103 lines
3.0 KiB
Python
103 lines
3.0 KiB
Python
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#!/usr/bin/env python
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import os
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import pygame
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from pygame.locals import *
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def usage ():
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print ("Press R, G, B to increase the color channel values,")
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print ("1-9 to set the step range for the increment,")
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print ("A - ADD, S- SUB, M- MULT, - MIN, + MAX")
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print (" to change the blend modes")
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main_dir = os.path.split(os.path.abspath(__file__))[0]
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data_dir = os.path.join(main_dir, 'data')
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def main():
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color = [0, 0, 0]
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changed = False
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blendtype = 0
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step = 5
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pygame.init ()
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screen = pygame.display.set_mode ((640, 480), 0, 32)
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screen.fill ((100, 100, 100))
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image = pygame.image.load (os.path.join (data_dir, "liquid.bmp")).convert()
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blendimage = pygame.image.load (os.path.join (data_dir, "liquid.bmp")).convert()
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screen.blit (image, (10, 10))
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screen.blit (blendimage, (200, 10))
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pygame.display.flip ()
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pygame.key.set_repeat (500, 30)
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usage()
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going = True
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while going:
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for event in pygame.event.get ():
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if event.type == QUIT:
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going = False
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if event.type == KEYDOWN:
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usage ()
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if event.key == K_ESCAPE:
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going = False
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if event.key == K_r:
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color[0] += step
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if color[0] > 255:
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color[0] = 0
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changed = True
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elif event.key == K_g:
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color[1] += step
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if color[1] > 255:
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color[1] = 0
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changed = True
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elif event.key == K_b:
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color[2] += step
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if color[2] > 255:
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color[2] = 0
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changed = True
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elif event.key == K_a:
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blendtype = BLEND_ADD
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changed = True
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elif event.key == K_s:
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blendtype = BLEND_SUB
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changed = True
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elif event.key == K_m:
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blendtype = BLEND_MULT
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changed = True
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elif event.key == K_PLUS:
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blendtype = BLEND_MAX
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changed = True
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elif event.key == K_MINUS:
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blendtype = BLEND_MIN
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changed = True
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elif event.key in (K_1, K_2, K_3, K_4, K_5, K_6, K_7, K_8, K_9):
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step = int (event.unicode)
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if changed:
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screen.fill ((100, 100, 100))
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screen.blit (image, (10, 10))
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blendimage.blit (image, (0, 0))
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#blendimage.fill (color, (0, 0, 20, 20), blendtype)
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blendimage.fill (color, None, blendtype)
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screen.blit (blendimage, (200, 10))
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print ("Color: %s, Pixel (0,0): %s" %
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(tuple(color),
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[blendimage.get_at ((0, 0))]))
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changed = False
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pygame.display.flip ()
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pygame.quit()
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if __name__ == '__main__':
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main()
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