Merge branch 'master' of s444428/AL-2020 into master
2
board.py
@ -13,7 +13,7 @@ def create_board(screen):
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(50, 50), (150, 50), (450, 50), (550, 50), (850, 50), (950, 50),
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(250, 250), (350, 250), (650, 250), (750, 250),
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(50, 450), (150, 450), (450, 450), (550, 450), (850, 450), (950, 450),
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(250, 650), (350, 650), (650, 650), (750, 650),
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(250, 650), (350, 650), (650, 650), (750, 650)
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]
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for y in range(settings.y_fields):
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130
board.py.orig
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@ -0,0 +1,130 @@
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import pygame
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from settings import Settings
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from field import Field
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from shelf import Shelf
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settings = Settings()
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#(250, 650), (250, 750)
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def create_board(screen):
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board = []
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<<<<<<< HEAD
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=======
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>>>>>>> upstream/master
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shelfs = [
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(50, 50), (150, 50), (450, 50), (550, 50), (850, 50), (950, 50),
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(250, 250), (350, 250), (650, 250), (750, 250),
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(50, 450), (150, 450), (450, 450), (550, 450), (850, 450), (950, 450),
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<<<<<<< HEAD
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(250, 650), (350, 650), (650, 650), (750, 650)
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=======
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(250, 650), (350, 650), (650, 650), (750, 650),
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>>>>>>> upstream/master
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]
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for y in range(settings.y_fields):
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row = []
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for x in range(settings.x_fields):
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field = Field(screen, x, y, 50 + x * 100, 50 + y * 100, False, False, 1)
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for shelf in shelfs:
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if field.center_x == shelf[0] and field.center_y == shelf[1]:
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field.is_shelf = True
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field.image = pygame.image.load('img/shelf.png')
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row.append(field)
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board.append(row)
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for row in board:
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for field in row:
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field.add_neighbors(board)
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for row in board:
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for field in row:
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if field.x > 0 and board[field.y][field.x - 1].is_shelf:
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field.cost_of_travel += 1
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if field.x < 9 and board[field.y][field.x + 1].is_shelf:
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field.cost_of_travel += 1
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if field.y > 0 and board[field.y - 1][field.x].is_shelf:
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field.cost_of_travel += 1
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if field.y < 9 and board[field.y + 1][field.x].is_shelf:
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field.cost_of_travel += 1
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return board
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def draw_board(board):
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for row in board:
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for field in row:
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field.blitme()
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def get_shelfs(board):
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field_shelfs = []
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shelfs = []
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for row in board:
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for field in row:
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if field.isShelf():
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field_shelfs.append(field)
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shelf = Shelf(field_shelfs[0], "01")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[1], "01")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[2], "02")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[3], "02")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[4], "03")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[5], "03")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[6], "04")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[7], "04")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[8], "05")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[9], "05")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[10], "06")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[11], "06")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[12], "07")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[13], "07")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[14], "08")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[15], "08")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[16], "09")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[17], "09")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[18], "10")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[19], "10")
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shelfs.append(shelf)
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return shelfs
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img/codes/Korsarz Draże.png
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img/shelves/black/black001.png
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121
main.py.orig
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@ -0,0 +1,121 @@
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import pygame
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||||
import functions
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||||
import sys
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||||
import time
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||||
import decision_tree
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||||
import data
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||||
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||||
from agent import Agent
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||||
from settings import Settings
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||||
from board import create_board, draw_board, get_shelfs
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||||
from random import randint, choice
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||||
from mcda import selectedSupply
|
||||
from product import FinalProduct
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||||
from coder import create_image
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||||
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||||
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||||
# Inicjalizacja programu i utworzenie obiektu ekrany
|
||||
def run():
|
||||
pygame.init()
|
||||
settings = Settings()
|
||||
screen = pygame.display.set_mode((settings.screen_width, settings.screen_height))
|
||||
pygame.display.set_caption("Inteligentny wózek widłowy")
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
# agent = Agent(screen, 550, 450, "Down")
|
||||
>>>>>>> upstream/master
|
||||
agent = Agent(screen, 950, 950, "Left")
|
||||
board = create_board(screen)
|
||||
shelfs = get_shelfs(board)
|
||||
my_tree = decision_tree.build_tree(data.learning_data)
|
||||
products_from_supply = []
|
||||
supply_depot = board[9][0]
|
||||
|
||||
dest_field = None
|
||||
path = []
|
||||
next_step = None
|
||||
# Rozpoczęcie głównej pętli programu
|
||||
while True:
|
||||
# functions.check_events(agent, board)
|
||||
# functions.update_screen(board, screen, agent)
|
||||
#
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
sys.exit()
|
||||
elif event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_RIGHT:
|
||||
agent.turn_right()
|
||||
elif event.key == pygame.K_LEFT:
|
||||
agent.turn_left()
|
||||
elif event.key == pygame.K_UP:
|
||||
agent.move_forward(board)
|
||||
elif event.key == pygame.K_DOWN:
|
||||
agent.item = None
|
||||
agent.is_busy = False
|
||||
elif event.key == pygame.K_SPACE:
|
||||
products_from_supply = selectedSupply()
|
||||
|
||||
# print("Wybrano: " + board[9][0].item[-1])
|
||||
# field = board[9][0]
|
||||
# if not field.is_shelf:
|
||||
# path = functions.a_star(board[agent.y][agent.x], field, board)
|
||||
# path.pop(len(path) - 1)
|
||||
# next_step = path.pop(len(path) - 1)
|
||||
|
||||
if len(products_from_supply) != 0 and supply_depot.is_empty is True and agent.is_busy is False:
|
||||
supply_depot.item = products_from_supply.pop(0)
|
||||
print(supply_depot.item)
|
||||
path = functions.a_star(board[agent.y][agent.x], supply_depot, board)
|
||||
path.pop(len(path) - 1)
|
||||
next_step = path.pop(len(path) - 1)
|
||||
agent.is_busy = True
|
||||
|
||||
if board[agent.y][agent.x].item and agent.item is None:
|
||||
prediction = decision_tree.print_leaf(decision_tree.classify(board[agent.y][agent.x].item, my_tree))
|
||||
print("Agent uważa, że przedmiot to: " + prediction[0])
|
||||
new_product = FinalProduct(supply_depot.item[0], supply_depot.item[1], supply_depot.item[2],
|
||||
supply_depot.item[3], prediction[0])
|
||||
print(new_product)
|
||||
|
||||
'''
|
||||
Wyznacza patha do polki na ktora ma polozyc produkt.
|
||||
'''
|
||||
# list [x, y]
|
||||
dest_shelf = new_product.shelf(shelfs)
|
||||
path = functions.a_star(board[agent.y][agent.x], dest_shelf.get_field(), board)
|
||||
|
||||
''''''
|
||||
agent.item = new_product
|
||||
path.pop(len(path) - 1)
|
||||
next_step = path.pop(len(path) - 1)
|
||||
agent.is_busy = True
|
||||
|
||||
if board[agent.y][agent.x] == dest_field:
|
||||
agent.is_busy = False
|
||||
agent.item = None
|
||||
|
||||
if next_step is not None:
|
||||
time.sleep(0.5)
|
||||
if functions.check_turn(agent, next_step):
|
||||
agent.move_forward(board)
|
||||
if len(path) != 0:
|
||||
next_step = path.pop()
|
||||
else:
|
||||
next_step = None
|
||||
# print(next_step, path)
|
||||
for row in board:
|
||||
for field in row:
|
||||
if not field.is_shelf:
|
||||
field.image = pygame.image.load('img/Field.png')
|
||||
|
||||
else:
|
||||
functions.change_turn(agent, next_step)
|
||||
|
||||
draw_board(board)
|
||||
agent.blitme()
|
||||
|
||||
pygame.display.flip()
|
||||
|
||||
|
||||
|
||||
run()
|