create addShelf method in Field class
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@ -2,10 +2,9 @@
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@ -123,8 +122,16 @@
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<task id="LOCAL-00001" summary="create Shelf">
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@ -143,6 +150,10 @@
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<MESSAGE value="create Shelf" />
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<SUITE FILE_PATH="coverage/wozek$main.coverage" NAME="main Coverage Results" MODIFIED="1589556038208" SOURCE_PROVIDER="com.intellij.coverage.DefaultCoverageFileProvider" RUNNER="coverage.py" COVERAGE_BY_TEST_ENABLED="true" COVERAGE_TRACING_ENABLED="false" WORKING_DIRECTORY="$PROJECT_DIR$" />
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8
field.py
8
field.py
@ -1,4 +1,5 @@
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import pygame
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import pygame
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from shelf import Shelf
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class Field:
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class Field:
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@ -14,6 +15,7 @@ class Field:
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self.is_occupied_by_agent = is_occupied_by_agent
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self.is_occupied_by_agent = is_occupied_by_agent
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self.cost_of_travel = cost_of_travel
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self.cost_of_travel = cost_of_travel
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self.neighbors = []
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self.neighbors = []
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self.shelves = []
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# Te parametry są potrzebne do algorytmu A*
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# Te parametry są potrzebne do algorytmu A*
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self.g = 0
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self.g = 0
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@ -41,4 +43,8 @@ class Field:
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if self.y > 0 and board[self.y - 1][self.x].is_shelf == False:
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if self.y > 0 and board[self.y - 1][self.x].is_shelf == False:
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self.neighbors.append(board[self.y - 1][self.x])
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self.neighbors.append(board[self.y - 1][self.x])
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if self.y < 9 and board[self.y + 1][self.x].is_shelf == False:
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if self.y < 9 and board[self.y + 1][self.x].is_shelf == False:
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self.neighbors.append(board[self.y + 1][self.x])
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self.neighbors.append(board[self.y + 1][self.x])
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def addShelf(self):
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shelf = Shelf(len(self.shelves)+1)
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self.shelves.append(shelf)
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5
shelf.py
5
shelf.py
@ -1,12 +1,11 @@
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import pygame
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import pygame
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class Shelf:
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class Shelf:
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def __init__(self, id, field):
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def __init__(self, id):
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self.id = id
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self.id = id
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self.field = field
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self.products = []
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self.products = []
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def addProduct(self, sweet):
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def addProduct(self, sweet):
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self.products.append(sweet)
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self.products.append(sweet)
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