Poprawiony kod
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.gitignore
vendored
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1
.gitignore
vendored
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/cursed_files/
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64
config.py
64
config.py
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import random
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import numpy
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import os
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import pygame
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############Dane początkowe#############
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#Szerokość i wysokość okna gry
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ILE_RUCHOW = 0
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SZER = 850
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WYS = 1000
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#Kolor okna
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COL = (0,255,0)
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#Nasze pole
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POLE_SZER = 700
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POLE_WYS = 700
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POLE_COL = (128,128,0)
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POLE_POZ = (75, 75)
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TRAKTOR_POZ = [POLE_POZ[1], POLE_POZ[0]]
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text_rect = [POLE_POZ[0], POLE_WYS + POLE_POZ[1] + 100]
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#Nazwa okna
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WINDOW_NAME = "SI Projekt"
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POLE_STAN = numpy.random.randint(0,9,(10,10))
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print("Reprezentacja pola jako macierz:")
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print("###################")
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for i in POLE_STAN:
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for j in i:
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print(j, end=" ")
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print("")
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print("###################")
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images_names = ['gleba_pix.png','gleba_chwasty_pix.png','sadzonka_suchi_pix.png','sadzonka_chwasty_pix.png','gleba_mokra_pix.png','gleba_mokra_chwasty.png','sadzonka_mokra_pix.png','sadzonka_mokra_chwasty_pix.png','gotowy_burak_pix.png']
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images = []
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for i in images_names:
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images.append(pygame.image.load('images/'+i))
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def mat_val(traktor_poz,value):
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POLE_STAN[traktor_poz[0],traktor_poz[1]]+=value
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class img:
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traktor = ["traktor_d.png","traktor_l.png","traktor_u.png","traktor_r.png"]
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turn = 0
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def traktor_get(self):
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return self.traktor[self.turn]
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def traktor_turn(self, turn):
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self.turn = turn
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traktor = img()
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class activities:
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modes = ["Nawadnianie", "Odchwaszczanie", "Sadzenie", "Zbiory"]
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mode = 0
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def activity_val(self,value):
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self.mode = value
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print("Tryb: "+ str(self.modes[self.mode]))
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def activity_get_value(self):
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return self.mode
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activity = activities()
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22
field.py
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22
field.py
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import numpy
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import random
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class field():
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def __init__(self):
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self.field_matrix = numpy.random.randint(0, 9, (10, 10))
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print("Reprezentacja pola jako macierz:")
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print("###################")
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for i in self.field_matrix:
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for j in i:
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print(j, end=" ")
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print("")
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print("###################")
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def get_matrix(self):
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return self.field_matrix
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def change_value(self, position, value):
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self.field_matrix[position[1],position[0]] += value
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def get_value(self,position):
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return self.field_matrix[position[1],position[0]]
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196
functions.py
196
functions.py
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import pygame
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import sys, time
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from pygame.locals import *
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import config
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from queue import PriorityQueue
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def quit():
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print("Zamykanie...")
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pygame.quit()
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sys.exit()
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def pressed(key, traktor_poz):
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if key[K_d]:
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return(move_right())
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if key[K_s]:
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return(move_down())
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if key[K_a]:
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return(move_left())
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if key[K_w]:
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return(move_up())
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if key[K_SPACE]:
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work(traktor_poz)
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if key[K_1]:
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config.activity.activity_val(0)
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if key[K_2]:
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config.activity.activity_val(1)
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if key[K_3]:
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config.activity.activity_val(2)
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if key[K_4]:
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config.activity.activity_val(3)
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if key[K_p]:
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pathfinding()
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def move_left():
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if config.TRAKTOR_POZ[0]==config.POLE_POZ[1]:
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pass
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else:
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config.TRAKTOR_POZ[0]-=70
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print("Ruch w lewo")
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config.traktor.traktor_turn(1)
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return 1
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def move_up():
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if config.TRAKTOR_POZ[1]==config.POLE_POZ[0]:
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pass
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else:
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config.TRAKTOR_POZ[1]-=70
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print("Ruch w górę")
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config.traktor.traktor_turn(2)
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return 1
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def move_right():
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if config.TRAKTOR_POZ[0]==705:
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pass
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else:
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config.TRAKTOR_POZ[0]+=70
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config.traktor.traktor_turn(3)
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print("Ruch w prawo")
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return 1
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def move_down():
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if config.TRAKTOR_POZ[1]==705:
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pass
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else:
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config.TRAKTOR_POZ[1]+=70
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config.traktor.traktor_turn(0)
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print("Ruch w dół")
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return 1
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def work(traktor_poz):
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if config.activity.activity_get_value()==0:
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water(traktor_poz)
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print("Podlanie pola")
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if config.activity.activity_get_value()==1:
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weeds(traktor_poz)
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print("Odchwaszczenie pola")
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if config.activity.activity_get_value()==2:
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plant(traktor_poz)
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print("Zasadzenie pola")
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if config.activity.activity_get_value()==3:
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harvest(traktor_poz)
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print("Zbiory z pola")
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def water(position):
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if config.POLE_STAN[position[0],position[1]] in [0,1,2,3]:
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config.mat_val([position[0],position[1]],4)
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def weeds(position):
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if config.POLE_STAN[position[0], position[1]] in [1,3,5,7]:
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config.mat_val([position[0], position[1]], -1)
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def plant(position):
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if config.POLE_STAN[position[0], position[1]] in [0,1,4,5]:
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config.mat_val([position[0], position[1]], 2)
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def harvest(position):
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if config.POLE_STAN[position[0], position[1]] == 8:
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config.mat_val([position[0], position[1]], -8)
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def heuristic(a, b):
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(x1, y1) = a
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(x2, y2) = b
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return abs(x1 - x2) + abs(y1 - y2)
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def pathfinding():
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activity = config.activity.activity_get_value()
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avaiable_value = []
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if activity == 0:
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avaiable_value = [0,1,2,3]
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elif activity == 1:
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avaiable_value = [1,3,5,7]
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elif activity == 2:
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avaiable_value = [0,1,4,5]
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elif activity == 3:
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avaiable_value = [8]
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start_position = [int(((config.TRAKTOR_POZ[1]-5)/70)-1), int(((config.TRAKTOR_POZ[0]-5)/70)-1)]
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end_point = search(start_position,avaiable_value)
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if start_position == end_point:
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work([int(((config.TRAKTOR_POZ[1]-5)/70)-1), int(((config.TRAKTOR_POZ[0]-5)/70)-1)])
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else:
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route = a_star(start_position,end_point)
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for i in route[::-1]:
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poz = [int(((config.TRAKTOR_POZ[1]-5)/70)-1), int(((config.TRAKTOR_POZ[0]-5)/70)-1)]
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if i[0]> poz[0]:
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move_down()
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elif i[0]< poz[0]:
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move_up()
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elif i[1]> poz[1]:
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move_right()
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elif i[1]< poz[1]:
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move_left()
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pygame.display.update()
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time.sleep(0.2)
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work([int(((config.TRAKTOR_POZ[1]-5)/70)-1), int(((config.TRAKTOR_POZ[0]-5)/70)-1)])
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def a_star(start, end):
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a_queue = PriorityQueue()
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a_queue.put(start,0)
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cost = {tuple(start): 0}
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path_from = {tuple(start): None}
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finall_path = [tuple(end)]
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found = 0
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while not a_queue.empty():
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current = tuple(a_queue.get())
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if current == tuple(end):
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break
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for next in points(current):
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new_cost = cost[tuple(current)] + int(config.POLE_STAN[next[0],next[1]])
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if tuple(next) not in cost or new_cost < cost[tuple(next)]:
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cost[tuple(next)] = new_cost
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priority = new_cost + heuristic(end, next)
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a_queue.put(next,priority)
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path_from[tuple(next)] = current
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if next == end:
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found = 1
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break
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if found:
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break
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pth = path_from[tuple(end)]
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while not pth==tuple(start):
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finall_path.append(pth)
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pth = path_from[pth]
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return finall_path
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def search(start,value):
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visited = [start]
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while visited:
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if config.POLE_STAN[visited[0][0],visited[0][1]] in value:
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print("Znaleziono pole: "+str(visited[0]))
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return visited[0]
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else:
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for i in points(visited[0]):
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visited.append(i)
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del visited[0]
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def points(point):
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points = []
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for i in [[point[0],point[1]-1],[point[0]-1,point[1]],[point[0],point[1]+1],[point[0]+1,point[1]]]:
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if i[0] in [-1,10] or i[1] in [-1,10]:
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pass
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else:
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points.append(i)
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return points
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100
main.py
100
main.py
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from typing import List
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import pygame
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import sys
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import pygame, sys
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import tractor,pathfinding,field,ui
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from pygame.locals import *
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import functions
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import os
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from config import *
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pole = field.field()
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path = pathfinding.pathfinding()
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traktor = tractor.tractor(pole)
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UI = ui.game_ui(traktor,pole)
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pygame.init()
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#Załadowanie zdjęć
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#Pole tekstowe
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ILE_RUCHOW = 0
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#Init pola gry
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okno = pygame.display.set_mode((SZER, WYS), 0, 32)
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#Tytuł okna
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pygame.display.set_caption(WINDOW_NAME)
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#Tworzenie powierzchni pola
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pole_surf = pygame.Surface([POLE_SZER,POLE_WYS])
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pole_surf.fill(POLE_COL)
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pole_surf_rect = pole_surf.get_rect()
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pole_surf_rect.x = POLE_POZ[0]
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pole_surf_rect.y = POLE_POZ[1]
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pole1_surf = pygame.Surface([POLE_SZER+150,POLE_WYS+150])
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pole1_surf.fill((0,0,0))
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pole1_surf_rect = pole_surf.get_rect()
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pole1_surf_rect.x = POLE_POZ[0] - 75
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pole1_surf_rect.y = POLE_POZ[1] - 75
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#Tworzenie pól pola(w sensie właściwe pola do obróbki)
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#Zezwalamy na przechwytywanie klawiszy
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pygame.event.pump()
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##########################################
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#główna pętla
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UI.update()
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UI.update()
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while True:
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for event in pygame.event.get():
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#zamknięcie okna
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# print(event)
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if event.type == QUIT:
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quit()
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print("Zamykanie...")
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pygame.quit()
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sys.exit()
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elif event.type == KEYDOWN:
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TRAKTOR_POZ_POLA = [int(((TRAKTOR_POZ[1]-5)/70)-1), int(((TRAKTOR_POZ[0]-5)/70)-1)]
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if functions.pressed(pygame.key.get_pressed(),TRAKTOR_POZ_POLA) == 1:
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ILE_RUCHOW+=1
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key = pygame.key.get_pressed()
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if key[K_d]:
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traktor.move_right()
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if key[K_s]:
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traktor.move_down()
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if key[K_a]:
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traktor.move_left()
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if key[K_w]:
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traktor.move_up()
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if key[K_SPACE]:
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traktor.work()
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if key[K_1]:
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traktor.set_mode(0)
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if key[K_2]:
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traktor.set_mode(1)
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if key[K_3]:
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traktor.set_mode(2)
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if key[K_4]:
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traktor.set_mode(3)
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if key[K_p]:
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path.pathfinding(traktor,pole,UI)
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if key[K_F10]:
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print(traktor.get_poz())
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if key[K_F11]:
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print(traktor.get_field_value())
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UI.update()
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UI.update()
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#kolor okna
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okno.fill(COL)
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#wstawienie pola
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okno.blit(pole1_surf,pole1_surf_rect)
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okno.blit(pole_surf,pole_surf_rect)
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text_value = "Ile ruchów: " + str(ILE_RUCHOW) + " Tryb: " + activity.modes[activity.activity_get_value()]
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font = pygame.font.Font('freesansbold.ttf', 24)
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text = font.render(text_value, True, (0, 0, 0), COL)
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okno.blit(text, text_rect)
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for i in range(0,700,70):
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for j in range(0,700,70):
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pole_surf.blit(images[POLE_STAN[int(i/70),int(j/70)]],(j,i))
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traktor_img = pygame.image.load('images/'+traktor.traktor_get())
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okno.blit(traktor_img, TRAKTOR_POZ)
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#aktualizacja okna i wyświetlenie
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pygame.display.update()
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107
pathfinding.py
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107
pathfinding.py
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from queue import PriorityQueue
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import time
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class pathfinding():
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def __init__(self):
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pass
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def heuristic(self,a, b):
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(x1, y1) = a
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(x2, y2) = b
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return abs(x1 - x2) + abs(y1 - y2)
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def points(self, point):
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self.point = []
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for i in [[point[0],point[1]-1],[point[0]-1,point[1]],[point[0],point[1]+1],[point[0]+1,point[1]]]:
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if i[0] in [-1,10] or i[1] in [-1,10]:
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pass
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else:
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self.point.append(i)
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return self.point
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def pathfinding(self,traktor,field,ui):
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self.ui = ui
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self.traktor = traktor
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self.activity = self.traktor.get_mode()
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self.start_position = self.traktor.get_poz()
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self.field = field
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if self.activity == 0:
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self.avaiable_value = [0,1,2,3]
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elif self.activity == 1:
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self.avaiable_value = [1,3,5,7]
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elif self.activity == 2:
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self.avaiable_value = [0,1,4,5]
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elif self.activity == 3:
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self.avaiable_value = [8]
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self.end_point = self.search(self.start_position,self.avaiable_value)
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if self.end_point == None:
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print("Brak pola")
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elif self.start_position == self.end_point:
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self.traktor.work()
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else:
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self.route = self.a_star(self.start_position,self.end_point)
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for i in self.route[::-1]:
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self.poz = self.traktor.get_poz()
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if i[1]> self.poz[1]:
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self.traktor.move_down()
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elif i[1]< self.poz[1]:
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self.traktor.move_up()
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elif i[0]> self.poz[0]:
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self.traktor.move_right()
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elif i[0]< self.poz[0]:
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self.traktor.move_left()
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self.ui.update()
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time.sleep(0.1)
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self.traktor.work()
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def a_star(self,start, end):
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self.a_queue = PriorityQueue()
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self.a_queue.put(start,0)
|
||||
self.cost = {tuple(start): 0}
|
||||
self.path_from = {tuple(start): None}
|
||||
self.finall_path = [tuple(end)]
|
||||
self.found = 0
|
||||
while not self.a_queue.empty():
|
||||
self.current = tuple(self.a_queue.get())
|
||||
|
||||
if self.current == tuple(end):
|
||||
break
|
||||
|
||||
for self.next in self.points(self.current):
|
||||
self.new_cost = self.cost[tuple(self.current)] + self.field.get_value(self.next)
|
||||
if tuple(self.next) not in self.cost or self.new_cost < self.cost[tuple(self.next)]:
|
||||
self.cost[tuple(self.next)] = self.new_cost
|
||||
self.priority = self.new_cost + self.heuristic(end, self.next)
|
||||
self.a_queue.put(self.next,self.priority)
|
||||
self.path_from[tuple(self.next)] = self.current
|
||||
if self.next == end:
|
||||
self.found = 1
|
||||
break
|
||||
if self.found:
|
||||
break
|
||||
|
||||
self.pth = self.path_from[tuple(end)]
|
||||
while not self.pth==tuple(start):
|
||||
self.finall_path.append(self.pth)
|
||||
self.pth = self.path_from[self.pth]
|
||||
|
||||
return self.finall_path
|
||||
|
||||
|
||||
def search(self,start,value):
|
||||
self.checked = []
|
||||
self.visited = [start]
|
||||
while self.visited:
|
||||
if self.field.get_value(self.visited[0]) in value:
|
||||
print("Znaleziono pole: "+str(self.visited[0]))
|
||||
return self.visited[0]
|
||||
else:
|
||||
self.p = self.points(self.visited[0])
|
||||
for i in self.p:
|
||||
if i not in self.checked:
|
||||
self.visited.append(i)
|
||||
self.checked.append(self.visited[0])
|
||||
del self.visited[0]
|
||||
|
||||
|
122
tractor.py
Normal file
122
tractor.py
Normal file
@ -0,0 +1,122 @@
|
||||
from pygame.locals import *
|
||||
import pygame
|
||||
|
||||
class tractor():
|
||||
def __init__(self,field):
|
||||
self.field = field
|
||||
self.moves = 0
|
||||
self.turn = 0
|
||||
self.modes = ["Nawadnianie", "Odchwaszczanie", "Sadzenie", "Zbiory"]
|
||||
self.mode_value = 0
|
||||
self.poz = [0,0]
|
||||
self.poz_on_screen = [75,75]
|
||||
|
||||
def get_field_value(self):
|
||||
return self.field.get_value(self.poz)
|
||||
|
||||
def get_moves(self):
|
||||
return self.moves
|
||||
|
||||
def moves_up(self):
|
||||
self.moves += 1
|
||||
|
||||
def set_mode(self,value):
|
||||
self.mode_value = value
|
||||
print("Tryb: " + str(self.modes[self.mode_value]))
|
||||
|
||||
def get_mode(self):
|
||||
return self.mode_value
|
||||
|
||||
def get_mode_name(self):
|
||||
return self.modes[self.mode_value]
|
||||
|
||||
def get_turn(self):
|
||||
return self.turn
|
||||
|
||||
def set_turn(self, turn):
|
||||
self.turn = turn
|
||||
|
||||
def get_poz(self):
|
||||
return self.poz
|
||||
|
||||
def get_poz_on_screen(self):
|
||||
return self.poz_on_screen
|
||||
|
||||
def set_poz(self,poz):
|
||||
self.poz = [self.poz[0]+poz[0],self.poz[1]+poz[1]]
|
||||
|
||||
def set_poz_on_screen(self,poz):
|
||||
self.poz_on_screen = [self.poz_on_screen[0]+poz[0],self.poz_on_screen[1]+poz[1]]
|
||||
|
||||
def move_left(self):
|
||||
if self.poz[0] == 0:
|
||||
pass
|
||||
else:
|
||||
self.set_poz([-1,0])
|
||||
self.set_poz_on_screen([-70,0])
|
||||
print("Ruch w lewo")
|
||||
self.set_turn(1)
|
||||
self.moves_up()
|
||||
|
||||
def move_up(self):
|
||||
if self.poz[1] == 0:
|
||||
pass
|
||||
else:
|
||||
self.set_poz([0, -1])
|
||||
self.set_poz_on_screen([0, -70])
|
||||
print("Ruch w górę")
|
||||
self.set_turn(2)
|
||||
self.moves_up()
|
||||
|
||||
def move_right(self):
|
||||
if self.poz[0] == 9:
|
||||
pass
|
||||
else:
|
||||
self.set_poz([1, 0])
|
||||
self.set_poz_on_screen([70, 0])
|
||||
self.set_turn(3)
|
||||
print("Ruch w prawo")
|
||||
self.moves_up()
|
||||
|
||||
def move_down(self):
|
||||
if self.poz[1] == 9:
|
||||
pass
|
||||
else:
|
||||
self.set_poz([0, 1])
|
||||
self.set_poz_on_screen([0, 70])
|
||||
self.set_turn(0)
|
||||
print("Ruch w dół")
|
||||
self.moves_up()
|
||||
|
||||
def work(self):
|
||||
if self.get_mode() == 0:
|
||||
self.water()
|
||||
print("Podlanie pola")
|
||||
|
||||
if self.get_mode() == 1:
|
||||
self.weeds()
|
||||
print("Odchwaszczenie pola")
|
||||
|
||||
if self.get_mode() == 2:
|
||||
self.plant()
|
||||
print("Zasadzenie pola")
|
||||
|
||||
if self.get_mode() == 3:
|
||||
self.harvest()
|
||||
print("Zbiory z pola")
|
||||
|
||||
def water(self):
|
||||
if self.field.get_value(self.poz) in [0, 1, 2, 3]:
|
||||
self.field.change_value(self.poz,4)
|
||||
|
||||
def weeds(self):
|
||||
if self.field.get_value(self.poz) in [1, 3, 5, 7]:
|
||||
self.field.change_value(self.poz,-1)
|
||||
|
||||
def plant(self):
|
||||
if self.field.get_value(self.poz) in [0, 1, 4, 5]:
|
||||
self.field.change_value(self.poz,2)
|
||||
|
||||
def harvest(self):
|
||||
if self.field.get_value(self.poz) == 8:
|
||||
self.field.change_value(self.poz,-8)
|
59
ui.py
Normal file
59
ui.py
Normal file
@ -0,0 +1,59 @@
|
||||
import pygame
|
||||
|
||||
class game_ui():
|
||||
|
||||
def __init__(self,traktor,field):
|
||||
self.traktor = traktor
|
||||
self.field = field
|
||||
self.window_name = "SI_Projekt"
|
||||
self.szer = 850
|
||||
self.wys = 1000
|
||||
self.col =(0,255,0)
|
||||
self.POLE_SZER = 700
|
||||
self.POLE_WYS = 700
|
||||
self.POLE_COL = (128, 128, 0)
|
||||
self.POLE_POZ = (75, 75)
|
||||
self.text_rect = [self.POLE_POZ[0], self.POLE_WYS + self.POLE_POZ[1] + 100]
|
||||
|
||||
# Init pola gry
|
||||
self.okno = pygame.display.set_mode((self.szer, self.wys), 0, 32)
|
||||
|
||||
# Tytuł okna
|
||||
pygame.display.set_caption(self.window_name)
|
||||
|
||||
# Tworzenie powierzchni pola
|
||||
self.pole_surf = pygame.Surface([self.POLE_SZER, self.POLE_WYS])
|
||||
self.pole_surf.fill(self.POLE_COL)
|
||||
self.pole_surf_rect = self.pole_surf.get_rect()
|
||||
self.pole_surf_rect.x = self.POLE_POZ[0]
|
||||
self.pole_surf_rect.y = self.POLE_POZ[1]
|
||||
self.pole1_surf = pygame.Surface([self.POLE_SZER + 150, self.POLE_WYS + 150])
|
||||
self.pole1_surf.fill((0, 0, 0))
|
||||
self.pole1_surf_rect = self.pole_surf.get_rect()
|
||||
self.pole1_surf_rect.x = self.POLE_POZ[0] - 75
|
||||
self.pole1_surf_rect.y = self.POLE_POZ[1] - 75
|
||||
self.traktor_img = ["traktor_d.png", "traktor_l.png", "traktor_u.png", "traktor_r.png"]
|
||||
self.field_images = []
|
||||
for i in ['gleba_pix.png','gleba_chwasty_pix.png','sadzonka_suchi_pix.png','sadzonka_chwasty_pix.png','gleba_mokra_pix.png','gleba_mokra_chwasty.png','sadzonka_mokra_pix.png','sadzonka_mokra_chwasty_pix.png','gotowy_burak_pix.png']:
|
||||
self.field_images.append(pygame.image.load('images/'+i))
|
||||
|
||||
# Zezwalamy na przechwytywanie klawiszy
|
||||
pygame.event.pump()
|
||||
|
||||
def update(self):
|
||||
# kolor okna
|
||||
self.okno.fill(self.col)
|
||||
# wstawienie pola
|
||||
self.okno.blit(self.pole1_surf, self.pole1_surf_rect)
|
||||
self.okno.blit(self.pole_surf, self.pole_surf_rect)
|
||||
self.text_value = "Ile ruchów: " + str(self.traktor.get_moves()) + " Tryb: " + self.traktor.get_mode_name()
|
||||
self.font = pygame.font.Font('freesansbold.ttf', 24)
|
||||
self.text = self.font.render(self.text_value, True, (0, 0, 0), self.col)
|
||||
self.okno.blit(self.text, self.text_rect)
|
||||
for i in range(0, 10):
|
||||
for j in range(0, 10):
|
||||
self.pole_surf.blit(self.field_images[self.field.get_value([i,j])], (i*70, j*70))
|
||||
self.traktor_actual_img = pygame.image.load('images/' + self.traktor_img[self.traktor.get_turn()])
|
||||
self.okno.blit(self.traktor_actual_img,self.traktor.get_poz_on_screen())
|
||||
# aktualizacja okna i wyświetlenie
|
||||
pygame.display.update()
|
Loading…
Reference in New Issue
Block a user