import pygame class Shelf: def __init__(self, field, color): self.field = field self.color = color self.level1 = [] self.level2 = [] self.level3 = [] def add_product(self, product): if product[7] == 1: self.level1.append(product) elif product[7] == 2: self.level2.append(product) else: self.level3.append(product) def get_field(self): return self.field def get_color(self): return self.color