product assigning.py to shelf.py; returning coordinates to shelf.py
This commit is contained in:
parent
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commit
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@ -3,5 +3,5 @@
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<component name="JavaScriptSettings">
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<component name="JavaScriptSettings">
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<option name="languageLevel" value="ES6" />
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<option name="languageLevel" value="ES6" />
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</component>
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</component>
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.7 (AL-2020)" project-jdk-type="Python SDK" />
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.8 (AL-2020)" project-jdk-type="Python SDK" />
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</project>
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</project>
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@ -4,7 +4,7 @@
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<content url="file://$MODULE_DIR$">
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<content url="file://$MODULE_DIR$">
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<excludeFolder url="file://$MODULE_DIR$/venv" />
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<excludeFolder url="file://$MODULE_DIR$/venv" />
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</content>
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</content>
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<orderEntry type="jdk" jdkName="Python 3.7 (AL-2020)" jdkType="Python SDK" />
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<orderEntry type="jdk" jdkName="Python 3.8 (AL-2020)" jdkType="Python SDK" />
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<orderEntry type="sourceFolder" forTests="false" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</component>
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</module>
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</module>
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26
assigning.py
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26
assigning.py
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@ -0,0 +1,26 @@
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import os
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from codes_recognizer.rocognizer import recognizer
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from board import get_shelfs
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def assigning(product_code_path):
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code = recognizer(product_code_path)
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shelfs = get_shelfs()
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for shelf in shelfs:
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if shelf.is_empty():
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shelf.add_product(code)
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c = shelf.get_coordinates()
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break
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else:
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if shelf.get_product() == code:
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shelf.add_product(code)
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c = shelf.get_coordinates()
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break
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print("Product", product_code_path, "is on", c)
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return c
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7
board.py
7
board.py
@ -1,9 +1,10 @@
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import pygame
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import pygame
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from settings import Settings
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from settings import Settings
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from field import Field
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from field import Field
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from shelf import Shelf
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settings = Settings()
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settings = Settings()
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shelfs_o = []
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def create_board(screen):
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def create_board(screen):
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board = []
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board = []
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@ -19,6 +20,7 @@ def create_board(screen):
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if field.center_x == shelf[0] and field.center_y == shelf[1]:
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if field.center_x == shelf[0] and field.center_y == shelf[1]:
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field.is_shelf = True
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field.is_shelf = True
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field.image = pygame.image.load('img/shelf.png')
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field.image = pygame.image.load('img/shelf.png')
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shelfs_o.append(Shelf(x, y))
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row.append(field)
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row.append(field)
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board.append(row)
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board.append(row)
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@ -46,3 +48,6 @@ def draw_board(board):
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field.blitme()
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field.blitme()
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def get_shelfs():
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return shelfs_o
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4
coder.py
4
coder.py
@ -68,8 +68,8 @@ def create_image(product):
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print(string)
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print(string)
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img = Image.new('RGB', (560, 112), color='white')
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img = Image.new('RGB', (560, 112), color='white')
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d = ImageDraw.Draw(img)
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d = ImageDraw.Draw(img)
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fnt = ImageFont.truetype('D:\Studia\Projects\AL-2020\img\codes\\arial_bold.ttf', 75)
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fnt = ImageFont.truetype('img\codes\\arial_bold.ttf', 75)
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d.text((30, 30), string, font=fnt, fill=(0, 0, 0))
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d.text((28, 28), string, font=fnt, fill=(0, 0, 0))
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path = 'img/codes/' + product.name + '.png'
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path = 'img/codes/' + product.name + '.png'
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img.save(path)
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img.save(path)
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return path
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return path
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@ -1,56 +0,0 @@
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import cv2
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import torch
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from nn_model import Net
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from torchvision.transforms import transforms
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def recognizer(paths):
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codes = []
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code = []
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transform = transforms.Compose([transforms.ToTensor(),
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transforms.Normalize((0.5,), (0.5,)),
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])
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# load nn model
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model = Net()
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model.load_state_dict(torch.load('model.pt'))
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model.eval()
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for path in paths:
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img = cv2.imread(path)
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img_gray = cv2.cvtColor(img, cv2.COLOR_BGR2GRAY)
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img_gray = cv2.GaussianBlur(img_gray, (5, 5), 0)
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ret, im_th = cv2.threshold(img_gray, 90, 255, cv2.THRESH_BINARY_INV)
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ctrs, hier = cv2.findContours(im_th.copy(), cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE)
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rects = [cv2.boundingRect(ctr) for ctr in ctrs]
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for rect in rects:
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# Crop image
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crop_img = img[rect[1]:rect[1] + rect[3] + 10, rect[0]:rect[0] + rect[2] + 10, 0]
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# Resize the image
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roi = cv2.resize(crop_img, (28, 28), interpolation=cv2.INTER_CUBIC)
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# roi = cv2.dilate(roi, (3, 3))
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# plt.imshow(roi)
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# plt.show()
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im = transform(roi)
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im = im.view(1, 1, 28, 28)
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with torch.no_grad():
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logps = model(im)
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ps = torch.exp(logps)
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probab = list(ps.numpy()[0])
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code.append(probab.index(max(probab)))
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codes.append(code)
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# cv2.imshow("Code", img)
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# cv2.waitKey()
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return codes
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Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 13 KiB |
26238
codes_recognizer/dataset/ARIAL.csv
Normal file
26238
codes_recognizer/dataset/ARIAL.csv
Normal file
File diff suppressed because it is too large
Load Diff
@ -18,4 +18,4 @@ class Net(nn.Module):
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x = F.relu(self.fc1(x))
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x = F.relu(self.fc1(x))
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x = F.dropout(x, training=self.training)
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x = F.dropout(x, training=self.training)
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x = self.fc2(x)
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x = self.fc2(x)
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return F.log_softmax(x)
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return F.log_softmax(x, 1)
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52
codes_recognizer/rocognizer.py
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52
codes_recognizer/rocognizer.py
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@ -0,0 +1,52 @@
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import cv2
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import torch
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from nn_model import Net
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from torchvision.transforms import transforms
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def recognizer(path):
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codes = []
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code = []
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transform = transforms.Compose([transforms.ToTensor(),
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transforms.Normalize((0.5,), (0.5,)),
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])
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# load nn model
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model = Net()
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model.load_state_dict(torch.load('model.pt'))
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model.eval()
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img = cv2.imread(path)
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img_gray = cv2.cvtColor(img, cv2.COLOR_BGR2GRAY)
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img_gray = cv2.GaussianBlur(img_gray, (5, 5), 0)
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ret, im_th = cv2.threshold(img_gray, 90, 255, cv2.THRESH_BINARY_INV)
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ctrs, hier = cv2.findContours(im_th.copy(), cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE)
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rects = [cv2.boundingRect(ctr) for ctr in ctrs]
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for rect in rects:
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# Crop image
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crop_img = img[rect[1]:rect[1] + rect[3] + 10, rect[0]:rect[0] + rect[2] + 10, 0]
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# Resize the image
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roi = cv2.resize(crop_img, (28, 28), interpolation=cv2.INTER_CUBIC)
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# roi = cv2.dilate(roi, (3, 3))
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# plt.imshow(roi)
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# plt.show()
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im = transform(roi)
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im = im.view(1, 1, 28, 28)
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with torch.no_grad():
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logps = model(im)
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ps = torch.exp(logps)
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probab = list(ps.numpy()[0])
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code.append(probab.index(max(probab)))
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codes.append(code)
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# cv2.imshow("Code", img)
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# cv2.waitKey()
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return codes
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3
main.py
3
main.py
@ -7,7 +7,7 @@ import data
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from agent import Agent
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from agent import Agent
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from settings import Settings
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from settings import Settings
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from board import create_board, draw_board
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from board import create_board, draw_board, get_shelfs
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from random import randint, choice
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from random import randint, choice
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from mcda import selectedSupply
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from mcda import selectedSupply
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from product import FinalProduct
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from product import FinalProduct
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@ -95,4 +95,5 @@ def run():
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pygame.display.flip()
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pygame.display.flip()
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run()
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run()
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23
shelf.py
23
shelf.py
@ -3,9 +3,24 @@ import pygame
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class Shelf:
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class Shelf:
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def __init__(self, id):
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def __init__(self, x, y):
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self.id = id
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self.x = x
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self.y = y
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self.products = []
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self.products = []
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def addProduct(self, sweet):
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def add_product(self, product):
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self.products.append(sweet)
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self.products.append(product)
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def get_product(self):
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return self.products[0]
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def get_coordinates(self):
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c = [self.x, self.y]
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return c
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def is_empty(self):
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if len(self.products) == 0:
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return True
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else:
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return False
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