Merge branch 'master' of s444428/AL-2020 into master
This commit is contained in:
commit
85e52dd150
6
.idea/vcs.xml
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6
.idea/vcs.xml
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@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="$PROJECT_DIR$" vcs="Git" />
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</project>
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@ -1,7 +1,12 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<project version="4">
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<component name="ChangeListManager">
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<component name="ChangeListManager">
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<list default="true" id="828778c9-9d97-422f-a727-18ddbd059b85" name="Default Changelist" comment="" />
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<list default="true" id="828778c9-9d97-422f-a727-18ddbd059b85" name="Default Changelist" comment="">
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<change afterPath="$PROJECT_DIR$/.idea/vcs.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/functions.py" beforeDir="false" afterPath="$PROJECT_DIR$/functions.py" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/main.py" beforeDir="false" afterPath="$PROJECT_DIR$/main.py" afterDir="false" />
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</list>
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<option name="EXCLUDED_CONVERTED_TO_IGNORED" value="true" />
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<option name="EXCLUDED_CONVERTED_TO_IGNORED" value="true" />
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<option name="SHOW_DIALOG" value="false" />
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@ -15,9 +20,14 @@
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</list>
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<component name="Git.Settings">
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<component name="PropertiesComponent">
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<component name="PropertiesComponent">
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<property name="SHARE_PROJECT_CONFIGURATION_FILES" value="true" />
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<property name="WebServerToolWindowFactoryState" value="false" />
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<property name="WebServerToolWindowFactoryState" value="false" />
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<property name="last_opened_file_path" value="$PROJECT_DIR$" />
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<property name="restartRequiresConfirmation" value="false" />
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<component name="RunDashboard">
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@ -98,14 +108,27 @@
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<workItem from="1589233530634" duration="769000" />
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<workItem from="1589233530634" duration="769000" />
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<workItem from="1589543001064" duration="78000" />
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<option name="TAB_STATES">
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<map>
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<entry key="MAIN">
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<value>
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<State />
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</value>
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</entry>
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</map>
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<SUITE FILE_PATH="coverage/wozek$board.coverage" NAME="board Coverage Results" MODIFIED="1589210811600" SOURCE_PROVIDER="com.intellij.coverage.DefaultCoverageFileProvider" RUNNER="coverage.py" COVERAGE_BY_TEST_ENABLED="true" COVERAGE_TRACING_ENABLED="false" WORKING_DIRECTORY="$PROJECT_DIR$" />
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<SUITE FILE_PATH="coverage/wozek$board.coverage" NAME="board Coverage Results" MODIFIED="1589210811600" SOURCE_PROVIDER="com.intellij.coverage.DefaultCoverageFileProvider" RUNNER="coverage.py" COVERAGE_BY_TEST_ENABLED="true" COVERAGE_TRACING_ENABLED="false" WORKING_DIRECTORY="$PROJECT_DIR$" />
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<SUITE FILE_PATH="coverage/AL_2020$main.coverage" NAME="main Coverage Results" MODIFIED="1589564478428" SOURCE_PROVIDER="com.intellij.coverage.DefaultCoverageFileProvider" RUNNER="coverage.py" COVERAGE_BY_TEST_ENABLED="true" COVERAGE_TRACING_ENABLED="false" WORKING_DIRECTORY="$PROJECT_DIR$" />
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<SUITE FILE_PATH="coverage/wozek$main.coverage" NAME="main Coverage Results" MODIFIED="1589556038208" SOURCE_PROVIDER="com.intellij.coverage.DefaultCoverageFileProvider" RUNNER="coverage.py" COVERAGE_BY_TEST_ENABLED="true" COVERAGE_TRACING_ENABLED="false" WORKING_DIRECTORY="$PROJECT_DIR$" />
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<SUITE FILE_PATH="coverage/wozek$main.coverage" NAME="main Coverage Results" MODIFIED="1589556038208" SOURCE_PROVIDER="com.intellij.coverage.DefaultCoverageFileProvider" RUNNER="coverage.py" COVERAGE_BY_TEST_ENABLED="true" COVERAGE_TRACING_ENABLED="false" WORKING_DIRECTORY="$PROJECT_DIR$" />
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</project>
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Binary file not shown.
15
functions.py
15
functions.py
@ -67,6 +67,7 @@ def a_star(start_field, goal_field, board):
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field.g = 0
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field.g = 0
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field.h = 0
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field.h = 0
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field.f = 0
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field.f = 0
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field.previous = None
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return path
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return path
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@ -133,4 +134,16 @@ def change_turn(agent, next_field):
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agent.turn_right()
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agent.turn_right()
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# def execute_step(agent, next_step, board, path):
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# if check_turn(agent, next_step):
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# agent.move_forward(board)
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# if len(path) != 0:
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# next_step = path.pop()
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# else:
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# next_step = None
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# for row in board:
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# for field in row:
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# if not field.is_shelf:
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# field.image = pygame.image.load('img/Field.png')
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# else:
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# change_turn(agent, next_step)
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30
main.py
30
main.py
@ -6,6 +6,7 @@ import time
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from agent import Agent
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from agent import Agent
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from settings import Settings
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from settings import Settings
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from board import create_board, draw_board
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from board import create_board, draw_board
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from random import randint
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# Inicjalizacja programu i utworzenie obiektu ekrany
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# Inicjalizacja programu i utworzenie obiektu ekrany
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@ -21,9 +22,8 @@ def run():
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for field in row:
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for field in row:
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print(field.cost_of_travel)
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print(field.cost_of_travel)
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path = functions.a_star(board[agent.y][agent.x], board[5][7], board)
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path = []
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path.pop(len(path) - 1)
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next_step = None
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next_step = path.pop(len(path) - 1)
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# Rozpoczęcie głównej pętli programu
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# Rozpoczęcie głównej pętli programu
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while True:
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while True:
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# functions.check_events(agent, board)
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# functions.check_events(agent, board)
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agent.turn_left()
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agent.turn_left()
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elif event.key == pygame.K_UP:
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elif event.key == pygame.K_UP:
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agent.move_forward(board)
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agent.move_forward(board)
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print(agent.x, agent.y)
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elif event.key == pygame.K_SPACE:
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field = board[randint(0, 9)][randint(0, 9)]
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if not field.is_shelf:
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path = functions.a_star(board[agent.y][agent.x], field, board)
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path.pop(len(path) - 1)
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next_step = path.pop(len(path) - 1)
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if len(path) >= 0:
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if next_step is not None:
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time.sleep(0.5)
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time.sleep(0.5)
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if functions.check_turn(agent, next_step):
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if functions.check_turn(agent, next_step):
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agent.move_forward(board)
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agent.move_forward(board)
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if len(path) != 0:
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if len(path) != 0:
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next_step = path.pop()
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next_step = path.pop()
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else:
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next_step = None
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print(next_step, path)
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for row in board:
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for field in row:
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if not field.is_shelf:
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field.image = pygame.image.load('img/Field.png')
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for row in board:
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for field in row:
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print(field.g, field.h, field.f, field.previous)
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else:
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else:
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functions.change_turn(agent, next_step)
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functions.change_turn(agent, next_step)
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print(agent.position_x, agent.position_y)
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print(agent.x, agent.y)
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draw_board(board)
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draw_board(board)
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agent.blitme()
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agent.blitme()
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