#!/usr/bin/env python """ This simple example is used for the line-by-line tutorial that comes with pygame. It is based on a 'popular' web banner. Note there are comments here, but for the full explanation, follow along in the tutorial. """ # Import Modules import os, pygame from pygame.locals import * from pygame.compat import geterror if not pygame.font: print('Warning, fonts disabled') if not pygame.mixer: print('Warning, sound disabled') main_dir = os.path.split(os.path.abspath(__file__))[0] data_dir = os.path.join(main_dir, 'data') # functions to create our resources def load_image(name, colorkey=None): fullname = os.path.join(data_dir, name) try: image = pygame.image.load(fullname) except pygame.error: print('Cannot load image:', fullname) raise SystemExit(str(geterror())) image = image.convert() if colorkey is not None: if colorkey is -1: colorkey = image.get_at((0, 0)) image.set_colorkey(colorkey, RLEACCEL) return image, image.get_rect() def load_sound(name): class NoneSound: def play(self): pass if not pygame.mixer or not pygame.mixer.get_init(): return NoneSound() fullname = os.path.join(data_dir, name) try: sound = pygame.mixer.Sound(fullname) except pygame.error: print('Cannot load sound: %s' % fullname) raise SystemExit(str(geterror())) return sound # classes for our game objects class Fist(pygame.sprite.Sprite): """moves a clenched fist on the screen, following the mouse""" def __init__(self): pygame.sprite.Sprite.__init__(self) #call Sprite initializer self.image, self.rect = load_image('fist.bmp', -1) self.punching = 0 def update(self): """move the fist based on the mouse position""" pos = pygame.mouse.get_pos() self.rect.midtop = pos if self.punching: self.rect.move_ip(5, 10) def punch(self, target): """returns true if the fist collides with the target""" if not self.punching: self.punching = 1 hitbox = self.rect.inflate(-5, -5) return hitbox.colliderect(target.rect) def unpunch(self): """called to pull the fist back""" self.punching = 0 class Chimp(pygame.sprite.Sprite): """moves a monkey critter across the screen. it can spin the monkey when it is punched.""" def __init__(self): pygame.sprite.Sprite.__init__(self) # call Sprite intializer self.image, self.rect = load_image('chimp.bmp', -1) screen = pygame.display.get_surface() self.area = screen.get_rect() self.rect.topleft = 10, 10 self.move = 9 self.dizzy = 0 def update(self): """walk or spin, depending on the monkeys state""" if self.dizzy: self._spin() else: self._walk() def _walk(self): """move the monkey across the screen, and turn at the ends""" newpos = self.rect.move((self.move, 0)) if not self.area.contains(newpos): if self.rect.left < self.area.left or \ self.rect.right > self.area.right: self.move = -self.move newpos = self.rect.move((self.move, 0)) self.image = pygame.transform.flip(self.image, 1, 0) self.rect = newpos def _spin(self): """spin the monkey image""" center = self.rect.center self.dizzy = self.dizzy + 12 if self.dizzy >= 360: self.dizzy = 0 self.image = self.original else: rotate = pygame.transform.rotate self.image = rotate(self.original, self.dizzy) self.rect = self.image.get_rect(center=center) def punched(self): """this will cause the monkey to start spinning""" if not self.dizzy: self.dizzy = 1 self.original = self.image def main(): """this function is called when the program starts. it initializes everything it needs, then runs in a loop until the function returns.""" # Initialize Everything pygame.init() screen = pygame.display.set_mode((468, 60)) pygame.display.set_caption('Monkey Fever') pygame.mouse.set_visible(0) # Create The Backgound background = pygame.Surface(screen.get_size()) background = background.convert() background.fill((250, 250, 250)) # Put Text On The Background, Centered if pygame.font: font = pygame.font.Font(None, 36) text = font.render("Pummel The Chimp, And Win $$$", 1, (10, 10, 10)) textpos = text.get_rect(centerx=background.get_width()/2) background.blit(text, textpos) # Display The Background screen.blit(background, (0, 0)) pygame.display.flip() # Prepare Game Objects clock = pygame.time.Clock() whiff_sound = load_sound('whiff.wav') punch_sound = load_sound('punch.wav') chimp = Chimp() fist = Fist() allsprites = pygame.sprite.RenderPlain((fist, chimp)) # Main Loop going = True while going: clock.tick(60) # Handle Input Events for event in pygame.event.get(): if event.type == QUIT: going = False elif event.type == KEYDOWN and event.key == K_ESCAPE: going = False elif event.type == MOUSEBUTTONDOWN: if fist.punch(chimp): punch_sound.play() # punch chimp.punched() else: whiff_sound.play() # miss elif event.type == MOUSEBUTTONUP: fist.unpunch() allsprites.update() # Draw Everything screen.blit(background, (0, 0)) allsprites.draw(screen) pygame.display.flip() pygame.quit() # Game Over # this calls the 'main' function when this script is executed if __name__ == '__main__': main()