Merge branch 'miki_branch' of s444417/ProjektAI into master
This commit is contained in:
commit
90af9e5f73
@ -2,16 +2,15 @@
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<option name="LAST_COMMIT_MESSAGE" value="stoły mają 4 stany. Status gotowy do złożenia zamówienia ustawiany jest w nowym wątku w klasie TaskManager co 3 sekundy dla jednego stolika, kelner moze odbierać zamówienia od stolików gotowych do ich złożenia" />
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BIN
kelner/images/srcWaiter.png
Normal file
BIN
kelner/images/srcWaiter.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 155 KiB |
@ -1,9 +1,10 @@
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import pygame
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from src.components.GridBoard import GridBoard
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from src.managers.DrawableCollection import DrawableCollection
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from src.managers.MenuManager import MenuManager
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from src.components.Waiter import Waiter
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from src.components.Table import Table
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from src.managers.TaskManager import TaskManager
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#create screen consts
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CellSize = 50 #pixel size of 1 square cell in the grid
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@ -18,17 +19,30 @@ gridBoard = GridBoard(ScreenWidth, ScreenHeight, CellSize)
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#initialize drawable objects manager
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drawableManager = DrawableCollection()
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#initialize menu manager
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menuManager = MenuManager()
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#initialize waiter component
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waiter = Waiter(0, 0, 0, GridCountX - 1, 0, GridCountY - 1, CellSize)
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#adds waiter to drawable collection
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drawableManager.add(waiter)
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#initialize a number of tables given in range
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for i in range(1, 15):
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for i in range(1, 20):
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table = Table(0, GridCountX - 1, 0, GridCountY - 1, CellSize)
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drawableManager.generatePosition(table)
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drawableManager.add(table)
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#main loop
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doRepaint = True
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#object that controlls repainting of changed objects
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doRepaint = [True]
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#new thread
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task = TaskManager(drawableManager, menuManager, doRepaint)
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task.start()
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running = True
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while running:
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@ -54,13 +68,13 @@ while running:
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# checks if new waiter's position down is not occupied by other object
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if drawableManager.isPositionAvailable(waiter.getX(), waiter.getY() + 1):
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waiter.moveDown()
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doRepaint = True
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doRepaint[0] = True
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# repaints all objects to the screen
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#is set only on initial paint or after keyboard event
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if doRepaint:
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gridBoard.reinitialize()
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gridBoard.draw(drawableManager)
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gridBoard.draw(waiter)
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gridBoard.udpdate()
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doRepaint = False
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# repaints all objects to the screen
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# is set only on initial paint or after keyboard event
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if doRepaint[0]:
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gridBoard.reinitialize()
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gridBoard.draw(drawableManager)
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gridBoard.udpdate()
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doRepaint[0] = False
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drawableManager.collectOrders()
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@ -1,8 +1,9 @@
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class Drawable:
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BLUE = (0, 0, 255)
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GREEN = (0, 255, 0)
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RED = (255, 0, 0)
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GREY = (128, 128, 128)
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YELLOW = (255, 255, 0)
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RED = (255, 0, 0)
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GREEN = (0, 255, 0)
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def __init__(self, x, y, minX, maxX, minY, maxY, ratio):
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self.__minX = minX
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|
@ -1,5 +1,5 @@
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import pygame
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import random
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from enum import Enum
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from .Drawable import Drawable
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class Table(Drawable):
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@ -7,8 +7,44 @@ class Table(Drawable):
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def __init__(self, minX, maxX, minY, maxY, ratio):
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#call base class constructor
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Drawable.__init__(self, 0, 0, minX, maxX, minY, maxY, ratio)
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self.__order = []
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self.__status = Status.NotReady
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#sets table color based on it's status
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def getColor(self):
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color = None
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if self.__status == Status.NotReady:
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color = self.GREY
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elif self.__status == Status.Ready:
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color = self.YELLOW
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elif self.__status == Status.Waiting:
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color = self.RED
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elif self.__status == Status.Served:
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color = self.GREEN
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return color
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def draw(self, screen):
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pygame.draw.circle(screen, self.GREEN, ((self.getX() * self.getRatio()) + (self.getRatio() // 2),
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(self.getY() * self.getRatio()) + (self.getRatio() // 2)),
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(self.getRatio() // 3))
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pygame.draw.circle(screen, self.getColor(), ((self.getX() * self.getRatio()) + (self.getRatio() // 2),
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(self.getY() * self.getRatio()) + (self.getRatio() // 2)),
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(self.getRatio() // 3))
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def setOrder(self, order):
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self.__order = order
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def getOrder(self):
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return self.__order
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def delOrder(self):
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self.setOrder([])
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def isStatus(self, status):
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return status == self.__status
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def setStatus(self, status):
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self.__status = status
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#status of the table
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class Status(Enum):
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NotReady = 0
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Ready = 1
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Waiting = 2
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Served = 3
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@ -7,6 +7,7 @@ class Waiter(Drawable):
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#call base class constructor
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Drawable.__init__(self, x, y, minX, maxX, minY, maxY, ratio)
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self.__image = self.__loadImg('./images/waiter.png')
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self.__acceptedOrders = []
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def moveUp(self):
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if self.getY() > self.getMinY():
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@ -36,6 +37,10 @@ class Waiter(Drawable):
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else:
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return False
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#accepts orders from the table and stores them in queue
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def addOrder(self, table):
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self.__acceptedOrders += [(table, table.getOrder())]
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def __loadImg(self, filePath):
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return pygame.image.load(filePath)
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|
@ -1,9 +1,11 @@
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import random
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from src.components.Table import Table, Status
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from src.components.Waiter import Waiter
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#drawable objects manager
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class DrawableCollection:
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#const, minimal distance between objects
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__MinDistance = 1
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__MinDistance = 0
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def __init__(self):
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#collection that holds all drawable objects
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@ -13,7 +15,7 @@ class DrawableCollection:
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def add(self, drawable):
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self.__drawables.append(drawable)
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#generates and sets random x, y and cheks if it's not occupied by other object
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#generates and sets random (x, y) and cheks if it's not occupied by other object
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def generatePosition(self, drawable):
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isPositionUnique = False
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while not isPositionUnique:
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@ -40,4 +42,31 @@ class DrawableCollection:
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if item.getX() == x and item.getY() == y:
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isPositionAvailable = False
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break
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return isPositionAvailable
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return isPositionAvailable
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#gets all tables by status from collection
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def getTables(self, status):
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result = []
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for item in self.__drawables:
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if isinstance(item, Table) and item.isStatus(status):
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result += [item]
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return result
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#gets all waiters from collection
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def getWaites(self):
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result = []
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for item in self.__drawables:
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if isinstance(item, Waiter):
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result += [item]
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return result
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#waiter collects order from the nearest table
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def collectOrders(self):
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waiters = self.getWaites()
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for waiter in waiters:
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tables = self.getTables(Status.Ready)
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for table in tables:
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if (table.getX() == waiter.getX() and abs(table.getY() - waiter.getY()) == 1) or (table.getY() == waiter.getY() and abs(table.getX() - waiter.getX()) == 1):
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table.setStatus(Status.Waiting)
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waiter.addOrder(table)
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table.delOrder()
|
33
kelner/src/managers/MenuManager.py
Normal file
33
kelner/src/managers/MenuManager.py
Normal file
@ -0,0 +1,33 @@
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import random
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#contains all dishes and generates random order for the table
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class MenuManager:
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#consts, min and max dishes oredered by the people sitting by the same table
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__MinDishes = 1
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__MaxDishes = 3
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||||
def __init__(self):
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||||
self.__menuCard = ["PORK",
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"FRENCH FRIES",
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"PIZZA",
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"CHICKEN",
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"RIBS",
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"FISH",
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"SPAGHETTI",
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"BEEF",
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||||
"STEAK",
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"SALAD",
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||||
"GRILLED VEGETABLES",
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||||
"VEAL",
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||||
"CHOPS",
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||||
"EMPTY PLATE",
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||||
"BEER",
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"CAKE"]
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||||
#generator
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||||
def generateOrder(self):
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||||
count = random.randint(self.__MinDishes, self.__MaxDishes)
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||||
order = []
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||||
for i in range(0, count):
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||||
order += [(self.__menuCard[random.randint(0, len(self.__menuCard) - 1)])]
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||||
return order
|
25
kelner/src/managers/TaskManager.py
Normal file
25
kelner/src/managers/TaskManager.py
Normal file
@ -0,0 +1,25 @@
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||||
import threading
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||||
import time
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||||
import random
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||||
from src.components.Table import Status
|
||||
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||||
#creates new threads
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||||
class TaskManager (threading.Thread):
|
||||
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||||
def __init__(self, drawableManager, menuManager, doRepaintObject):
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||||
threading.Thread.__init__(self)
|
||||
self.__drawableManager = drawableManager
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||||
self.__menuManager = menuManager
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||||
self.__doRepaintObject = doRepaintObject
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||||
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||||
#changes the status of a random table from NotReady to Ready
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||||
def run(self):
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||||
while True:
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||||
time.sleep(3)
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||||
tables = self.__drawableManager.getTables(Status.NotReady)
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||||
if tables != []:
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||||
tableIndex = random.randint(0, len(tables) - 1)
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||||
table = tables[tableIndex]
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||||
table.setStatus(Status.Ready)
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||||
table.setOrder(self.__menuManager.generateOrder())
|
||||
self.__doRepaintObject[0] = True
|
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