zmiany
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3
field.py
3
field.py
@ -33,7 +33,6 @@ class Field:
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self.rect.center = (center_x, center_y)
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self.rect.center = (center_x, center_y)
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# Metoda do wyświetlania pola na ekranie
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# Metoda do wyświetlania pola na ekranie
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def blitme(self):
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def blitme(self):
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self.screen.blit(self.image, self.rect)
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self.screen.blit(self.image, self.rect)
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@ -49,5 +48,5 @@ class Field:
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self.neighbors.append(board[self.y + 1][self.x])
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self.neighbors.append(board[self.y + 1][self.x])
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def addShelf(self):
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def addShelf(self):
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shelf = Shelf(len(self.shelves)+1)
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shelf = Shelf(len(self.shelves) + 1)
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self.shelves.append(shelf)
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self.shelves.append(shelf)
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1
main.py
1
main.py
@ -46,7 +46,6 @@ def run():
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elif event.key == pygame.K_SPACE:
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elif event.key == pygame.K_SPACE:
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board[9][0].item = choice(data.learning_data)
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board[9][0].item = choice(data.learning_data)
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print("Wybrano: " + board[9][0].item[-1])
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print("Wybrano: " + board[9][0].item[-1])
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board[9][0].item[-1] = 'Something'
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field = board[9][0]
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field = board[9][0]
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if not field.is_shelf:
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if not field.is_shelf:
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path = functions.a_star(board[agent.y][agent.x], field, board)
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path = functions.a_star(board[agent.y][agent.x], field, board)
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