zmiana szaty graficznej #8
@ -2,7 +2,15 @@
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||||||
|
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||||||
|
<change beforePath="$PROJECT_DIR$/images/waiter.png" beforeDir="false" afterPath="$PROJECT_DIR$/images/waiter.png" afterDir="false" />
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||||||
|
<change beforePath="$PROJECT_DIR$/main.py" beforeDir="false" afterPath="$PROJECT_DIR$/main.py" afterDir="false" />
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||||||
|
<change beforePath="$PROJECT_DIR$/src/components/GridBoard.py" beforeDir="false" afterPath="$PROJECT_DIR$/src/components/GridBoard.py" afterDir="false" />
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||||||
<change beforePath="$PROJECT_DIR$/src/components/Waiter.py" beforeDir="false" afterPath="$PROJECT_DIR$/src/components/Waiter.py" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/components/Waiter.py" beforeDir="false" afterPath="$PROJECT_DIR$/src/components/Waiter.py" afterDir="false" />
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@ -91,6 +99,13 @@
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<task id="LOCAL-00001" summary="klasa kelner">
|
<task id="LOCAL-00001" summary="klasa kelner">
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||||||
<created>1584889744892</created>
|
<created>1584889744892</created>
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@ -113,7 +128,14 @@
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|||||||
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<updated>1584910685304</updated>
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<updated>1585257603366</updated>
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@ -137,6 +159,6 @@
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<option name="LAST_COMMIT_MESSAGE" value="klasa kelner" />
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<option name="LAST_COMMIT_MESSAGE" value="klasa kelner" />
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<SUITE FILE_PATH="coverage/kelner$main.coverage" NAME="main Coverage Results" MODIFIED="1584986397013" SOURCE_PROVIDER="com.intellij.coverage.DefaultCoverageFileProvider" RUNNER="coverage.py" COVERAGE_BY_TEST_ENABLED="true" COVERAGE_TRACING_ENABLED="false" WORKING_DIRECTORY="$PROJECT_DIR$" />
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<SUITE FILE_PATH="coverage/kelner$main.coverage" NAME="main Coverage Results" MODIFIED="1585950468781" SOURCE_PROVIDER="com.intellij.coverage.DefaultCoverageFileProvider" RUNNER="coverage.py" COVERAGE_BY_TEST_ENABLED="true" COVERAGE_TRACING_ENABLED="false" WORKING_DIRECTORY="$PROJECT_DIR$" />
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|
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Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
@ -1,6 +1,8 @@
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|||||||
import pygame
|
import pygame
|
||||||
from src.components.GridBoard import GridBoard
|
from src.components.GridBoard import GridBoard
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||||||
|
from src.managers.DrawableCollection import DrawableCollection
|
||||||
from src.components.Waiter import Waiter
|
from src.components.Waiter import Waiter
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||||||
|
from src.components.Table import Table
|
||||||
|
|
||||||
|
|
||||||
#create screen consts
|
#create screen consts
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||||||
@ -13,10 +15,19 @@ ScreenHeight = CellSize * GridCountY #screen height in pixels
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|||||||
#initialize background
|
#initialize background
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||||||
gridBoard = GridBoard(ScreenWidth, ScreenHeight, CellSize)
|
gridBoard = GridBoard(ScreenWidth, ScreenHeight, CellSize)
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||||||
|
|
||||||
#initialize waiter component
|
#initialize drawable objects manager
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||||||
waiter = Waiter(1, 1, 0, GridCountX - 1, 0, GridCountY - 1, CellSize)
|
drawableManager = DrawableCollection()
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||||||
|
|
||||||
#loop
|
#initialize waiter component
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||||||
|
waiter = Waiter(0, 0, 0, GridCountX - 1, 0, GridCountY - 1, CellSize)
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||||||
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||||||
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#initialize a number of tables given in range
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||||||
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for i in range(1, 15):
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||||||
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table = Table(0, GridCountX - 1, 0, GridCountY - 1, CellSize)
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||||||
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drawableManager.generatePosition(table)
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||||||
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drawableManager.add(table)
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||||||
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||||||
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#main loop
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||||||
doRepaint = True
|
doRepaint = True
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||||||
running = True
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running = True
|
||||||
while running:
|
while running:
|
||||||
@ -25,19 +36,31 @@ while running:
|
|||||||
if event.type == pygame.QUIT:
|
if event.type == pygame.QUIT:
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||||||
running = False
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running = False
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||||||
|
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||||||
|
#handles keyboard events
|
||||||
if event.type == pygame.KEYDOWN:
|
if event.type == pygame.KEYDOWN:
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||||||
if event.key == pygame.K_LEFT:
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if event.key == pygame.K_LEFT:
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||||||
|
#checks if new waiter's position to the left is not occupied by other object
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||||||
|
if drawableManager.isPositionAvailable(waiter.getX() - 1, waiter.getY()):
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||||||
waiter.moveLeft()
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waiter.moveLeft()
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||||||
if event.key == pygame.K_RIGHT:
|
if event.key == pygame.K_RIGHT:
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||||||
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# checks if new waiter's position to the right is not occupied by other object
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||||||
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if drawableManager.isPositionAvailable(waiter.getX() + 1, waiter.getY()):
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waiter.moveRight()
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waiter.moveRight()
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||||||
if event.key == pygame.K_UP:
|
if event.key == pygame.K_UP:
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||||||
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# checks if new waiter's position up is not occupied by other object
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||||||
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if drawableManager.isPositionAvailable(waiter.getX(), waiter.getY() - 1):
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waiter.moveUp()
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waiter.moveUp()
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||||||
if event.key == pygame.K_DOWN:
|
if event.key == pygame.K_DOWN:
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||||||
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# checks if new waiter's position down is not occupied by other object
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||||||
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if drawableManager.isPositionAvailable(waiter.getX(), waiter.getY() + 1):
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||||||
waiter.moveDown()
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waiter.moveDown()
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||||||
doRepaint = True
|
doRepaint = True
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||||||
|
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||||||
|
# repaints all objects to the screen
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||||||
|
#is set only on initial paint or after keyboard event
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||||||
if doRepaint:
|
if doRepaint:
|
||||||
gridBoard.reinitialize()
|
gridBoard.reinitialize()
|
||||||
|
gridBoard.draw(drawableManager)
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||||||
gridBoard.draw(waiter)
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gridBoard.draw(waiter)
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||||||
gridBoard.udpdate()
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gridBoard.udpdate()
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||||||
doRepaint = False
|
doRepaint = False
|
52
kelner/src/components/Drawable.py
Normal file
52
kelner/src/components/Drawable.py
Normal file
@ -0,0 +1,52 @@
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|||||||
|
class Drawable:
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||||||
|
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||||||
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BLUE = (0, 0, 255)
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||||||
|
GREEN = (0, 255, 0)
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||||||
|
RED = (255, 0, 0)
|
||||||
|
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||||||
|
def __init__(self, x, y, minX, maxX, minY, maxY, ratio):
|
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|
self.__minX = minX
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|
self.__maxX = maxX
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|
self.__minY = minY
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||||||
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self.__maxY = maxY
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||||||
|
self.setX(x)
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||||||
|
self.setY(y)
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||||||
|
self.__ratio = ratio #cell size
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||||||
|
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||||||
|
def setX(self, x):
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||||||
|
if (x < self.__minX or self.__maxX < x):
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||||||
|
return False
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||||||
|
else:
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||||||
|
self.__x = x
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||||||
|
return True
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||||||
|
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||||||
|
def setY(self, y):
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||||||
|
if (y < self.__minY or self.__maxY < y):
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||||||
|
return False
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||||||
|
else:
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||||||
|
self.__y = y
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||||||
|
return True
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||||||
|
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||||||
|
def getX(self):
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||||||
|
return self.__x
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||||||
|
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||||||
|
def getY(self):
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||||||
|
return self.__y
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||||||
|
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||||||
|
def getMinX(self):
|
||||||
|
return self.__minX
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||||||
|
|
||||||
|
def getMaxX(self):
|
||||||
|
return self.__maxX
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||||||
|
|
||||||
|
def getMinY(self):
|
||||||
|
return self.__minY
|
||||||
|
|
||||||
|
def getMaxY(self):
|
||||||
|
return self.__maxY
|
||||||
|
|
||||||
|
def getRatio(self):
|
||||||
|
return self.__ratio
|
||||||
|
|
||||||
|
def draw(self, screen):
|
||||||
|
pass
|
@ -8,8 +8,9 @@ class GridBoard:
|
|||||||
self.__width = width
|
self.__width = width
|
||||||
self.__height = height
|
self.__height = height
|
||||||
self.__cellSize = cellSize
|
self.__cellSize = cellSize
|
||||||
self.__screen = pygame.display.set_mode((width, height)) #initialize screen
|
self.__screen = pygame.display.set_mode((width, height)) # initialize screen
|
||||||
|
|
||||||
|
#fills the screen with white and draws grid
|
||||||
def reinitialize(self):
|
def reinitialize(self):
|
||||||
self.__screen.fill((255, 255, 255))
|
self.__screen.fill((255, 255, 255))
|
||||||
for x in range(0, self.__width, self.__cellSize):
|
for x in range(0, self.__width, self.__cellSize):
|
||||||
@ -17,8 +18,10 @@ class GridBoard:
|
|||||||
for y in range(0, self.__height, self.__cellSize):
|
for y in range(0, self.__height, self.__cellSize):
|
||||||
pygame.draw.line(self.__screen, (0,0,0), (0,y), ((self.__width - 1),y))
|
pygame.draw.line(self.__screen, (0,0,0), (0,y), ((self.__width - 1),y))
|
||||||
|
|
||||||
|
#draws object on screen
|
||||||
def draw(self, component):
|
def draw(self, component):
|
||||||
component.draw(self.__screen)
|
component.draw(self.__screen)
|
||||||
|
|
||||||
|
#updates screen
|
||||||
def udpdate(self):
|
def udpdate(self):
|
||||||
pygame.display.update()
|
pygame.display.update()
|
14
kelner/src/components/Table.py
Normal file
14
kelner/src/components/Table.py
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
import pygame
|
||||||
|
import random
|
||||||
|
from .Drawable import Drawable
|
||||||
|
|
||||||
|
class Table(Drawable):
|
||||||
|
|
||||||
|
def __init__(self, minX, maxX, minY, maxY, ratio):
|
||||||
|
#call base class constructor
|
||||||
|
Drawable.__init__(self, 0, 0, minX, maxX, minY, maxY, ratio)
|
||||||
|
|
||||||
|
def draw(self, screen):
|
||||||
|
pygame.draw.circle(screen, self.GREEN, ((self.getX() * self.getRatio()) + (self.getRatio() // 2),
|
||||||
|
(self.getY() * self.getRatio()) + (self.getRatio() // 2)),
|
||||||
|
(self.getRatio() // 3))
|
@ -1,74 +1,37 @@
|
|||||||
import pygame
|
import pygame
|
||||||
|
from .Drawable import Drawable
|
||||||
|
|
||||||
|
class Waiter(Drawable):
|
||||||
class Waiter:
|
|
||||||
|
|
||||||
def __init__(self, x, y, minX, maxX, minY, maxY, ratio):
|
def __init__(self, x, y, minX, maxX, minY, maxY, ratio):
|
||||||
self.__minX = minX
|
#call base class constructor
|
||||||
self.__maxX = maxX
|
Drawable.__init__(self, x, y, minX, maxX, minY, maxY, ratio)
|
||||||
self.__minY = minY
|
|
||||||
self.__maxY = maxY
|
|
||||||
self.setX(x)
|
|
||||||
self.setY(y)
|
|
||||||
self.__ratio = ratio #cell size
|
|
||||||
self.__image = self.__loadImg('./images/waiter.png')
|
self.__image = self.__loadImg('./images/waiter.png')
|
||||||
|
|
||||||
def setX(self, x):
|
|
||||||
if (x < self.__minX or self.__maxX < x):
|
|
||||||
return False
|
|
||||||
else:
|
|
||||||
self.__x = x
|
|
||||||
return True
|
|
||||||
|
|
||||||
def setY(self, y):
|
|
||||||
if (y < self.__minY or self.__maxY < y):
|
|
||||||
return False
|
|
||||||
else:
|
|
||||||
self.__y = y
|
|
||||||
return True
|
|
||||||
|
|
||||||
def getX(self):
|
|
||||||
return self.__x
|
|
||||||
|
|
||||||
def getY(self):
|
|
||||||
return self.__y
|
|
||||||
|
|
||||||
def getXmin(self):
|
|
||||||
return self.__minX
|
|
||||||
|
|
||||||
def getXmax(self):
|
|
||||||
return self.__maxX
|
|
||||||
|
|
||||||
def getYmin(self):
|
|
||||||
return self.__minY
|
|
||||||
|
|
||||||
def getYmax(self):
|
|
||||||
return self.__maxY
|
|
||||||
|
|
||||||
def moveUp(self):
|
def moveUp(self):
|
||||||
if self.__y > self.__minY:
|
if self.getY() > self.getMinY():
|
||||||
self.__y -= 1
|
self.setY(self.getY() - 1)
|
||||||
return True
|
return True
|
||||||
else:
|
else:
|
||||||
return False
|
return False
|
||||||
|
|
||||||
def moveDown(self):
|
def moveDown(self):
|
||||||
if self.__y < self.__maxY:
|
if self.getY() < self.getMaxY():
|
||||||
self.__y += 1
|
self.setY(self.getY() + 1)
|
||||||
return True
|
return True
|
||||||
else:
|
else:
|
||||||
return False
|
return False
|
||||||
|
|
||||||
def moveLeft(self):
|
def moveLeft(self):
|
||||||
if self.__x > self.__minX:
|
if self.getX() > self.getMinX():
|
||||||
self.__x -= 1
|
self.setX(self.getX() - 1)
|
||||||
return True
|
return True
|
||||||
else:
|
else:
|
||||||
return False
|
return False
|
||||||
|
|
||||||
def moveRight(self):
|
def moveRight(self):
|
||||||
if self.__x < self.__maxX:
|
if self.getX() < self.getMaxX():
|
||||||
self.__x += 1
|
self.setX(self.getX() + 1)
|
||||||
return True
|
return True
|
||||||
else:
|
else:
|
||||||
return False
|
return False
|
||||||
@ -77,4 +40,4 @@ class Waiter:
|
|||||||
return pygame.image.load(filePath)
|
return pygame.image.load(filePath)
|
||||||
|
|
||||||
def draw(self, screen):
|
def draw(self, screen):
|
||||||
screen.blit(self.__image, (self.__x * self.__ratio, self.__y * self.__ratio))
|
screen.blit(self.__image, (self.getX() * self.getRatio(), self.getY() * self.getRatio()))
|
43
kelner/src/managers/DrawableCollection.py
Normal file
43
kelner/src/managers/DrawableCollection.py
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
import random
|
||||||
|
|
||||||
|
#drawable objects manager
|
||||||
|
class DrawableCollection:
|
||||||
|
#const, minimal distance between objects
|
||||||
|
__MinDistance = 1
|
||||||
|
|
||||||
|
def __init__(self):
|
||||||
|
#collection that holds all drawable objects
|
||||||
|
self.__drawables = []
|
||||||
|
|
||||||
|
#adds drawable objects to the collection
|
||||||
|
def add(self, drawable):
|
||||||
|
self.__drawables.append(drawable)
|
||||||
|
|
||||||
|
#generates and sets random x, y and cheks if it's not occupied by other object
|
||||||
|
def generatePosition(self, drawable):
|
||||||
|
isPositionUnique = False
|
||||||
|
while not isPositionUnique:
|
||||||
|
x = random.randint(drawable.getMinX() + 1, drawable.getMaxX() - 1)
|
||||||
|
y = random.randint(drawable.getMinY() + 1, drawable.getMaxY() - 1)
|
||||||
|
isPositionUnique = True
|
||||||
|
for item in self.__drawables:
|
||||||
|
if abs(item.getX() - x) <= self.__MinDistance and abs(item.getY() - y) <= self.__MinDistance:
|
||||||
|
isPositionUnique = False
|
||||||
|
break
|
||||||
|
if isPositionUnique:
|
||||||
|
drawable.setX(x)
|
||||||
|
drawable.setY(y)
|
||||||
|
|
||||||
|
#draws all objects stored in collection
|
||||||
|
def draw(self, screen):
|
||||||
|
for item in self.__drawables:
|
||||||
|
item.draw(screen)
|
||||||
|
|
||||||
|
#checks if position (x,y) is not occupied by other object
|
||||||
|
def isPositionAvailable(self, x, y):
|
||||||
|
isPositionAvailable = True
|
||||||
|
for item in self.__drawables:
|
||||||
|
if item.getX() == x and item.getY() == y:
|
||||||
|
isPositionAvailable = False
|
||||||
|
break
|
||||||
|
return isPositionAvailable
|
Loading…
Reference in New Issue
Block a user