69 lines
1.9 KiB
Python
69 lines
1.9 KiB
Python
from typing import List
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import pygame
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import sys
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from pygame.locals import *
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import functions
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import os
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from config import *
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pygame.init()
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#Załadowanie zdjęć
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#Pole tekstowe
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ILE_RUCHOW = 0
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#Init pola gry
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okno = pygame.display.set_mode((SZER, WYS), 0, 32)
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#Tytuł okna
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pygame.display.set_caption(WINDOW_NAME)
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#Tworzenie powierzchni pola
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pole_surf = pygame.Surface([POLE_SZER,POLE_WYS])
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pole_surf.fill(POLE_COL)
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pole_surf_rect = pole_surf.get_rect()
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pole_surf_rect.x = POLE_POZ[0]
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pole_surf_rect.y = POLE_POZ[1]
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pole1_surf = pygame.Surface([POLE_SZER+150,POLE_WYS+150])
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pole1_surf.fill((0,0,0))
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pole1_surf_rect = pole_surf.get_rect()
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pole1_surf_rect.x = POLE_POZ[0] - 75
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pole1_surf_rect.y = POLE_POZ[1] - 75
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#Tworzenie pól pola(w sensie właściwe pola do obróbki)
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#Zezwalamy na przechwytywanie klawiszy
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pygame.event.pump()
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##########################################
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#główna pętla
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while True:
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for event in pygame.event.get():
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#zamknięcie okna
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# print(event)
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if event.type == QUIT:
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quit()
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elif event.type == KEYDOWN:
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TRAKTOR_POZ_POLA = [int(((TRAKTOR_POZ[1]-5)/70)-1), int(((TRAKTOR_POZ[0]-5)/70)-1)]
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if functions.pressed(pygame.key.get_pressed(),TRAKTOR_POZ_POLA) == 1:
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ILE_RUCHOW+=1
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#kolor okna
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okno.fill(COL)
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#wstawienie pola
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okno.blit(pole1_surf,pole1_surf_rect)
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okno.blit(pole_surf,pole_surf_rect)
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text_value = "Ile ruchów: " + str(ILE_RUCHOW) + " Tryb: " + activity.modes[activity.activity_get_value()]
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font = pygame.font.Font('freesansbold.ttf', 24)
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text = font.render(text_value, True, (0, 0, 0), COL)
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okno.blit(text, text_rect)
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# pole_surf.blit(images[4], (0,0))
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for i in range(0,700,70):
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for j in range(0,700,70):
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pole_surf.blit(images[POLE_STAN[int(i/70),int(j/70)]],(j,i))
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okno.blit(traktor_img, TRAKTOR_POZ)
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#aktualizacja okna i wyświetlenie
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pygame.display.update() |