1
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forked from s444399/AI
AI/program.py
2020-03-26 21:07:50 +00:00

41 lines
1.5 KiB
Python

import pygame
from os import sys
from generate import Generate
from floor import Floor
from wall import Wall
from shelf import Shelf
from wheelchair import Wheelchair
class MainWindow:
def __init__(self, szerokosc, wysokosc, kruche, latwopalne, radioaktywne, niebezpieczne):
#config
self.cell = 50
#init
pygame.init()
pygame.display.set_caption('Inteligentny wózek widłowy')
self.map = Generate.generate(szerokosc+2, wysokosc+2, kruche, latwopalne, radioaktywne, niebezpieczne)
self.screen = pygame.display.set_mode((((szerokosc+2)*self.cell), ((wysokosc+2)*self.cell)))
#create
for i in range(len(self.map)):
for j in range(len(self.map[i])):
if (self.map[i][j]==1):
self.map[i][j] = Wall(self.screen, self.cell, i, j)
elif (self.map[i][j]==2):
self.map[i][j] = Floor(self.screen, self.cell, i, j)
else:
self.map[i][j] = Shelf(self.screen, self.cell, i, j, (self.map[i][j]-3)%4, (self.map[i][j]-3)//4)
#loop
while True:
self.events()
self.draw()
def events(self):
for event in pygame.event.get():
if(event.type==pygame.QUIT):
sys.exit()
def draw(self):
self.screen.fill((255,255,255))
for i in range(len(self.map)):
for j in range(len(self.map[i])):
self.map[i][j].draw()
pygame.display.flip()