create addShelf method in Field class

This commit is contained in:
shaaqu 2020-05-18 17:33:48 +02:00
parent dfe2e50414
commit 8ec5e96e8c
3 changed files with 24 additions and 8 deletions

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@ -2,10 +2,9 @@
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@ -1,4 +1,5 @@
import pygame import pygame
from shelf import Shelf
class Field: class Field:
@ -14,6 +15,7 @@ class Field:
self.is_occupied_by_agent = is_occupied_by_agent self.is_occupied_by_agent = is_occupied_by_agent
self.cost_of_travel = cost_of_travel self.cost_of_travel = cost_of_travel
self.neighbors = [] self.neighbors = []
self.shelves = []
# Te parametry są potrzebne do algorytmu A* # Te parametry są potrzebne do algorytmu A*
self.g = 0 self.g = 0
@ -41,4 +43,8 @@ class Field:
if self.y > 0 and board[self.y - 1][self.x].is_shelf == False: if self.y > 0 and board[self.y - 1][self.x].is_shelf == False:
self.neighbors.append(board[self.y - 1][self.x]) self.neighbors.append(board[self.y - 1][self.x])
if self.y < 9 and board[self.y + 1][self.x].is_shelf == False: if self.y < 9 and board[self.y + 1][self.x].is_shelf == False:
self.neighbors.append(board[self.y + 1][self.x]) self.neighbors.append(board[self.y + 1][self.x])
def addShelf(self):
shelf = Shelf(len(self.shelves)+1)
self.shelves.append(shelf)

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@ -1,12 +1,11 @@
import pygame import pygame
class Shelf: class Shelf:
def __init__(self, id, field): def __init__(self, id):
self.id = id self.id = id
self.field = field
self.products = [] self.products = []
def addProduct(self, sweet): def addProduct(self, sweet):
self.products.append(sweet) self.products.append(sweet)