2020-05-19 13:14:19 +02:00
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// //Klasy
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// class Agent{
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// constructor(positionX, positionY, turn){
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// this.positionX = positionX;
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// this.positionY = positionY;
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// this.turn = turn;
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// }
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//
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// getParams(){
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// let params = {};
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//
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// positionX = this.positionX;
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// positionY = this.positionY;
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// turn = this.turn;
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//
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// params = {positionX, positionY, turn};
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//
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// return params;
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// }
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//
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// turnLeft(){
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// if(this.turn == 'Up'){
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// this.turn = 'Left';
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// }
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// else if(this.turn == 'Down'){
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// this.turn = 'Right';
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// }
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// else if(this.turn == 'Left'){
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// this.turn = 'Down';
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// }
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// else if(this.turn == 'Right'){
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// this.turn = 'Up'
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// }
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// }
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//
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// turnRight(){
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// if(this.turn == 'Up'){
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// this.turn = 'Right';
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// }
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// else if(this.turn == 'Down'){
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// this.turn = 'Left';
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// }
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// else if(this.turn == 'Left'){
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// this.turn = 'Up';
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// }
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// else if(this.turn == 'Right'){
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// this.turn = 'Down'
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// }
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// }
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//
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// showAgent(){
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// if(this.turn === "Up"){
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// document.getElementById(this.positionX + "-" + this.positionY).style.backgroundImage = "url('img/Up.png')";
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// }
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// else if(this.turn === "Down"){
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// document.getElementById(this.positionX + "-" + this.positionY).style.backgroundImage = "url('img/Down.png')";
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// }
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// else if(this.turn === "Right"){
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// document.getElementById(this.positionX + "-" + this.positionY).style.backgroundImage = "url('img/Right.png')";
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// }
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// else if(this.turn === "Left"){
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// document.getElementById(this.positionX + "-" + this.positionY).style.backgroundImage = "url('img/Left.png')";
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// }
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//
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// }
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//
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// hideAgent(){
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// document.getElementById(this.positionX + "-" + this.positionY).style.backgroundImage = "";
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// }
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//
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// goForward(){
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// this.hideAgent()
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// if(this.turn == 'Up'){
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// this.positionY += 1;
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// }
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// else if(this.turn == 'Down'){
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// this.positionY -= 1;
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// }
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// else if(this.turn == 'Left'){
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// this.positionX -= 1;
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// }
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// else if(this.turn == 'Right'){
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// this.positionX += 1;
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// }
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// this.showAgent()
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// }
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//
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// goToField(field){
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// if(field.yField > this.positionY){
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// //pole jest nad agentem
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//
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// }
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// if(field.yField < this.positionY){
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// //pole jest pod agentem
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//
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// }
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// if(field.xField > this.positionX){
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// //pole jest na prawo
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//
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// }
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// if(field.xField < this.positionX){
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// //pole jest na lewo
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//
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// }
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// }
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//
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//
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2020-04-28 23:12:57 +02:00
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// }
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2020-05-19 13:14:19 +02:00
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//
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// class Field{
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// constructor(x, y, isShelf, isOccupiedByAgent, costOfTravel){
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// this.xField = x;
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// this.yField = y;
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// this.isShelf = isShelf;
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// this.isOccupiedByAgent = isOccupiedByAgent;
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// this.costOfTravel = costOfTravel;
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// this.neighbors = [];
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// this.g = 0;
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// this.h = 0;
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// this.f = 0;
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// this.previous = undefined;
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// }
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//
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// getParams(){
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// let params = {};
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//
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// xField = this.xField;
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// yField = this.yField;
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// isShelf = this.isShelf;
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// isOccupiedByAgent = this.isOccupiedByAgent;
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// costOfTravel = this.costOfTravel;
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// params = {xField, yField, isShelf, isOccupiedByAgent, costOfTravel}
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//
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// return params;
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// }
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//
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// setIsShelf(isShelf){
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// this.isShelf = isShelf;
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// }
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//
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// getIsShelf(){
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// return this.isShelf;
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// }
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//
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// setIsOccupiedByAgent(isOccupiedByAgent){
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// this.isOccupiedByAgent = isOccupiedByAgent;
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// }
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//
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// setCostOfTravel(costOfTravel){
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// this.costOfTravel = costOfTravel;
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// }
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//
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// setNeighbors(field){
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// if(field.isShelf == false){
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// this.neighbors.push(field)
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// }
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// }
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2020-04-28 23:12:57 +02:00
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// }
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2020-05-19 13:14:19 +02:00
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//
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// class Shelf{
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// constructor(accessY, accessX, havePlace, box1, box2, box3){
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// this.accessX = accessX;
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// this.accessY = accessY;
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// this.havePlace = true;
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// this.box1 = box1;
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// this.box2 = box2;
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// this.box3 = box3;
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// }
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//
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// getParams(){
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// let params = {};
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//
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// xField = this.xField;
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// yField = this.yField;
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// havePlace = this.havePlace;
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// box1 = this.box1;
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// box2 = this.box2;
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// box3 = this.box3;
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// params = {xField, yField, havePlace, box1, box2, box3}
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//
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// return params;
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// }
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//
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// setbox1(box1){
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// this.box1 = box1;
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// }
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//
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// setbox2(box1){
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// this.box2 = box2;
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// }
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//
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// setbox3(box1){
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// this.box3 = box3;
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// }
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//
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// setHavePlace(havePlace){
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// this.havePlace = havePlace;
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// }
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2020-04-28 23:12:57 +02:00
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// }
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2020-05-19 13:14:19 +02:00
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//
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// class Candy{
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// constructor(type, taste, mark, id){
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// this.type = type;
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// this.taste = taste;
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// this.mark = mark;
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// this.id = id;
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2020-04-28 23:12:57 +02:00
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// }
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2020-05-19 13:14:19 +02:00
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//
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// getId(){
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// return this.id;
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// }
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//
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// }
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//
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// //funkcje
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//
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// function createBoard(rangeX, rangeY){
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// const board = [];
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//
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// for(let y = 0; y < rangeY; y++){
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// const row = [];
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// for(let x = 0; x < rangeX; x++){
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// let field = new Field(x, y, false, false, 1);
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// row.push(field)
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// }
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// board.push(row)
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// }
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// return board
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// }
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//
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// function createShelfOnBoard(board){
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// //pierwszy poziom
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// board[2][2].setIsShelf(true);
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// board[3][2].setIsShelf(true);
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//
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// board[2][4].setIsShelf(true);
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// board[3][4].setIsShelf(true);
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//
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// board[2][6].setIsShelf(true);
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// board[3][6].setIsShelf(true);
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//
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// board[2][8].setIsShelf(true);
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// board[3][8].setIsShelf(true);
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//
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// //drugi poziom
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// board[5][2].setIsShelf(true);
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// board[5][3].setIsShelf(true);
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//
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// board[5][7].setIsShelf(true);
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// board[5][8].setIsShelf(true);
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//
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// //trzeci poziom
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// board[7][2].setIsShelf(true);
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// board[8][2].setIsShelf(true);
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//
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// board[7][4].setIsShelf(true);
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// board[8][4].setIsShelf(true);
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//
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// board[7][6].setIsShelf(true);
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// board[8][6].setIsShelf(true);
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//
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// board[7][8].setIsShelf(true);
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// board[8][8].setIsShelf(true);
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// return board
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// }
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//
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// function createCostofField(board, rangeX, rangeY){
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// let cost;
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// let number;
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// for(let y = 0; y < rangeY; y++){
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// for(let x = 0; x < rangeX; x++){
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// number = 0;
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// if(y<9 && board[y+1][x].getIsShelf()){
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// number = number + 1;
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// }
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// if(y>0 && board[y-1][x].getIsShelf()){
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// number = number + 1;
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// }
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// if(x<9 && board[y][x+1].getIsShelf()){
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// number = number + 1;
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// }
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// if(x>0 && board[y][x-1].getIsShelf()){
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// number = number + 1;
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// }
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// cost = number*2;
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// if(cost==0){
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// cost = 1;
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// }
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// board[y][x].setCostOfTravel(cost);
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// }
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// }
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// return board;
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// }
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//
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// function createShelf(){
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// const listOfShelf = [];
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//
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// //pierwszy poziom
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// let shelf = new Shelf(2, 1, true, 211, 212, 0);
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// listOfShelf.push(shelf)
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// shelf = new Shelf(3, 1, true, 311, 0, 0);
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// listOfShelf.push(shelf)
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//
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// shelf = new Shelf(4, 4, false, 441, 442, 443);
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// listOfShelf.push(shelf)
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// shelf = new Shelf(1, 4, true, 0, 0, 0);
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// listOfShelf.push(shelf)
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//
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// shelf = new Shelf(4, 6, true, 461, 462, 0);
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// listOfShelf.push(shelf)
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// shelf = new Shelf(1, 6, true, 161, 0, 0);
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// listOfShelf.push(shelf)
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//
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// shelf = new Shelf(3, 9, true, 391, 0, 0);
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// listOfShelf.push(shelf)
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// shelf = new Shelf(2, 9, true, 291, 0, 0);
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// listOfShelf.push(shelf)
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//
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// //drugi poziom
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// shelf = new Shelf(5, 1, true, 511, 0, 0);
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// listOfShelf.push(shelf)
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// shelf = new Shelf(5, 4, true, 541, 0, 0);
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// listOfShelf.push(shelf)
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//
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// shelf = new Shelf(5, 6, true, 561, 0, 0);
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// listOfShelf.push(shelf)
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// shelf = new Shelf(5, 9, true, 591, 0, 0);
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// listOfShelf.push(shelf)
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//
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// //trzeci poziom
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// shelf = new Shelf(7, 1, true, 711, 0, 0);
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// listOfShelf.push(shelf)
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// shelf = new Shelf(8, 1, true, 811, 0, 0);
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// listOfShelf.push(shelf)
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//
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// shelf = new Shelf(6, 4, true, 641, 0, 0);
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// listOfShelf.push(shelf)
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// shelf = new Shelf(9, 4, true, 941, 0, 0);
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// listOfShelf.push(shelf)
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//
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// shelf = new Shelf(6, 6, true, 661, 0, 0);
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// listOfShelf.push(shelf)
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// shelf = new Shelf(9, 6, true, 961, 0, 0);
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// listOfShelf.push(shelf)
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//
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// shelf = new Shelf(7, 9, true, 791, 0, 0);
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// listOfShelf.push(shelf)
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// shelf = new Shelf(8, 9, true, 891, 0, 0);
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// listOfShelf.push(shelf)
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//
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//
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// return listOfShelf;
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// }
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//
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// function showBoard(board){
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// for(let y = board.length - 1; y >= 0 ; y--){
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// document.getElementById("board").innerHTML += "<div class='row' id='row-" + y + "'> </div>";
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//
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// for(let x = 0; x < board[y].length; x++){
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// if(board[y][x].getIsShelf())
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// document.getElementById("row-" + y).innerHTML += "<div class='regal2' id=" + x + "-" + y + "> </div>"
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// else
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// document.getElementById("row-" + y).innerHTML += "<div class='field' id=" + x + "-" + y + ">"+ board[y][x].costOfTravel + "</div>"
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// }
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// }
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// }
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//
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|
// function getDistance(field, goalField){
|
|
|
|
// // var a = field.xField - goalField.xField;
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|
|
|
// // var b = field.yField - goalField.yField;
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|
// // var c = Math.sqrt(a*a + b*b);
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|
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|
// var d = Math.abs(field.xField - goalField.xField) + Math.abs(field.yField - goalField.yField)
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|
|
// return d
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// function addNeighbors(board){
|
|
|
|
// for(var y = 0; y < 10; y++){
|
|
|
|
// for(var x = 0; x < 10; x++){
|
|
|
|
// var leftNeigbor, rightNeighbor, topNeighbor, bottomNeighbor;
|
|
|
|
// if(x > 0){
|
|
|
|
// leftNeigbor = board[y][x - 1];
|
|
|
|
// board[y][x].setNeighbors(leftNeigbor);
|
|
|
|
// }
|
|
|
|
// if(x < board[y].length - 1){
|
|
|
|
// rightNeighbor = board[y][x + 1];
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|
|
|
// board[y][x].setNeighbors(rightNeighbor);
|
|
|
|
// }
|
|
|
|
// if(y > 0){
|
|
|
|
// bottomNeighbor = board[y - 1][x];
|
|
|
|
// board[y][x].setNeighbors(bottomNeighbor);
|
|
|
|
// }
|
|
|
|
// if(y < board.length - 1){
|
|
|
|
// topNeighbor = board[y + 1][x];
|
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|
|
// board[y][x].setNeighbors(topNeighbor);
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// // function colorGreen(field){
|
|
|
|
// // document.getElementById(field.xField + "-" + field.yField).style.backgroundColor = "green";
|
|
|
|
// // }
|
|
|
|
//
|
|
|
|
// // function colorRed(field){
|
|
|
|
// // document.getElementById(field.xField + "-" + field.yField).style.backgroundColor = "red";
|
|
|
|
// // }
|
|
|
|
//
|
|
|
|
// // function colorYellow(field){
|
|
|
|
// // document.getElementById(field.xField + "-" + field.yField).style.backgroundColor = "yellow";
|
|
|
|
// // }
|
|
|
|
//
|
|
|
|
// const colorFactory = color => (field, animationFrame) => {
|
|
|
|
// const delay = animationFrame * 50
|
|
|
|
// console.log(delay)
|
|
|
|
// setTimeout(() => {
|
|
|
|
// document.getElementById(field.xField + "-" + field.yField).style.backgroundColor = color;
|
|
|
|
// }, delay);
|
|
|
|
// return ++animationFrame
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// const colorYellow = colorFactory('yellow')
|
|
|
|
// const colorGreen = colorFactory('green')
|
|
|
|
// const colorRed = colorFactory('red')
|
|
|
|
//
|
|
|
|
// // function addNeighborsToOpenSet(set, neigbors){
|
|
|
|
// // for(x = 0; x < neigbors.length; x++){
|
|
|
|
// // set.push(neigbors[x]);
|
|
|
|
// // colorGreen(neigbors[x]);
|
|
|
|
// // }
|
|
|
|
// // }
|
|
|
|
//
|
|
|
|
// function addToClosedSet(set, field){
|
|
|
|
// set.push(field);
|
|
|
|
// colorRed(field);
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
//
|
|
|
|
// function addToOpenSet(set, field){
|
|
|
|
// set.push(field);
|
|
|
|
// colorGreen(field);
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// function calculateFScore(field, goalField){
|
|
|
|
// let fscore, distanceToGoal, costOfTravel;
|
|
|
|
// distanceToGoal = getDistance(field, goalField);
|
|
|
|
// costOfTravel = field.costOfTravel;
|
|
|
|
// fscore = costOfTravel + distanceToGoal;
|
|
|
|
// return fscore;
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// function findLowestFScore(openSet, goalField){
|
|
|
|
// let bestField = openSet[0];
|
|
|
|
// for(var x = 1; x < openSet.length; x++){
|
|
|
|
// if(calculateFScore(openSet[x], goalField) < calculateFScore(bestField, goalField)){
|
|
|
|
// bestField = openSet[x];
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// return bestField;
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// function removeFromSet(openSet, promisingField){
|
|
|
|
// for(var x = openSet.length - 1; x >= 0; x--){
|
|
|
|
// if(openSet[x] == promisingField){
|
|
|
|
// openSet.splice(x,1);
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// function aStar(startField, goalField){
|
|
|
|
// let closedSet = [];
|
|
|
|
// let openSet = [];
|
|
|
|
// var path;
|
|
|
|
// let animationFrame = 0
|
|
|
|
//
|
|
|
|
// // addToOpenSet(openSet, startField)
|
|
|
|
// openSet.push(startField);
|
|
|
|
// colorGreen(startField, animationFrame);
|
|
|
|
//
|
|
|
|
// while(openSet.length > 0){
|
|
|
|
//
|
|
|
|
// // let current = findLowestFScore(openSet, goalField);
|
|
|
|
// let winner = 0;
|
|
|
|
// for(let i = 0; i < openSet.length; i++){
|
|
|
|
// if (openSet[i].f < openSet[winner].f){
|
|
|
|
// winner = i
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// let current = openSet[winner];
|
|
|
|
//
|
|
|
|
// if(current === goalField){
|
|
|
|
// path = []
|
|
|
|
// var temp = current;
|
|
|
|
// path.push(temp);
|
|
|
|
// while(temp.previous){
|
|
|
|
// path.push(temp.previous);
|
|
|
|
// temp = temp.previous
|
|
|
|
// }
|
|
|
|
// console.log("A* COMPLETED");
|
|
|
|
//
|
|
|
|
// for(var i = 0; i < path.length; i++){
|
|
|
|
// animationFrame = colorYellow(path[i], animationFrame);
|
|
|
|
// }
|
|
|
|
// return path;
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// removeFromSet(openSet, current);
|
|
|
|
// // addToClosedSet(closedSet, current);
|
|
|
|
// closedSet.push(current);
|
|
|
|
// animationFrame = colorRed(current, animationFrame);
|
|
|
|
//
|
|
|
|
// var neighbors = current.neighbors;
|
|
|
|
//
|
|
|
|
// for(var i = 0; i < neighbors.length; i++){
|
|
|
|
// var neighbor = neighbors[i];
|
|
|
|
//
|
|
|
|
// if(!closedSet.includes(neighbor)){
|
|
|
|
// var tempG = current.g + neighbor.costOfTravel;
|
|
|
|
//
|
|
|
|
// if(openSet.includes(neighbor)){
|
|
|
|
// if(tempG < neighbor.g){
|
|
|
|
// neighbor.g = tempG;
|
|
|
|
// }
|
|
|
|
// } else {
|
|
|
|
// neighbor.g = tempG;
|
|
|
|
// // addToOpenSet(openSet, neighbor);
|
|
|
|
// openSet.push(neighbor);
|
|
|
|
// animationFrame = colorGreen(neighbor,animationFrame);
|
|
|
|
// }
|
|
|
|
// neighbor.h = getDistance(neighbor, goalField);
|
|
|
|
// neighbor.f = neighbor.g + neighbor.h;
|
|
|
|
//
|
|
|
|
// neighbor.previous = current;
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// function executePath(agent, path){
|
|
|
|
//
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
//
|
|
|
|
// let board = createBoard(10,10);
|
|
|
|
// board = createShelfOnBoard(board);
|
|
|
|
// board = createCostofField(board, 10, 10);
|
|
|
|
// let candy = new Candy('zelek', 'truskawkowy', 'Jumbo', 541);
|
|
|
|
// let shelfs = createShelf();
|
|
|
|
// let agent = new Agent(0,0, 'Right');
|
|
|
|
//
|
|
|
|
// addNeighbors(board);
|
|
|
|
//
|
|
|
|
// function delayedFunction(func, index, time) {
|
|
|
|
// setTimeout(() => func(), time * index);
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// function start(){
|
|
|
|
// showBoard(board);
|
|
|
|
//
|
|
|
|
// // for (let i = 0; i<9; i++) {
|
|
|
|
// // delayedStep(agent, i);
|
|
|
|
// // }
|
|
|
|
// const path = aStar(board[0][0], board[9][9]);
|
|
|
|
// // agent.showAgent();
|
|
|
|
// console.log(path.reverse())
|
2020-04-28 23:12:57 +02:00
|
|
|
// }
|
2020-05-19 13:14:19 +02:00
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|