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AI/program.py

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2020-04-28 12:18:53 +02:00
import pygame
from os import sys
from generate import Generate
from floor import Floor
from wall import Wall
from shelf import Shelf
from wheel import Wheel
from boxOnTheFloor import BoxOnTheFloor
from box import Box
from unboxOnTheFloor import UnboxOnTheFloor
from AStar import AStar
import numpy
import easygui
from neurons import Neurons
from whereDecision import WhereDecision
from Evencik import Evencik
class MainWindow:
def __init__(self, szerokosc, wysokosc, kruche, latwopalne, radioaktywne, niebezpieczne):
#config
self.cell = 50
#init
pygame.init()
pygame.display.set_caption('Inteligentny wózek widłowy')
self.clock = pygame.time.Clock()
self.ticks = 0
self.moves = []
self.regals = []
self.map = Generate.generate(szerokosc+2, wysokosc+2, kruche, latwopalne, radioaktywne, niebezpieczne)
self.mapForAStar = Generate.generate(szerokosc+2, wysokosc+2, kruche, latwopalne, radioaktywne, niebezpieczne)
self.screen = pygame.display.set_mode((((szerokosc+2)*self.cell), ((wysokosc+2)*self.cell)))
self.neurons = Neurons()
self.whereDecision = WhereDecision()
#create
self.wheel = Wheel(self.screen, self.cell);
for i in range(len(self.map)):
for j in range(len(self.map[i])):
if (self.map[i][j]==1):
self.map[i][j] = Wall(self.screen, self.cell, i, j)
self.mapForAStar[i][j] = 1
elif (self.map[i][j]==2):
self.map[i][j] = Floor(self.screen, self.cell, i, j)
self.mapForAStar[i][j] = 0
elif (self.map[i][j]==23):
self.map[i][j] = UnboxOnTheFloor(self.screen, self.cell, i, j)
self.mapForAStar[i][j] = 1
else:
self.regals.append((i, j, (self.map[i][j]-3)//4))
self.map[i][j] = Shelf(self.screen, self.cell, i, j, (self.map[i][j]-3)%4, (self.map[i][j]-3)//4)
self.mapForAStar[i][j] = 1
#loop
while True:
self.events()
self.draw()
self.clock.tick(40)
self.ticks+=1
if self.ticks>10:
self.ticks=0
if len(self.moves)>0:
if(self.moves[0]==1):
self.wheel.move(Evencik(pygame.K_UP), self.map)
elif (self.moves[0]==2):
self.wheel.move(Evencik(pygame.K_DOWN), self.map)
elif (self.moves[0]==3):
self.wheel.move(Evencik(pygame.K_LEFT), self.map)
elif (self.moves[0]==4):
self.wheel.move(Evencik(pygame.K_RIGHT), self.map)
self.moves.pop(0)
def events(self):
for event in pygame.event.get():
if(event.type==pygame.QUIT):
sys.exit()
elif(event.type==pygame.KEYDOWN):
if len(self.moves)==0:
self.wheel.move(event, self.map)
elif(event.type==pygame.MOUSEBUTTONDOWN):
if (type(self.map[0][2]) == Floor):
whatIsIt = self.neurons.whatIsIt(easygui.fileopenbox("Wybierz zdjęcie paczki", "Wybierz zdjęcie paczki", filetypes = [["*.jpg", "*.jpeg", "*.png", "Pliki graficzne"]]))
where = self.whereDecision.recognize(whatIsIt, self.regalsik())
self.map[0][2] = BoxOnTheFloor(self.screen, self.cell, 0, 2, Box())
star = AStar()
path = star.search([self.wheel.ns, self.wheel.we], [0, 2], self.mapForAStar, 1)
cns = self.wheel.ns
cwe = self.wheel.we
value = path[cns][cwe]
while True:
if cns>0 and path[cns-1][cwe]==(value+1):
cns=cns-1
self.moves.append(1)
value=value+1
continue
if cns<(len(self.mapForAStar)-1) and path[cns+1][cwe]==(value+1):
cns=cns+1
self.moves.append(2)
value=value+1
continue
if cwe>0 and path[cns][cwe-1]==(value+1):
cwe=cwe-1
self.moves.append(3)
value=value+1
continue
if cwe<(len(self.mapForAStar[0])-1) and path[cns][cwe+1]==(value+1):
cns=cns+1
self.moves.append(4)
value=value+1
continue
break
self.mapForAStar[where[0]][where[1]] = 0
path = star.search([0, 2], where, self.mapForAStar, 1)
self.mapForAStar[where[0]][where[1]] = 1
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value = path[cns][cwe]
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while True:
if cns>0 and path[cns-1][cwe]==(value+1):
cns=cns-1
self.moves.append(1)
value=value+1
continue
if cns<(len(self.mapForAStar)-1) and path[cns+1][cwe]==(value+1):
cns=cns+1
self.moves.append(2)
value=value+1
continue
if cwe>0 and path[cns][cwe-1]==(value+1):
cwe=cwe-1
self.moves.append(3)
value=value+1
continue
if cwe<(len(self.mapForAStar[0])-1) and path[cns][cwe+1]==(value+1):
cwe=cwe+1
self.moves.append(4)
value=value+1
continue
break
def draw(self):
self.screen.fill((33,69,108))
for i in range(len(self.map)):
for j in range(len(self.map[i])):
self.map[i][j].draw()
self.wheel.draw()
pygame.display.flip()
def regalsik(self):
tmp = []
for regal in self.regals:
if self.map[regal[0]][regal[1]].isOccupied()==False:
tmp.append(regal)
return tmp