal)
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time.sleep(120)
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time.sleep(60)
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flag = False
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flag = False
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