ProjektAI/kelner/venv/Lib/site-packages/pygame/examples/pixelarray.py

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2020-03-22 02:01:57 +01:00
#!/usr/bin/env python
import os, pygame
from pygame.compat import xrange_
main_dir = os.path.split(os.path.abspath(__file__))[0]
data_dir = os.path.join(main_dir, 'data')
def show (image):
screen = pygame.display.get_surface()
screen.fill ((255, 255, 255))
screen.blit (image, (0, 0))
pygame.display.flip ()
while 1:
event = pygame.event.wait ()
if event.type == pygame.QUIT:
raise SystemExit
if event.type == pygame.MOUSEBUTTONDOWN:
break
def main():
pygame.init ()
pygame.display.set_mode ((255, 255))
surface = pygame.Surface ((255, 255))
pygame.display.flip ()
# Create the PixelArray.
ar = pygame.PixelArray (surface)
r, g, b = 0, 0, 0
# Do some easy gradient effect.
for y in xrange_ (255):
r, g, b = y, y, y
ar[:,y] = (r, g, b)
del ar
show (surface)
# We have made some gradient effect, now flip it.
ar = pygame.PixelArray (surface)
ar[:] = ar[:,::-1]
del ar
show (surface)
# Every second column will be made blue
ar = pygame.PixelArray (surface)
ar[::2] = (0, 0, 255)
del ar
show (surface)
# Every second row will be made green
ar = pygame.PixelArray (surface)
ar[:,::2] = (0, 255, 0)
del ar
show (surface)
# Manipulate the image. Flip it around the y axis.
surface = pygame.image.load (os.path.join (data_dir, 'arraydemo.bmp'))
ar = pygame.PixelArray (surface)
ar[:] = ar[:,::-1]
del ar
show (surface)
# Flip the image around the x axis.
ar = pygame.PixelArray (surface)
ar[:] = ar[::-1,:]
del ar
show (surface)
# Every second column will be made white.
ar = pygame.PixelArray (surface)
ar[::2] = (255, 255, 255)
del ar
show (surface)
# Flip the image around both axes, restoring it's original layout.
ar = pygame.PixelArray (surface)
ar[:] = ar[::-1,::-1]
del ar
show (surface)
# Rotate 90 degrees clockwise.
w, h = surface.get_size ()
surface2 = pygame.Surface ((h, w), surface.get_flags (), surface)
ar = pygame.PixelArray (surface)
ar2 = pygame.PixelArray (surface2)
ar2[...] = ar.transpose ()[::-1,:]
del ar, ar2
show (surface2)
# Scale it by throwing each second pixel away.
surface = pygame.image.load (os.path.join (data_dir, 'arraydemo.bmp'))
ar = pygame.PixelArray (surface)
sf2 = ar[::2,::2].make_surface ()
del ar
show (sf2)
# Replace anything looking like the blue color from the text.
ar = pygame.PixelArray (surface)
ar.replace ((60, 60, 255), (0, 255, 0), 0.06)
del ar
show (surface)
# Extract anything which might be somewhat black.
surface = pygame.image.load (os.path.join (data_dir, 'arraydemo.bmp'))
ar = pygame.PixelArray (surface)
ar2 = ar.extract ((0, 0, 0), 0.07)
sf2 = ar2.surface
del ar, ar2
show (sf2)
# Compare two images.
surface = pygame.image.load (os.path.join (data_dir, 'alien1.gif'))
surface2 = pygame.image.load (os.path.join (data_dir, 'alien2.gif'))
ar1 = pygame.PixelArray (surface)
ar2 = pygame.PixelArray (surface2)
ar3 = ar1.compare (ar2, 0.07)
sf3 = ar3.surface
del ar1, ar2, ar3
show (sf3)
if __name__ == '__main__':
main()