import unittest import pygame import pygame.key class KeyModuleTest(unittest.TestCase): @classmethod def setUpClass(cls): pygame.init() @classmethod def tearDownClass(cls): pygame.quit() def setUp(cls): # This makes sure pygame is always initialized before each test (in # case a test calls pygame.quit()). if not pygame.get_init(): pygame.init() def test_import(self): 'does it import' import pygame.key def todo_test_get_focused(self): # __doc__ (as of 2008-08-02) for pygame.key.get_focused: # pygame.key.get_focused(): return bool # true if the display is receiving keyboard input from the system # # This is true when the display window has keyboard focus from the # system. If the display needs to ensure it does not lose keyboard # focus, it can use pygame.event.set_grab() to grab all input. # self.fail() def test_get_pressed(self): states = pygame.key.get_pressed() self.assertEqual(states[pygame.K_RIGHT], 0) def test_name(self): self.assertEqual(pygame.key.name(pygame.K_RETURN), "return") self.assertEqual(pygame.key.name(pygame.K_0), "0") self.assertEqual(pygame.key.name(pygame.K_SPACE), "space") def test_set_and_get_mods(self): pygame.key.set_mods(pygame.KMOD_CTRL) self.assertEqual(pygame.key.get_mods(), pygame.KMOD_CTRL) pygame.key.set_mods(pygame.KMOD_ALT) self.assertEqual(pygame.key.get_mods(), pygame.KMOD_ALT) pygame.key.set_mods(pygame.KMOD_CTRL | pygame.KMOD_ALT) self.assertEqual(pygame.key.get_mods(), pygame.KMOD_CTRL | pygame.KMOD_ALT) def test_set_and_get_repeat(self): self.assertEqual(pygame.key.get_repeat(), (0, 0)) pygame.key.set_repeat(10, 15) self.assertEqual(pygame.key.get_repeat(), (10, 15)) pygame.key.set_repeat() self.assertEqual(pygame.key.get_repeat(), (0, 0)) if __name__ == '__main__': unittest.main()