SI_Traktor/functions.py

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import pygame
import sys, time
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from pygame.locals import *
import config
from queue import PriorityQueue
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def quit():
print("Zamykanie...")
pygame.quit()
sys.exit()
class Node():
def __init__(self, parent=None, position=None):
self.parent = parent
self.position = position
self.g = 0
self.h = 0
self.f = 0
def __eq__(self, other):
return self.position == other.position
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def pressed(key, traktor_poz):
if key[K_d]:
return(move_right())
if key[K_s]:
return(move_down())
if key[K_a]:
return(move_left())
if key[K_w]:
return(move_up())
if key[K_SPACE]:
work(traktor_poz)
if key[K_1]:
config.activity.activity_val(0)
if key[K_2]:
config.activity.activity_val(1)
if key[K_3]:
config.activity.activity_val(2)
if key[K_4]:
config.activity.activity_val(3)
if key[K_p]:
pathfinding()
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def move_left():
if config.TRAKTOR_POZ[0]==config.POLE_POZ[1]:
pass
else:
config.TRAKTOR_POZ[0]-=70
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print("Ruch w lewo")
config.traktor.traktor_turn(1)
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return 1
def move_up():
if config.TRAKTOR_POZ[1]==config.POLE_POZ[0]:
pass
else:
config.TRAKTOR_POZ[1]-=70
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print("Ruch w górę")
config.traktor.traktor_turn(2)
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return 1
def move_right():
if config.TRAKTOR_POZ[0]==705:
pass
else:
config.TRAKTOR_POZ[0]+=70
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config.traktor.traktor_turn(3)
print("Ruch w prawo")
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return 1
def move_down():
if config.TRAKTOR_POZ[1]==705:
pass
else:
config.TRAKTOR_POZ[1]+=70
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config.traktor.traktor_turn(0)
print("Ruch w dół")
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return 1
def work(traktor_poz):
if config.activity.activity_get_value()==0:
water(traktor_poz)
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print("Podlanie pola")
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if config.activity.activity_get_value()==1:
weeds(traktor_poz)
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print("Odchwaszczenie pola")
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if config.activity.activity_get_value()==2:
plant(traktor_poz)
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print("Zasadzenie pola")
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if config.activity.activity_get_value()==3:
harvest(traktor_poz)
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print("Zbiory z pola")
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def water(position):
if config.POLE_STAN[position[0],position[1]] in [0,1,2,3]:
config.mat_val([position[0],position[1]],4)
def weeds(position):
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if config.POLE_STAN[position[0], position[1]] in [1,3,5,7]:
config.mat_val([position[0], position[1]], -1)
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def plant(position):
if config.POLE_STAN[position[0], position[1]] in [0,1,4,5]:
config.mat_val([position[0], position[1]], 2)
def harvest(position):
if config.POLE_STAN[position[0], position[1]] == 8:
config.mat_val([position[0], position[1]], -8)
def heuristic(a, b):
(x1, y1) = a
(x2, y2) = b
return abs(x1 - x2) + abs(y1 - y2)
def pathfinding():
activity = config.activity.activity_get_value()
avaiable_value = []
if activity == 0:
avaiable_value = [0,1,2,3]
elif activity == 1:
avaiable_value = [1,3,5,7]
elif activity == 2:
avaiable_value = [0,1,4,5]
elif activity == 3:
avaiable_value = [8]
opened = []
closed = []
start_position = [int(((config.TRAKTOR_POZ[1]-5)/70)-1), int(((config.TRAKTOR_POZ[0]-5)/70)-1)]
end_point = search(start_position,avaiable_value)
if start_position == end_point:
work([int(((config.TRAKTOR_POZ[1]-5)/70)-1), int(((config.TRAKTOR_POZ[0]-5)/70)-1)])
else:
route = a_star(start_position,end_point)
for i in route[::-1]:
poz = config.TRAKTOR_POZ
if i[0]< poz[0]:
move_down()
elif i[0]> poz[0]:
move_up()
elif i[1]> poz[1]:
move_right()
elif i[1]< poz[1]:
move_left()
time.sleep(0.2)
work([int(((config.TRAKTOR_POZ[1]-5)/70)-1), int(((config.TRAKTOR_POZ[0]-5)/70)-1)])
def a_star(start, end):
a_queue = PriorityQueue()
a_queue.put(start,0)
cost = {tuple(start): 0}
path_from = {tuple(start): None}
finall_path = [tuple(end)]
found = 0
while not a_queue.empty():
current = tuple(a_queue.get())
if current == tuple(end):
break
for next in points(current):
new_cost = cost[tuple(current)] + int(config.POLE_STAN[next[0],next[1]])
if tuple(next) not in cost or new_cost < cost[tuple(next)]:
cost[tuple(next)] = new_cost
priority = new_cost + heuristic(end, next)
a_queue.put(next,priority)
path_from[tuple(next)] = current
if next == end:
found = 1
break
if found:
break
pth = path_from[tuple(end)]
while not pth==tuple(start):
finall_path.append(pth)
pth = path_from[pth]
return finall_path
closed = []
def search(point,values):
global closed
if config.POLE_STAN[point[0],point[1]] in values:
closed = []
return point
else:
closed.append(point)
childs = points(point)
while childs:
child = childs.pop()
if child not in closed:
return search(child,values)
def points(point):
points = []
for i in [[point[0],point[1]-1],[point[0]-1,point[1]],[point[0],point[1]+1],[point[0]+1,point[1]]]:
if i[0] in [-1,10] or i[1] in [-1,10]:
pass
else:
points.append(i)
return points