Zmiana szerokości przycisków, dodanie ostatniego przycisku
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@ -5,7 +5,7 @@
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<excludeFolder url="file://$MODULE_DIR$/Restaurant/Marta/venv" />
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<excludeFolder url="file://$MODULE_DIR$/venv" />
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</content>
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<orderEntry type="jdk" jdkName="Python 3.7 (projekt_sztuczna)" jdkType="Python SDK" />
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<orderEntry type="jdk" jdkName="Python 3.7" jdkType="Python SDK" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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<component name="TestRunnerService">
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.7 (projekt_sztuczna)" project-jdk-type="Python SDK" />
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.7" project-jdk-type="Python SDK" />
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</project>
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@ -582,8 +582,13 @@ def button(msg, x, y, w, h, ic, ac, action=None):
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pygame.draw.rect(window, ic, (x, y, w, h))
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smallText = pygame.font.Font("freesansbold.ttf", 15)
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textSurf, textRect = text_objects(msg, smallText)
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textRect.center = ((x+(w/2)), (y+(h/2)))
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words = [msg.split(' ')]
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textSurf, textRect = text_objects(words[0][0], smallText)
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textRect.center = ((x+(w/2)), (y+(h/4)))
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window.blit(textSurf, textRect)
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textSurf, textRect = text_objects(words[0][1], smallText)
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textRect.center = ((x + (w / 2)), (y + (3*h / 4)))
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window.blit(textSurf, textRect)
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@ -599,9 +604,10 @@ def redrawWindow(surface):
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surface.blit(image, (puddles[i][0] * sizeBetween + 1, puddles[i][1] * sizeBetween + 1))
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drawGrid(width, rows, surface)
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button("Rozpoznawanie talerzy", 0, width + 1, 198, 48, light_beige, white)
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button("Ciężkostrawność dań", 200, width + 1, 198, 48, light_beige, white)
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button("Rozpoznawanie banknotów", 400, width + 1, 198, 48, light_beige, white)
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button("Rozpoznawanie talerzy", 0, width + 1, 150, 48, light_beige, white)
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button("Ciężkostrawność dań", 150, width + 1, 150, 48, light_beige, white)
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button("Rozpoznawanie banknotów", 300, width + 1, 150, 48, light_beige, white)
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button("Polecanie dań", 450, width + 1, 150, 48, light_beige, white)
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pygame.display.update()
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@ -690,7 +696,7 @@ def main():
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pln_model = Sequential()
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recognizeCash(pln_model)
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#pln_model.load_weights('Kinga/model_payment.h5')
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pln_model.load_weights('Kinga/model_payment.h5')
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width = 600
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rows = 15
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@ -732,9 +738,10 @@ def main():
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if event.type == pygame.QUIT:
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pygame.quit()
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quit()
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button("Rozpoznawanie talerzy", 0, width + 1, 198, 48, light_beige, white, classify)
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button("Ciężkostrawność dań", 200, width + 1, 198, 48, light_beige, white, evaluate)
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button("Rozpoznawanie banknotów", 400, width + 1, 198, 48, light_beige, white, payment)
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button("Rozpoznawanie talerzy", 0, width + 1, 150, 48, light_beige, white, classify)
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button("Ciężkostrawność dań", 150, width + 1, 150, 48, light_beige, white, evaluate)
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button("Rozpoznawanie banknotów", 300, width + 1, 150, 48, light_beige, white, payment)
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button("Polecanie dań", 450, width + 1, 150, 48, light_beige, white) #Natalia tu dopisz swoją funkcję :)
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redrawWindow(window)
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pygame.quit()
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