66 lines
2.3 KiB
Python
66 lines
2.3 KiB
Python
import pygame
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class Agent:
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def __init__(self, screen, position_x, position_y, turn):
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self.screen = screen
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self.position_x = position_x
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self.position_y = position_y
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self.turn = turn
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self.x = (self.position_x - 50) // 100
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self.y = (self.position_y - 50) // 100
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self.image = pygame.image.load('img/' + turn + '.png')
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self.rect = self.image.get_rect()
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self.screen_rect = screen.get_rect()
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self.item = None
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self.is_busy = False
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self.rect.center = (position_x, position_y)
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def blitme(self):
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self.screen.blit(self.image, self.rect)
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def turn_left(self):
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if self.turn == "Up":
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self.turn = "Left"
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elif self.turn == "Left":
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self.turn = "Down"
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elif self.turn == "Down":
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self.turn = "Right"
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elif self.turn == "Right":
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self.turn = "Up"
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self.image = pygame.image.load('img/' + self.turn + '.png')
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def turn_right(self):
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if self.turn == "Up":
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self.turn = "Right"
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elif self.turn == "Left":
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self.turn = "Up"
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elif self.turn == "Down":
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self.turn = "Left"
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elif self.turn == "Right":
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self.turn = "Down"
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self.image = pygame.image.load('img/' + self.turn + '.png')
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def move_forward(self, board):
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if self.turn == "Up" and self.position_y > 50 and board[(self.position_y - 100) // 100][self.position_x // 100]. \
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is_shelf == False:
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self.position_y -= 100
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self.y -= 1
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elif self.turn == "Left" and self.position_x > 50 and board[self.position_y // 100][(self.position_x - 100) // 100].\
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is_shelf == False:
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self.position_x -= 100
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self.x -= 1
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elif self.turn == "Down" and self.position_y < 950 and board[(self.position_y + 100) // 100][self.position_x // 100]. \
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is_shelf == False:
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self.position_y += 100
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self.y += 1
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elif self.turn == "Right" and self.position_x < 950 and board[self.position_y // 100][(self.position_x + 100) // 100].\
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is_shelf == False:
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self.position_x += 100
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self.x += 1
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self.rect.center = (self.position_x, self.position_y)
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