- A* działa

- Wyszukiwanie zmienione na tree search
- Do poprawki to żeby było widać ktoki traktora(na razie widać tylko w konsoli)
This commit is contained in:
Marcin 2020-04-28 18:40:02 +02:00
parent 34039542bd
commit 3375a8adca
2 changed files with 12 additions and 29 deletions

View File

@ -56,7 +56,7 @@ class activities:
def activity_val(self,value):
self.mode = value
print(self.mode)
print("Tryb: "+ str(self.modes[self.mode]))
def activity_get_value(self):
return self.mode

View File

@ -10,18 +10,6 @@ def quit():
pygame.quit()
sys.exit()
class Node():
def __init__(self, parent=None, position=None):
self.parent = parent
self.position = position
self.g = 0
self.h = 0
self.f = 0
def __eq__(self, other):
return self.position == other.position
def pressed(key, traktor_poz):
if key[K_d]:
return(move_right())
@ -133,8 +121,6 @@ def pathfinding():
avaiable_value = [0,1,4,5]
elif activity == 3:
avaiable_value = [8]
opened = []
closed = []
start_position = [int(((config.TRAKTOR_POZ[1]-5)/70)-1), int(((config.TRAKTOR_POZ[0]-5)/70)-1)]
end_point = search(start_position,avaiable_value)
if start_position == end_point:
@ -152,7 +138,7 @@ def pathfinding():
elif i[1]< poz[1]:
move_left()
pygame.display.update()
time.sleep(2)
time.sleep(0.2)
work([int(((config.TRAKTOR_POZ[1]-5)/70)-1), int(((config.TRAKTOR_POZ[0]-5)/70)-1)])
def a_star(start, end):
@ -188,19 +174,16 @@ def a_star(start, end):
return finall_path
closed = []
def search(point,values):
global closed
if config.POLE_STAN[point[0],point[1]] in values:
closed = []
return point
def search(start,value):
visited = [start]
while visited:
if config.POLE_STAN[visited[0][0],visited[0][1]] in value:
print("Znaleziono pole: "+str(visited[0]))
return visited[0]
else:
closed.append(point)
childs = points(point)
while childs:
child = childs.pop()
if child not in closed:
return search(child,values)
for i in points(visited[0]):
visited.append(i)
del visited[0]
def points(point):