Poprawki koloru przycisków
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@ -537,7 +537,7 @@ def redrawWindow(surface):
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surface.blit(image, (puddles[i][0] * sizeBetween + 1, puddles[i][1] * sizeBetween + 1))
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drawGrid(width, rows, surface)
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button("Rozpoznawanie talerzy", 0, width + 1, 198, 48, beige, white)
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button("Rozpoznawanie talerzy", 0, width + 1, 198, 48, light_beige, white)
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pygame.display.update()
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@ -581,9 +581,10 @@ def makeImgClassificator(model):
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metrics=['accuracy'])
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def main():
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global width, rows, bot, beige, white, black, sizeBetween, tables, kitchen, cantwalk, puddles, window, clock, \
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global width, rows, bot, light_beige, beige, white, black, sizeBetween, tables, kitchen, cantwalk, puddles, window, clock, \
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img_classify
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# skróty do kolorów
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light_beige = (255, 240, 205)
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beige = (255, 205, 178)
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white = (255, 255, 255)
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black = (0, 0, 0)
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@ -632,7 +633,7 @@ def main():
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if event.type == pygame.QUIT:
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pygame.quit()
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quit()
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button("Rozpoznawanie talerzy", 0, width + 1, 198, 48, beige, white, classify)
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button("Rozpoznawanie talerzy", 0, width + 1, 198, 48, light_beige, white, classify)
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redrawWindow(window)
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#bot.moveRandomly()
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#goal = (1, 3)
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