SI_Traktor/functions.py

156 lines
3.7 KiB
Python

import pygame
import sys
from pygame.locals import *
import config
from itertools import product, starmap
def quit():
print("Zamykanie...")
pygame.quit()
sys.exit()
def pressed(key, traktor_poz):
if key[K_d]:
return(move_right())
if key[K_s]:
return(move_down())
if key[K_a]:
return(move_left())
if key[K_w]:
return(move_up())
if key[K_SPACE]:
work(traktor_poz)
if key[K_1]:
config.activity.activity_val(0)
if key[K_2]:
config.activity.activity_val(1)
if key[K_3]:
config.activity.activity_val(2)
if key[K_4]:
config.activity.activity_val(3)
if key[K_p]:
pathfinding()
def move_left():
if config.TRAKTOR_POZ[0]==config.POLE_POZ[1]:
pass
else:
config.TRAKTOR_POZ[0]-=70
print("Ruch w lewo")
config.traktor.traktor_turn(1)
return 1
def move_up():
if config.TRAKTOR_POZ[1]==config.POLE_POZ[0]:
pass
else:
config.TRAKTOR_POZ[1]-=70
print("Ruch w górę")
config.traktor.traktor_turn(2)
return 1
def move_right():
if config.TRAKTOR_POZ[0]==705:
pass
else:
config.TRAKTOR_POZ[0]+=70
config.traktor.traktor_turn(3)
print("Ruch w prawo")
return 1
def move_down():
if config.TRAKTOR_POZ[1]==705:
pass
else:
config.TRAKTOR_POZ[1]+=70
config.traktor.traktor_turn(0)
print("Ruch w dół")
return 1
def work(traktor_poz):
if config.activity.activity_get_value()==0:
water(traktor_poz)
print("Podlanie pola")
if config.activity.activity_get_value()==1:
weeds(traktor_poz)
print("Odchwaszczenie pola")
if config.activity.activity_get_value()==2:
plant(traktor_poz)
print("Zasadzenie pola")
if config.activity.activity_get_value()==3:
harvest(traktor_poz)
print("Zbiory z pola")
def water(position):
if config.POLE_STAN[position[0],position[1]] in [0,1,2,3]:
config.mat_val([position[0],position[1]],4)
def weeds(position):
if config.POLE_STAN[position[0], position[1]] in [1,3,5,7]:
config.mat_val([position[0], position[1]], -1)
def plant(position):
if config.POLE_STAN[position[0], position[1]] in [0,1,4,5]:
config.mat_val([position[0], position[1]], 2)
def harvest(position):
if config.POLE_STAN[position[0], position[1]] == 8:
config.mat_val([position[0], position[1]], -8)
def heuristic(a, b):
(x1, y1) = a
(x2, y2) = b
return abs(x1 - x2) + abs(y1 - y2)
def pathfinding():
activity = config.activity.activity_get_value()
avaiable_value = []
if activity == 0:
avaiable_value = [0,1,2,3]
elif activity == 1:
avaiable_value = [1,3,5,7]
elif activity == 2:
avaiable_value = [0,1,4,5]
elif activity == 3:
avaiable_value = [8]
opened = []
closed = []
start_position = [int(((config.TRAKTOR_POZ[1]-5)/70)-1), int(((config.TRAKTOR_POZ[0]-5)/70)-1)]
end_point = search(start_position,avaiable_value)
# print(end_point)
closed = []
def search(point,values):
global closed
if config.POLE_STAN[point[0],point[1]] in values:
closed = []
return point
else:
closed.append(point)
childs = points(point)
# print(closed)
while childs:
child = childs.pop()
if child not in closed:
return search(child,values)
def points(point):
points = []
for i in [[point[0],point[1]-1],[point[0]-1,point[1]],[point[0],point[1]+1],[point[0]+1,point[1]]]:
if i[0] in [-1,10] or i[1] in [-1,10]:
pass
else:
points.append(i)
return points