import unittest class MouseModuleTest(unittest.TestCase): def todo_test_get_cursor(self): # __doc__ (as of 2008-08-02) for pygame.mouse.get_cursor: # pygame.mouse.get_cursor(): return (size, hotspot, xormasks, andmasks) # get the image for the system mouse cursor # # Get the information about the mouse system cursor. The return value # is the same data as the arguments passed into # pygame.mouse.set_cursor(). # self.fail() def todo_test_get_focused(self): # __doc__ (as of 2008-08-02) for pygame.mouse.get_focused: # pygame.mouse.get_focused(): return bool # check if the display is receiving mouse input # # Returns true when pygame is receiving mouse input events (or, in # windowing terminology, is "active" or has the "focus"). # # This method is most useful when working in a window. By contrast, in # full-screen mode, this method always returns true. # # Note: under MS Windows, the window that has the mouse focus also has # the keyboard focus. But under X-Windows, one window can receive # mouse events and another receive keyboard events. # pygame.mouse.get_focused() indicates whether the pygame window # receives mouse events. # self.fail() def todo_test_get_pos(self): # __doc__ (as of 2008-08-02) for pygame.mouse.get_pos: # pygame.mouse.get_pos(): return (x, y) # get the mouse cursor position # # Returns the X and Y position of the mouse cursor. The position is # relative the the top-left corner of the display. The cursor position # can be located outside of the display window, but is always # constrained to the screen. # self.fail() def todo_test_get_pressed(self): # __doc__ (as of 2008-08-02) for pygame.mouse.get_pressed: # pygame.moouse.get_pressed(): return (button1, button2, button3) # get the state of the mouse buttons # # Returns a sequence of booleans representing the state of all the # mouse buttons. A true value means the mouse is currently being # pressed at the time of the call. # # Note, to get all of the mouse events it is better to use either # pygame.event.wait() or pygame.event.get() and check all of those events # to see if they are MOUSEBUTTONDOWN, MOUSEBUTTONUP, or MOUSEMOTION. # Note, that on X11 some XServers use middle button emulation. When # you click both buttons 1 and 3 at the same time a 2 button event can # be emitted. # # Note, remember to call pygame.event.get() before this function. # Otherwise it will not work. # self.fail() def todo_test_get_rel(self): # __doc__ (as of 2008-08-02) for pygame.mouse.get_rel: # pygame.mouse.get_rel(): return (x, y) # get the amount of mouse movement # # Returns the amount of movement in X and Y since the previous call to # this function. The relative movement of the mouse cursor is # constrained to the edges of the screen, but see the virtual input # mouse mode for a way around this. Virtual input mode is described # at the top of the page. # self.fail() def todo_test_set_cursor(self): # __doc__ (as of 2008-08-02) for pygame.mouse.set_cursor: # pygame.mouse.set_cursor(size, hotspot, xormasks, andmasks): return None # set the image for the system mouse cursor # # When the mouse cursor is visible, it will be displayed as a black # and white bitmap using the given bitmask arrays. The size is a # sequence containing the cursor width and height. Hotspot is a # sequence containing the cursor hotspot position. xormasks is a # sequence of bytes containing the cursor xor data masks. Lastly is # andmasks, a sequence of bytes containting the cursor bitmask data. # # Width must be a multiple of 8, and the mask arrays must be the # correct size for the given width and height. Otherwise an exception # is raised. # # See the pygame.cursor module for help creating default and custom # masks for the system cursor. # self.fail() def todo_test_set_pos(self): # __doc__ (as of 2008-08-02) for pygame.mouse.set_pos: # pygame.mouse.set_pos([x, y]): return None # set the mouse cursor position # # Set the current mouse position to arguments given. If the mouse # cursor is visible it will jump to the new coordinates. Moving the # mouse will generate a new pygaqme.MOUSEMOTION event. # self.fail() def todo_test_set_visible(self): # __doc__ (as of 2008-08-02) for pygame.mouse.set_visible: # pygame.mouse.set_visible(bool): return bool # hide or show the mouse cursor # # If the bool argument is true, the mouse cursor will be visible. This # will return the previous visible state of the cursor. # self.fail() ################################################################################ if __name__ == '__main__': unittest.main()