import pygame class game_ui(): def __init__(self,traktor,field): self.traktor = traktor self.field = field self.window_name = "SI_Projekt" self.szer = 850 self.wys = 1000 self.col =(0,255,0) self.POLE_SZER = 700 self.POLE_WYS = 700 self.POLE_COL = (128, 128, 0) self.POLE_POZ = (75, 75) self.text_rect = [self.POLE_POZ[0], self.POLE_WYS + self.POLE_POZ[1] + 100] # Init pola gry self.okno = pygame.display.set_mode((self.szer, self.wys), 0, 32) # Tytuł okna pygame.display.set_caption(self.window_name) # Tworzenie powierzchni pola self.pole_surf = pygame.Surface([self.POLE_SZER, self.POLE_WYS]) self.pole_surf.fill(self.POLE_COL) self.pole_surf_rect = self.pole_surf.get_rect() self.pole_surf_rect.x = self.POLE_POZ[0] self.pole_surf_rect.y = self.POLE_POZ[1] self.pole1_surf = pygame.Surface([self.POLE_SZER + 150, self.POLE_WYS + 150]) self.pole1_surf.fill((0, 0, 0)) self.pole1_surf_rect = self.pole_surf.get_rect() self.pole1_surf_rect.x = self.POLE_POZ[0] - 75 self.pole1_surf_rect.y = self.POLE_POZ[1] - 75 self.traktor_img = ["traktor_d.png", "traktor_l.png", "traktor_u.png", "traktor_r.png"] self.field_images = [] for i in ['gleba_pix.png','gleba_chwasty_pix.png','sadzonka_suchi_pix.png','sadzonka_chwasty_pix.png','gleba_mokra_pix.png','gleba_mokra_chwasty.png','sadzonka_mokra_pix.png','sadzonka_mokra_chwasty_pix.png','gotowy_burak_pix.png']: self.field_images.append(pygame.image.load('images/'+i)) # Zezwalamy na przechwytywanie klawiszy pygame.event.pump() def update(self): # kolor okna self.okno.fill(self.col) # wstawienie pola self.okno.blit(self.pole1_surf, self.pole1_surf_rect) self.okno.blit(self.pole_surf, self.pole_surf_rect) self.text_value = "Ile ruchów: " + str(self.traktor.get_moves()) + " Tryb: " + self.traktor.get_mode_name() self.font = pygame.font.Font('freesansbold.ttf', 24) self.text = self.font.render(self.text_value, True, (0, 0, 0), self.col) self.okno.blit(self.text, self.text_rect) for i in range(0, 10): for j in range(0, 10): self.pole_surf.blit(self.field_images[self.field.get_value([i,j])], (i*70, j*70)) self.traktor_actual_img = pygame.image.load('images/' + self.traktor_img[self.traktor.get_turn()]) self.okno.blit(self.traktor_actual_img,self.traktor.get_poz_on_screen()) # aktualizacja okna i wyświetlenie pygame.display.update()