341 lines
10 KiB
Python
341 lines
10 KiB
Python
import os
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import unittest
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import pygame
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from pygame.compat import as_unicode
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################################################################################
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events = (
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# pygame.NOEVENT,
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# pygame.ACTIVEEVENT,
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pygame.KEYDOWN,
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pygame.KEYUP,
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pygame.MOUSEMOTION,
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pygame.MOUSEBUTTONDOWN,
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pygame.MOUSEBUTTONUP,
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pygame.JOYAXISMOTION,
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pygame.JOYBALLMOTION,
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pygame.JOYHATMOTION,
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pygame.JOYBUTTONDOWN,
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pygame.JOYBUTTONUP,
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pygame.VIDEORESIZE,
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pygame.VIDEOEXPOSE,
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pygame.QUIT,
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pygame.SYSWMEVENT,
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pygame.USEREVENT,
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# pygame.NUMEVENTS,
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)
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class EventTypeTest(unittest.TestCase):
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def test_Event(self):
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"""Ensure an Event object can be created."""
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e = pygame.event.Event(pygame.USEREVENT, some_attr=1, other_attr='1')
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self.assertEqual(e.some_attr, 1)
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self.assertEqual(e.other_attr, "1")
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# Event now uses tp_dictoffset and tp_members: request 62
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# on Motherhamster Bugzilla.
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self.assertEqual(e.type, pygame.USEREVENT)
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self.assertIs(e.dict, e.__dict__)
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e.some_attr = 12
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self.assertEqual(e.some_attr, 12)
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e.new_attr = 15
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self.assertEqual(e.new_attr, 15)
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# For Python 2.x a TypeError is raised for a readonly member;
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# for Python 3.x it is an AttributeError.
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self.assertRaises((TypeError, AttributeError), setattr, e, 'type', 0)
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self.assertRaises((TypeError, AttributeError), setattr, e, 'dict', None)
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# Ensure attributes are visible to dir(), part of the original
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# posted request.
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d = dir(e)
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attrs = ('type', 'dict', '__dict__', 'some_attr', 'other_attr',
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'new_attr')
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for attr in attrs:
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self.assertIn(attr, d)
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def test_as_str(self):
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# Bug reported on Pygame mailing list July 24, 2011:
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# For Python 3.x str(event) to raises an UnicodeEncodeError when
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# an event attribute is a string with a non-ascii character.
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try:
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str(pygame.event.Event(events[0], a=as_unicode(r"\xed")))
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except UnicodeEncodeError:
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self.fail("Event object raised exception for non-ascii character")
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# Passed.
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race_condition_notification = """
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This test is dependent on timing. The event queue is cleared in preparation for
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tests. There is a small window where outside events from the OS may have effected
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results. Try running the test again.
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"""
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class EventModuleArgsTest(unittest.TestCase):
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def setUp(self):
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pygame.display.init()
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pygame.event.clear()
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def tearDown(self):
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pygame.display.quit()
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def test_get(self):
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pygame.event.get()
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pygame.event.get(None)
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pygame.event.get(None, True)
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pygame.event.get(pump=False)
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pygame.event.get(pump=True)
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pygame.event.get(eventtype=None)
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pygame.event.get(eventtype=pygame.USEREVENT,
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pump=False)
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def test_clear(self):
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pygame.event.clear()
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pygame.event.clear(None)
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pygame.event.clear(None, True)
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pygame.event.clear(pump=False)
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pygame.event.clear(pump=True)
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pygame.event.clear(eventtype=None)
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pygame.event.clear(eventtype=pygame.USEREVENT,
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pump=False)
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def test_peek(self):
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pygame.event.peek()
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pygame.event.peek(None)
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pygame.event.peek(None, True)
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pygame.event.peek(pump=False)
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pygame.event.peek(pump=True)
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pygame.event.peek(eventtype=None)
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pygame.event.peek(eventtype=pygame.USEREVENT,
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pump=False)
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class EventModuleTest(unittest.TestCase):
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def setUp(self):
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pygame.display.init()
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pygame.event.clear() # flush events
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def tearDown(self):
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pygame.event.clear() # flush events
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pygame.display.quit()
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def test_event_attribute(self):
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e1 = pygame.event.Event(pygame.USEREVENT, attr1='attr1')
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self.assertEqual(e1.attr1, 'attr1')
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def test_set_blocked(self):
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"""Ensure events can be blocked from the queue."""
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event = events[0]
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pygame.event.set_blocked(event)
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self.assertTrue(pygame.event.get_blocked(event))
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pygame.event.post(pygame.event.Event(event))
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ret = pygame.event.get()
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should_be_blocked = [e for e in ret if e.type == event]
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self.assertEqual(should_be_blocked, [])
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def test_set_blocked_all(self):
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"""Ensure all events can be unblocked at once."""
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pygame.event.set_blocked(None)
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for e in events:
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self.assertTrue(pygame.event.get_blocked(e))
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def test_post__and_poll(self):
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"""Ensure events can be posted to the queue."""
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e1 = pygame.event.Event(pygame.USEREVENT, attr1='attr1')
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pygame.event.post(e1)
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posted_event = pygame.event.poll()
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self.assertEqual(e1.attr1, posted_event.attr1,
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race_condition_notification)
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# fuzzing event types
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for i in range(1, 11):
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pygame.event.post(pygame.event.Event(events[i]))
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self.assertEqual(pygame.event.poll().type, events[i],
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race_condition_notification)
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def test_post_large_user_event(self):
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pygame.event.post(pygame.event.Event(pygame.USEREVENT, {'a': "a" * 1024}))
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e = pygame.event.poll()
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self.assertEqual(e.type, pygame.USEREVENT)
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self.assertEqual(e.a, "a" * 1024)
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def test_get(self):
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"""Ensure get() retrieves all the events on the queue."""
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event_cnt = 10
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for _ in range(event_cnt):
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pygame.event.post(pygame.event.Event(pygame.USEREVENT))
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queue = pygame.event.get()
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self.assertEqual(len(queue), event_cnt)
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self.assertTrue(all(e.type == pygame.USEREVENT for e in queue))
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def test_get_type(self):
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ev = pygame.event.Event(pygame.USEREVENT)
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pygame.event.post(ev)
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queue = pygame.event.get(pygame.USEREVENT)
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self.assertEqual(len(queue), 1)
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self.assertEqual(queue[0].type, pygame.USEREVENT)
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def test_clear(self):
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"""Ensure clear() removes all the events on the queue."""
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for e in events:
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pygame.event.post(pygame.event.Event(e))
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poll_event = pygame.event.poll()
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self.assertNotEqual(poll_event.type, pygame.NOEVENT)
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pygame.event.clear()
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poll_event = pygame.event.poll()
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self.assertEqual(poll_event.type, pygame.NOEVENT,
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race_condition_notification)
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def test_event_name(self):
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"""Ensure event_name() returns the correct event name."""
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self.assertEqual(pygame.event.event_name(pygame.KEYDOWN), "KeyDown")
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self.assertEqual(pygame.event.event_name(pygame.USEREVENT),
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"UserEvent")
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def test_wait(self):
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"""Ensure wait() waits for an event on the queue."""
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event = pygame.event.Event(events[0])
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pygame.event.post(event)
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wait_event = pygame.event.wait()
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self.assertEqual(wait_event.type, event.type)
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def test_peek(self):
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"""Ensure queued events can be peeked at."""
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event_types = [pygame.KEYDOWN, pygame.KEYUP, pygame.MOUSEMOTION]
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for event_type in event_types:
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pygame.event.post(pygame.event.Event(event_type))
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for event_type in event_types:
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self.assertTrue(pygame.event.peek(event_type))
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self.assertTrue(pygame.event.peek(event_types))
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def test_peek_empty(self):
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pygame.event.clear()
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self.assertFalse(pygame.event.peek())
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def test_set_allowed(self):
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"""Ensure a blocked event type can be unblocked/allowed."""
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event = events[0]
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pygame.event.set_blocked(event)
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self.assertTrue(pygame.event.get_blocked(event))
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pygame.event.set_allowed(event)
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self.assertFalse(pygame.event.get_blocked(event))
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def test_set_allowed_all(self):
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"""Ensure all events can be unblocked/allowed at once."""
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pygame.event.set_blocked(None)
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for e in events:
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self.assertTrue(pygame.event.get_blocked(e))
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pygame.event.set_allowed(None)
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for e in events:
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self.assertFalse(pygame.event.get_blocked(e))
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def test_pump(self):
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"""Ensure pump() functions properly."""
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pygame.event.pump()
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@unittest.skipIf(os.environ.get('SDL_VIDEODRIVER') == 'dummy',
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'requires the SDL_VIDEODRIVER to be a non "dummy" value')
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def test_set_grab__and_get_symmetric(self):
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"""Ensure event grabbing can be enabled and disabled."""
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surf = pygame.display.set_mode((10,10))
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pygame.event.set_grab(True)
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self.assertTrue(pygame.event.get_grab())
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pygame.event.set_grab(False)
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self.assertFalse(pygame.event.get_grab())
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def test_event_equality(self):
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a = pygame.event.Event(events[0], a=1)
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b = pygame.event.Event(events[0], a=1)
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c = pygame.event.Event(events[1], a=1)
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d = pygame.event.Event(events[0], a=2)
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self.assertTrue(a == a)
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self.assertFalse(a != a)
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self.assertTrue(a == b)
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self.assertFalse(a != b)
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self.assertTrue(a != c)
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self.assertFalse(a == c)
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self.assertTrue(a != d)
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self.assertFalse(a == d)
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def todo_test_get_blocked(self):
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# __doc__ (as of 2008-08-02) for pygame.event.get_blocked:
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# pygame.event.get_blocked(type): return bool
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# test if a type of event is blocked from the queue
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#
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# Returns true if the given event type is blocked from the queue.
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self.fail()
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def todo_test_get_grab(self):
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# __doc__ (as of 2008-08-02) for pygame.event.get_grab:
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# pygame.event.get_grab(): return bool
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# test if the program is sharing input devices
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#
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# Returns true when the input events are grabbed for this application.
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# Use pygame.event.set_grab() to control this state.
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#
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self.fail()
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def todo_test_poll(self):
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# __doc__ (as of 2008-08-02) for pygame.event.poll:
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# pygame.event.poll(): return Event
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# get a single event from the queue
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#
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# Returns a single event from the queue. If the event queue is empty
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# an event of type pygame.NOEVENT will be returned immediately. The
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# returned event is removed from the queue.
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#
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self.fail()
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################################################################################
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if __name__ == '__main__':
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unittest.main()
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