zmiana szaty graficznej #8

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s444417 wants to merge 6 commits from master into miki_branch
28 changed files with 119 additions and 28 deletions
Showing only changes of commit 9e6dc4d628 - Show all commits

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.idea/.gitignore vendored Normal file
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# Default ignored files
/workspace.xml

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<component name="JavaScriptSettings">
<option name="languageLevel" value="ES6" />
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<module fileurl="file://$PROJECT_DIR$/.idea/ProjektAI.iml" filepath="$PROJECT_DIR$/.idea/ProjektAI.iml" />
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>

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@ -2,7 +2,7 @@
<module type="PYTHON_MODULE" version="4"> <module type="PYTHON_MODULE" version="4">
<component name="NewModuleRootManager"> <component name="NewModuleRootManager">
<content url="file://$MODULE_DIR$" /> <content url="file://$MODULE_DIR$" />
<orderEntry type="inheritedJdk" /> <orderEntry type="jdk" jdkName="Python 3.7 (kelner)" jdkType="Python SDK" />
<orderEntry type="sourceFolder" forTests="false" /> <orderEntry type="sourceFolder" forTests="false" />
</component> </component>
<component name="TestRunnerService"> <component name="TestRunnerService">

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<list default="true" id="4be2149b-d9bc-4e21-8365-293320ae7f92" name="Default Changelist" comment=""> <list default="true" id="4be2149b-d9bc-4e21-8365-293320ae7f92" name="Default Changelist" comment="stoły mają 4 stany. Status gotowy do złożenia zamówienia ustawiany jest w nowym wątku w klasie TaskManager co 3 sekundy dla jednego stolika, kelner moze odbierać zamówienia od stolików gotowych do ich złożenia">
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<change beforePath="$PROJECT_DIR$/src/components/Table.py" beforeDir="false" afterPath="$PROJECT_DIR$/src/components/Table.py" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/components/Waiter.py" beforeDir="false" afterPath="$PROJECT_DIR$/src/components/Waiter.py" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/managers/DrawableCollection.py" beforeDir="false" afterPath="$PROJECT_DIR$/src/managers/DrawableCollection.py" afterDir="false" />
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<option name="EXCLUDED_CONVERTED_TO_IGNORED" value="true" /> <option name="EXCLUDED_CONVERTED_TO_IGNORED" value="true" />
<option name="SHOW_DIALOG" value="false" /> <option name="SHOW_DIALOG" value="false" />
@ -36,7 +28,8 @@
<property name="ASKED_ADD_EXTERNAL_FILES" value="true" /> <property name="ASKED_ADD_EXTERNAL_FILES" value="true" />
<property name="SHARE_PROJECT_CONFIGURATION_FILES" value="true" /> <property name="SHARE_PROJECT_CONFIGURATION_FILES" value="true" />
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@ -115,6 +108,11 @@
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<task id="LOCAL-00001" summary="klasa kelner"> <task id="LOCAL-00001" summary="klasa kelner">
<created>1584889744892</created> <created>1584889744892</created>
@ -182,8 +180,8 @@
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<url>file://$PROJECT_DIR$/src/managers/DrawableCollection.py</url> <url>file://$PROJECT_DIR$/src/managers/DrawableCollection.py</url>
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@ -196,6 +194,6 @@
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@ -7,14 +7,15 @@ from src.components.Table import Table
from src.managers.TaskManager import TaskManager from src.managers.TaskManager import TaskManager
#create screen consts #create screen consts
CellSize = 50 #pixel size of 1 square cell in the grid CellSize = 100 #pixel size of 1 square cell in the grid
GridCountX = 15 #number of columns in grid GridCountX = 15 #number of columns in grid
GridCountY = 11 #number of rows in grid GridCountY = 9 #number of rows in grid
ScreenWidth = CellSize * GridCountX #screen width in pixels ScreenWidth = CellSize * GridCountX #screen width in pixels
ScreenHeight = CellSize * GridCountY #screen height in pixels ScreenHeight = CellSize * GridCountY #screen height in pixels
Offset = 50
#initialize background #initialize background
gridBoard = GridBoard(ScreenWidth, ScreenHeight, CellSize) gridBoard = GridBoard(ScreenWidth+200, ScreenHeight+200, CellSize)
#initialize drawable objects manager #initialize drawable objects manager
drawableManager = DrawableCollection() drawableManager = DrawableCollection()

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@ -9,6 +9,7 @@ class GridBoard:
self.__height = height self.__height = height
self.__cellSize = cellSize self.__cellSize = cellSize
self.__screen = pygame.display.set_mode((width, height)) # initialize screen self.__screen = pygame.display.set_mode((width, height)) # initialize screen
self.Offset = 50
#fills the screen with white and draws grid #fills the screen with white and draws grid
def reinitialize(self): def reinitialize(self):

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@ -1,6 +1,7 @@
import pygame import pygame
from enum import Enum from enum import Enum
from .Drawable import Drawable from .Drawable import Drawable
import random
class Table(Drawable): class Table(Drawable):
@ -9,24 +10,71 @@ class Table(Drawable):
Drawable.__init__(self, 0, 0, minX, maxX, minY, maxY, ratio) Drawable.__init__(self, 0, 0, minX, maxX, minY, maxY, ratio)
self.__order = [] self.__order = []
self.__status = Status.NotReady self.__status = Status.NotReady
self.ilosc_klientow = random.randint(1,3)
self.guest1 = self.getGuest()
self.guest2 = self.getGuest()
self.guest3 = self.getGuest()
self.ksiazka = self.__loadImg('./images/ksiazka.png')
self.stol = self.__loadImg('./images/stol.png')
self.check = self.__loadImg('./images/check.png')
self.plate = self.__loadImg('./images/plate.png')
self.Offset = 100
#sets table color based on it's status #sets table color based on it's status
def getColor(self): def getColor(self):
color = None color = None
if self.__status == Status.NotReady: if self.__status == Status.NotReady:
color = self.GREY color = self.__loadImg('./images/stol.png')
elif self.__status == Status.Ready: elif self.__status == Status.Ready:
color = self.YELLOW color = self.__loadImg('./images/kelner.png')
elif self.__status == Status.Waiting: elif self.__status == Status.Waiting:
color = self.RED color = self.__loadImg('./images/kelner.png')
elif self.__status == Status.Served: elif self.__status == Status.Served:
color = self.GREEN color = self.__loadImg('./images/kelner.png')
return color return color
def getGuest(self):
guest = None
i = random.randint(1,3)
if i == 1:
guest = self.__loadImg('./images/wiking_blond.png')
elif i == 2:
guest = self.__loadImg('./images/wiking_rudy.png')
elif i == 3:
guest = self.__loadImg('./images/wiking_rudy2.png')
return guest
def __loadImg(self, filePath):
return pygame.transform.scale((pygame.image.load(filePath)),(140,140))
def draw(self, screen): def draw(self, screen):
pygame.draw.circle(screen, self.getColor(), ((self.getX() * self.getRatio()) + (self.getRatio() // 2), screen.blit(self.stol, (self.getX() * 100-20+self.Offset, self.getY() * 100-20+self.Offset))
(self.getY() * self.getRatio()) + (self.getRatio() // 2)), if self.ilosc_klientow == 1:
(self.getRatio() // 3)) screen.blit(self.guest1, (self.getX() * 100 - 20+self.Offset, self.getY() * 100 - 60+self.Offset))
elif self.ilosc_klientow == 2:
screen.blit(self.guest1, (self.getX() * 100 - 62+self.Offset, self.getY() * 100 - 60+self.Offset))
screen.blit(self.guest2, (self.getX() * 100 - 20+self.Offset, self.getY() * 100 - 60+self.Offset))
elif self.ilosc_klientow == 3:
screen.blit(self.guest1, (self.getX() * 100 - 62+self.Offset, self.getY() * 100 - 60+self.Offset))
screen.blit(self.guest2, (self.getX() * 100 - 20+self.Offset, self.getY() * 100 - 60+self.Offset))
screen.blit(self.guest3, (self.getX() * 100 + 22+self.Offset, self.getY() * 100 - 60+self.Offset))
if self.__status == Status.NotReady:
screen.blit(self.ksiazka, (self.getX() * 100 - 20+self.Offset, self.getY() * 100 - 20+self.Offset))
elif self.__status == Status.Ready:
screen.blit(self.check, (self.getX() * 100 - 20+self.Offset, self.getY() * 100 - 20+self.Offset))
elif self.__status == Status.Waiting:
if self.ilosc_klientow == 1:
screen.blit(self.plate, (self.getX() * 100 - 20+self.Offset, self.getY() * 100 - 20+self.Offset))
elif self.ilosc_klientow == 2:
screen.blit(self.plate, (self.getX() * 100 - 62+self.Offset, self.getY() * 100 - 20+self.Offset))
screen.blit(self.plate, (self.getX() * 100 - 20+self.Offset, self.getY() * 100 - 20+self.Offset))
elif self.ilosc_klientow == 3:
screen.blit(self.plate, (self.getX() * 100 - 62+self.Offset, self.getY() * 100 - 20+self.Offset))
screen.blit(self.plate, (self.getX() * 100- 20+self.Offset, self.getY() * 100 - 20+self.Offset))
screen.blit(self.plate, (self.getX() * 100+ 22+self.Offset, self.getY() * 100 - 20+self.Offset))
def setOrder(self, order): def setOrder(self, order):
self.__order = order self.__order = order

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@ -6,8 +6,10 @@ class Waiter(Drawable):
def __init__(self, x, y, minX, maxX, minY, maxY, ratio): def __init__(self, x, y, minX, maxX, minY, maxY, ratio):
#call base class constructor #call base class constructor
Drawable.__init__(self, x, y, minX, maxX, minY, maxY, ratio) Drawable.__init__(self, x, y, minX, maxX, minY, maxY, ratio)
self.__image = self.__loadImg('./images/waiter.png') self.__image = self.__loadImg('./images/kelner.png')
self.__acceptedOrders = [] self.__acceptedOrders = []
self.Offset = 100
def moveUp(self): def moveUp(self):
if self.getY() > self.getMinY(): if self.getY() > self.getMinY():
@ -42,7 +44,7 @@ class Waiter(Drawable):
self.__acceptedOrders += [(table, table.getOrder())] self.__acceptedOrders += [(table, table.getOrder())]
def __loadImg(self, filePath): def __loadImg(self, filePath):
return pygame.image.load(filePath) return pygame.transform.scale((pygame.image.load(filePath)),(140,140))
def draw(self, screen): def draw(self, screen):
screen.blit(self.__image, (self.getX() * self.getRatio(), self.getY() * self.getRatio())) screen.blit(self.__image, (self.getX()*100-20+self.Offset, self.getY()*100-20+self.Offset))

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@ -1,7 +1,7 @@
import random import random
from src.components.Table import Table, Status from src.components.Table import Table, Status
from src.components.Waiter import Waiter from src.components.Waiter import Waiter
import pygame
#drawable objects manager #drawable objects manager
class DrawableCollection: class DrawableCollection:
#const, minimal distance between objects #const, minimal distance between objects
@ -10,6 +10,7 @@ class DrawableCollection:
def __init__(self): def __init__(self):
#collection that holds all drawable objects #collection that holds all drawable objects
self.__drawables = [] self.__drawables = []
self.image = pygame.transform.scale((pygame.image.load('./images/Backgroud.png')),(1700,1100))
#adds drawable objects to the collection #adds drawable objects to the collection
def add(self, drawable): def add(self, drawable):
@ -32,6 +33,7 @@ class DrawableCollection:
#draws all objects stored in collection #draws all objects stored in collection
def draw(self, screen): def draw(self, screen):
screen.blit(self.image, (0, 0))
for item in self.__drawables: for item in self.__drawables:
item.draw(screen) item.draw(screen)