klasa kelner
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Before Width: | Height: | Size: 88 KiB After Width: | Height: | Size: 88 KiB |
Before Width: | Height: | Size: 156 KiB After Width: | Height: | Size: 156 KiB |
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2.5 KiB |
@ -1,60 +1,43 @@
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import pygame
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import pygame
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from src.components.GridBoard import GridBoard
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from src.components.Waiter import Waiter
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#initialize the pygame
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pygame.init()
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#create the screen
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#create screen consts
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screen = pygame.display.set_mode((1000,1000))
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CellSize = 50 #pixel size of 1 square cell in the grid
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GridCountX = 15 #number of columns in grid
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GridCountY = 11 #number of rows in grid
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ScreenWidth = CellSize * GridCountX #screen width in pixels
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ScreenHeight = CellSize * GridCountY #screen height in pixels
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#caption
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#initialize background
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pygame.display.set_caption("Bardzo mądry kelner")
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gridBoard = GridBoard(ScreenWidth, ScreenHeight, CellSize)
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#grid
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#initialize waiter component
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gridImg = pygame.image.load("20x20grid.png")
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waiter = Waiter(1, 1, 0, GridCountX - 1, 0, GridCountY - 1, CellSize)
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gridX = 0
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gridY = 0
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#weiter
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waiterImg = pygame.image.load("waiter.png")
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waiterX = 10
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waiterY = 1
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waiterX_change = 0
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waiterY_change = 0
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def grid():
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screen.blit(gridImg, (gridX,gridY))
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def waiter(x, y):
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screen.blit(waiterImg, (x,y))
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#loop
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#loop
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doRepaint = True
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running = True
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running = True
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while running:
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while running:
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# RGB
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screen.fill((255, 255, 255))
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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running = False
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running = False
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if event.type == pygame.KEYDOWN:
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT:
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if event.key == pygame.K_LEFT:
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waiterX_change = -50
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waiter.moveLeft()
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if event.key == pygame.K_RIGHT:
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if event.key == pygame.K_RIGHT:
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waiterX_change = 50
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waiter.moveRight()
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if event.key == pygame.K_UP:
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if event.key == pygame.K_UP:
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waiterY_change = -50
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waiter.moveUp()
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if event.key == pygame.K_DOWN:
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if event.key == pygame.K_DOWN:
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waiterY_change = 50
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waiter.moveDown()
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if event.type == pygame.KEYUP:
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doRepaint = True
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if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
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waiterX_change = 0
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if event.key == pygame.K_UP or event.key == pygame.K_DOWN:
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waiterY_change = 0
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grid()
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if doRepaint:
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waiterX += waiterX_change
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gridBoard.reinitialize()
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waiterY += waiterY_change
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gridBoard.draw(waiter)
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waiter(waiterX, waiterY)
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gridBoard.udpdate()
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pygame.display.update()
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doRepaint = False
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24
kelner/src/components/GridBoard.py
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24
kelner/src/components/GridBoard.py
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@ -0,0 +1,24 @@
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import pygame
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class GridBoard:
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def __init__(self, width, height, cellSize):
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pygame.init() #initialize the pygame
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pygame.display.set_caption("Bardzo mądry kelner") #window caption
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self.__width = width
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self.__height = height
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self.__cellSize = cellSize
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self.__screen = pygame.display.set_mode((width, height)) #initialize screen
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def reinitialize(self):
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self.__screen.fill((255, 255, 255))
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for x in range(0, self.__width, self.__cellSize):
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pygame.draw.line(self.__screen, (0,0,0), (x,0), (x,(self.__height - 1)))
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for y in range(0, self.__height, self.__cellSize):
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pygame.draw.line(self.__screen, (0,0,0), (0,y), ((self.__width - 1),y))
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def draw(self, component):
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component.draw(self.__screen)
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def udpdate(self):
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pygame.display.update()
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68
kelner/src/components/Waiter.py
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68
kelner/src/components/Waiter.py
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import pygame
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class Waiter:
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def __init__(self, x, y, minX, maxX, minY, maxY, ratio):
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self.__minX = minX
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self.__maxX = maxX
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self.__minY = minY
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self.__maxY = maxY
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self.setX(x)
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self.setY(y)
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self.__ratio = ratio #cell size
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self.__image = self.__loadImg('./images/waiter.png')
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def setX(self, x):
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if (x < self.__minX or self.__maxX < x):
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return False
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else:
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self.__x = x
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return True
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def setY(self, y):
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if (y < self.__minY or self.__maxY < y):
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return False
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else:
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self.__y = y
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return True
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def getX(self):
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return self.__x
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def getY(self):
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return self.__y
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def moveUp(self):
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if self.__y > self.__minY:
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self.__y -= 1
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return True
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else:
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return False
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def moveDown(self):
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if self.__y < self.__maxY:
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self.__y += 1
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return True
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else:
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return False
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def moveLeft(self):
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if self.__x > self.__minX:
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self.__x -= 1
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return True
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else:
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return False
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def moveRight(self):
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if self.__x < self.__maxX:
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self.__x += 1
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return True
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else:
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return False
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def __loadImg(self, filePath):
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return pygame.image.load(filePath)
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def draw(self, screen):
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screen.blit(self.__image, (self.__x * self.__ratio, self.__y * self.__ratio))
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